I am running against a continuous bombardment of salvos of 48 missiles, set apart by 10s and my fleet includes, among others, 3 of the ships posted below.
All gaussguns are assigned to a different firecontroll, and all firecontrolls are set to final fire at 10k km.
Generally things work as expected most of the time, i.e. the FCs engage incoming missiles more or less successfully, taking turns until the incoming salvo is depleted.
Well not quite. Two ships do just as expected, but the third just sits there and does nothing although it has the same exact settings (copied over actually). And sometimes a few missiles manage to get through the fire put up by the first ships, then smashing into my ships. So why does the third one not engage these missiles? Is there a cap of 8 final-fire shots, or something?
C - Rüstung III (1994) class Corvette 7,250 tons 513 Crew 2908.8 BP TCS 145 TH 1456 EM 0
10041 km/s Armour 6-33 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 69.48
Maint Life 2.29 Years MSP 752 AFR 140% IFR 1.9% 1YR 194 5YR 2913 Max Repair 288 MSP
Eng Mil IV - 1994 Boosted ICF E4.8 (7) Power 208 Fuel Use 48% Signature 208 Armour 0 Exp 25%
Fuel Capacity 300,000 Litres Range 155.2 billion km (178 days at full power)
Triple Gauss Cannon 5-R2-67 (1991) Turret (3x15) Range 20,000km TS: 32000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Triple Gauss Cannon II 5-R2-67 (1995) (1x15) Range 20,000km TS: 32000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
BFC PD III 32kkm/s-120km (4) Max Range: 120,000 km TS: 32000 km/s 92 83 75 67 58 50 42 33 25 17
AMM Scanner III (1979) 2.1mkm (1) GPS 108 Range 19.4m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
(the different Gaussguns turrets just result from a refit. The last one uses a better tracking tech and is thus smaller and was added during a refit, while it would have been to expensive to replace the older ones)