You could also just go for gut feeling a complex system that you're not going to explain to us. As long as the advantages aren't game breaking, I don't think people would complain.
That is true. Here are the spiffed up ideas - I as the admin like this idea, but if the players think it sucky it won't happen.
DiplomacyDiplomacy between the empires will be role-played. However, the diplomatic teams will focus on the EU.
The EU is set up as a nation with 500 million population. 2% of the earth's population will emigrate to one of the three powers at the end of the year. How this population emigrates is directly related to the diplomatic points with the EU you have. (It will be a direct ratio - Example, if 250M people are emigrating, team A has 100 diplomatic points, team B has 100 diplomatic points, and the team C has 50 diplomatic points, each point is worth 1 million people. If only 125 were emigrating, then it would be worth only .5 million people)
Points are calculated as the following.
Diplomatic team score + random score (d100) + yearly bonus
Bonus is the following
Commercial vessel donated to the EU - Tonnage/1000
Military vessel donated to the EU - Tonnage/100
Research donated - RP/10
The bonus is reset at the end of the year.
The EU will be far behind the major powers, and I will role play a political system.
They will not sign a treaty unless all 3 powers join.
PropagandaThe NAU and RUS will receive up to 10 CI each year based on propaganda
While I will keep it secret, ways to increase your score
Post RP articles in the RP thread
Great successes
Military wins, winning "Events"
Working together and proposing treaties that all parties sign.
Ways to lose points
Breaking treaties
being weak
being too aggressive.
Since I am keeping the formula secret, and the FSA is not intended to be the winner, the FSA cannot get CI.