--- That's a decent setup, a lot of people will do a 3-Tier with Anti-Ship / Anti-Fighter / Anti-Missile. The Anti-Fighter would be Res 10 and equal in size to the of the Res 1 Anti-Missile, giving better coverage. Also, I myself use a TAS (Target Acquisition System) on many of my ships, especially Beam armed ones. The TAS is a 5-Ton Resolution 1 Active Sensor, since it can detect anything and generally has enough range for any beam weapon to acquire a target. 5 Tons isn't much, even on a fighter, and on larger ships it allows them to keep shooting even if the main sensor is shot up. It doubles as a crappy Anti-Missile sensor too, good enough for Final Fire [Self] if the ship is equipped with Beam PD.
--- On some vessels, usually ones that are not designed with the express intent of getting shot at, I use a 4-Tier System. One Res 1 sensor, one Res 10, one Res 500, and one with a resolution equal to the ship's own tonnage. I don't use this if the ship is bigger than, oh say, about 18,000 tons. Alternatively I use a 4-Tier that swaps the sensor that is based on the ship's tonnage to a Res 100. I then add EM / TH Passives, typically with the passives being 25 Tons per, while the Actives are 50 tons per. This gives me a sensor package that is Commercial and weighs exactly as much as a Survey Sensor (Geo / Grav). It's less useful in C# than VB6 on account of the new sensor model making all sensors better, but it's a comprehensive package.