I am in a shooting war and wold like to know two things.
1. How many spare parts do I need for a weapons failure. How is this related to the build cost?
2. I am planning on boarding a few enemy ships. What kind of infantry arms can I bring? I was thinking of crew served anti personnel, as it fires many shots per combat round. Are bombardment an alternative or good addition? Grenades are very useful in CQB after all.
Hi,
1. hxxp: aurora2. pentarch. org/index. php?topic=8495. msg107701#msg107701
2. hxxp: aurora2. pentarch. org/index. php?topic=8495. msg111751#msg111751
I personally use CAP and Infantry only, I am not even sure you can use bombardment units as the support and rear or front formation is disabled in boarding combat. Also, boarding is super fast, therefore no extra supplies are nor required or needed.
I know that the chance for a misfire is 1%. This is a valuable piece of information I already had. What I liked to know it the expected spare part consumption in battle. This would allow me to build a ship with an intended deployment time of say 1 year + spares for 50 shots of the ships battery. In order to do that I would need to calculate this:
required spares = repair cost * accident rate
The later had been published by the dev. The former on the other hand has not or I simply missed it.
PS: Thanks for the hint with the boarding troops weapons. I was just thinking about bringing some for realism reasons.