Posted by: Jorgen_CAB
« on: June 16, 2020, 01:04:14 PM »For minerals we can issue an order to wait until a certain amount is available before the ship loads... now I would like for this to work with everything you can load and move in quanteties such as installations. I hope this will get added at some point.
Now I have to calculate roughly how long it will take for a colony to produce something and issue a timer and then a pick up order and cycle this... the problem is also that over time this will change so you will have to go in and tweak the timer once in a while which is not optimal.
I certainly agree that we need more tools for automation so we can concentrate more on the fun stuff and not micromanage things that could easily be automated.
You can get pretty far with the timer and messages, but it still is allot of work for setting it all up. And as said... some system similar to how civilians pick up and transport stuff would be nice using a supply and demand system.
One irritating thing with civilians is that you can't set an infinite supply, you should be able to do that. Which means that whatever is produced of that type is automatically added to the supply... you should not need to go in and manually update the supply list for every item once in a while. If you give too much supply civilian ships will go there and try to pick up stuff that is not really there and you get messages about it and you wast civilian traffic by doing so.
Now I have to calculate roughly how long it will take for a colony to produce something and issue a timer and then a pick up order and cycle this... the problem is also that over time this will change so you will have to go in and tweak the timer once in a while which is not optimal.
I certainly agree that we need more tools for automation so we can concentrate more on the fun stuff and not micromanage things that could easily be automated.
You can get pretty far with the timer and messages, but it still is allot of work for setting it all up. And as said... some system similar to how civilians pick up and transport stuff would be nice using a supply and demand system.
One irritating thing with civilians is that you can't set an infinite supply, you should be able to do that. Which means that whatever is produced of that type is automatically added to the supply... you should not need to go in and manually update the supply list for every item once in a while. If you give too much supply civilian ships will go there and try to pick up stuff that is not really there and you get messages about it and you wast civilian traffic by doing so.