Would it be possible/Steve-be-willing to add an AOE warhead to the game like the
Continuous-rod warhead (annular blast fragmentation)? Except with nuclear/antimatter equivalent, kind of like the Diamondback missile (prototype nuclear sidewinder variant). Also, possibly a proximity fuse to go along with it so even if you miss you might get a slight boost to your chance at a hit (like a reroll or a +xx%).
Pros; AOE damage, Some damage is done even if shot down at close range(possibly), Actual mines that don't just fire another missile (but a lot more ineffective), Can hit multiple ships in a TG. Effective against; Light Fighters, Drones, Missiles, lightly armored ships (civilian, recon, commercial, civilian, etc)
Cons;Reduced damage per warhead msp, Reduced damage per distance.
Possibly it could go something like this;
Targeted ship; when the normal rolls to see if you hit or not, If it fails roll again with the same chances and if that hits do 50%-75% damage (passing both does nothing extra)
Ships in TG; Roll twice, if both pass do 50%-75% damage, if one passes do 25%-50% damage, and if all fail do nothing
Ships within a set of range (idk, maybe 5000 km?); Divide CtH by 2 and roll, if pass do 10%-25% damage.