Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Brian Neumann
« on: January 08, 2013, 07:51:58 PM »

Assuming that each fighter only has 1 fire control you are going to end up with each fighter targeting 1 fac.  If there are more fighters than targets then the extra fighters will not have a target to start with.  After the missiles hit the targets the rest of the fighters will be able to target what is left.  This is assuming that the fighter missiles are doing enough damage to cripple or kill a target.  If they aren't getting that much then the multiple target setup is not going to be much help.  I have not used this is a while with missile fighters so there might be something that I am forgetting.  You might also be able to fire a salvo of missiles and then have the fighters that did not fire retarget and fire on the next round (assuming good training levels, otherwise it might be a little longer).  If you think that your fighters are carrying to many missiles for a single target you might want to restrict them to fewer than the full load of missiles and have them fire the rest on the next time around.  If your missiles have any self guiding capability this would work fairly well even if the original target was destroyed. 

Brian
Posted by: se5a
« on: January 08, 2013, 07:02:51 PM »

how does this work for non reloading missile fighters though? it's either overkill or micro manage assignment of missiles to fire-control.
Posted by: Brian Neumann
« on: January 08, 2013, 04:20:35 PM »

and then you have to re-assign each time a target dies.

try doing that when fighting the swarm.
On the F8 combat screen to the far left there is a button "Same Loc" in an area titled multiple targets.  It was specifically designed to help with swarm combat.  Select a ship and set up the fire control for it.  Select a target for one of the fire control and then use this button.  It automatically targets the same fire control on all other ships of the same class on a different target that is at the same location as the first target and is of the same class as the first target.  If a enemy is already designated as a target it won't be targeted again.  Essentially this means you only need to target 1 ship in each class that is engaged.  It helps quite a lot when fighting large groups like the swarm.  It helps if you assign enough firepower to the fire control to kill a target fairly quickly. 

Brian
Posted by: se5a
« on: January 08, 2013, 09:16:44 AM »

and then you have to re-assign each time a target dies.

try doing that when fighting the swarm.
Posted by: Garfunkel
« on: January 08, 2013, 08:01:33 AM »

Auto fire is for NPR/spoilers. Never use it as a human, as even though sometimes it works, it's never as good as doing it by hand yourself - ie, wasting missiles, targeting less dangerous enemies and so on. To reduce micro, use the "copy assignment to TG" and "copy target to TG" buttons.
Posted by: Black
« on: January 07, 2013, 12:09:10 PM »

Thank you se5a. It really was Automated Fire problem. When I turned it off, my missile fighters opened fire just fine. I wonder why it is not working with missile fighters.
Posted by: se5a
« on: January 07, 2013, 02:33:54 AM »

I've had problems getting missile fighters to autofire. beam fighters seemed fine but missile fighters on autofire just sat there and did nothing.
Posted by: Jorgen_CAB
« on: January 07, 2013, 01:24:59 AM »

No, as long as something is putting an active on the target and your fighter has a FC that can see the target and a weapon within range you should be able to fire.

Are you sure that you actually assigned the launchers to the fire control (or any missiles to the launcher) in the combat screen or some such or that you gave the all clear to open fire or something. Just take a look there and make sure.
Posted by: Black
« on: January 06, 2013, 05:47:46 PM »

Yes they do have the inexperience delay: Striker is preparing to fire but her weapons are not yet ready. But then the message changes to: ASM FC is targeting FAC at 540k km. My bombers does not have search sensors, only fire control, but my gauss fighters are equipped with active search sensors. Maybe that is the problem? I thought that my bombers will be able to fire when target is in range of my other ships active sensors. Do they need their own active search sensor?
Posted by: Jorgen_CAB
« on: January 06, 2013, 05:14:06 PM »

That is true... at that range you should have no problem to fire your missiles. As long as you had an active scanner on them, but I suppose you did.

What exactly did the log say?

The only other thing I could think of was a fire delay due to inexperience or lack of fleet training. This can take a while sometimes.
Posted by: Black
« on: January 06, 2013, 03:49:46 PM »

Well they were at 540k km, that is 540000 km right?

This FC should be able to get them at that range:

Code: [Select]
Active Sensor Strength: 28   Sensitivity Modifier: 140%
Sensor Size: 1 HS    Sensor HTK: 1
Resolution: 60    Maximum Range vs 3000 ton object (or larger): 91 080 000 km
Range vs 1000 ton object: 10 120 000 km
Range vs 250 ton object: 632 500 km
Chance of destruction by electronic damage: 100%
Cost: 28    Crew: 2
Materials Required: 0x Duranium  28x Uridium

Development Cost for Project: 280RP

I did not receive any message about ECM, so I don't think that those FACs had any.
Posted by: Jorgen_CAB
« on: January 06, 2013, 03:41:05 PM »

The fire control of the fighters are at resolution 60 that is 3000 tons. So they need to get much much closer to fire their missiles on a 1000 ton FAC with their level of ECM that is.
Posted by: Black
« on: January 06, 2013, 03:34:58 PM »

It really was initiative problem, thanks for the advice. But I still do not understand why my missile fighters did not open fire.
Posted by: Jorgen_CAB
« on: January 06, 2013, 03:25:02 PM »

ECM only effect the to hit rate with beam weapons while missile fire-control get lower range.

Anyway... you probably have a lower initiative than them and thus you move first they move second and that is why you are 40k km after them. Try raising the initiative on the fighter group or break it up in several parts with different commanders that has a better initiative.

You set the initiative on the task-group screen.
Posted by: Black
« on: January 06, 2013, 03:14:24 PM »

Unfortunately my fighters are for some reason unable to get closer than 40k km. I gave them order to follow target.

But still my missile fighters should be able to engage those FACs right? Their FC has Range vs 1000 ton object: 10 120 000 km.