There was talk on the discord about conditional orders and the conclusion we reached that there are some gaps that could use filling. Given the automation improvements that C# has brought, I though it would a good time to bring it up.
First things first, though, two more conditional slots or so would be a blessing. As of now you can't have a grav survey ship both refuel, resupply and overhaul automatically, which is not pressing but annoying.
Second things second, new orders.
1. Having asteroid miners require player interaction to pick up and deposit their minerals is awkward. It means that very low quantity asteroids never see any use, as it's too much of a hassle to bother with. Having conditions and conditionals for full cargo bays and depositing the contents of said cargo bays at a colony would be great. While we're talking about drop-offs, having the ability to specific a colony to drop off too would be amazing as well. Would certainly make fuel harvesters with engines a more palatable prospect.
2. A condition for detecting maintenance clock length. Certainly better then just waiting for supplies to reach 20%. My first thought is having the conditional activate at one, two and three years, although if you would be the drop off at colony order customizable you might make it the same way here.
3. An automated troop loading system. Doing this one well would be more of a pain, but if could done in a similar way to fighter and missile loads. A ship design has associated formation types that will be loaded when this order is activated. Would come with a "Unfilled troop compartment" condition. Especially useful for small boarding ships, as the micro for loading them can be time consuming.