Since we are encouraging people to test our in-progress code, may as well have a thread for bugs.
NOTE: Unless the version you are testing is a release or marked stable, then it is likely in active development so we may already be aware of gameplay bugs. OpenGL errors though we are always interested in.
Even if not a developer you are welcome to join us on skype. Send me or sublight a PM or add me on skype (l.skyfire) and we'll add you to the group!
Issue tracker at
https://github.com/Pulsar4xDevs/Pulsar4x/issues that we really should start using.
To get the code to test:
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StableNo current stable versions
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DevelopmentDevelopment source code is available on github.
On windows:You'll need Visual Studio 2010. Express will do:
http://www.microsoft.com/visualstudio/en-us/products/2010-editions/expressThen you need github for windows:
http://windows.github.com/Sign up for an account at
https://github.com/Head to this link:
https://github.com/Pulsar4xDevs/Pulsar4xand click on clone in windows.
This should place a copy of the source in the Documents\Github\Pulsar4x directory by default. Double click premake4.exe to generate the solution and project files, then double click on the resultant .sln.
On mac:TODO
On linux:TODO
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If relevant and especially for OpenGL bugs, please include a copy of your Pulsar4X.log file.
Should be located at: Pulsar4x\Pulsar4X\Pulsar4X.WinForms\bin\Debug\Pulsar4X.log
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Currently seeking Mac and Linux users to help us get Pulsar4X working on those platforms!
Coding experience preferred but not needed. Command line knowledge, experience with installing packages and knowledge of library layout on your platform is. Please send me a PM and preferably join us on Skype!
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