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Quote from: froggiest1982 on January 13, 2021, 02:47:01 PMI was playing with the passive sensors today while designing a new strategy for one of the race of my upcoming new game and so I have been building Deep Space Tracking Stations to then go around and deploy in my test game to also check logistic and so on.Bottom line, I now have a Strength of 27,000 on the planet. Based on the current formulaCode: [Select]Signature strength x Sensor strength x 1000 kmMy detection against a 10 signature should look like this: 10 x 27,000 x 1,000 and equal to 270,000,000. The problem is that if I check Aurora flagging the 10 band I get 130,000,000 (displayed 130m) and also all the other signature at 1,000 and 10,000 are not matching.I am sure I am missing something somehow, but what?The formula is sqrt, not linear.Detection Range = SQRT(Passive Sensor Strength * Target Signature ) * 250,000 kmhttp://aurora2.pentarch.org/index.php?topic=8495.msg103085#msg103085
I was playing with the passive sensors today while designing a new strategy for one of the race of my upcoming new game and so I have been building Deep Space Tracking Stations to then go around and deploy in my test game to also check logistic and so on.Bottom line, I now have a Strength of 27,000 on the planet. Based on the current formulaCode: [Select]Signature strength x Sensor strength x 1000 kmMy detection against a 10 signature should look like this: 10 x 27,000 x 1,000 and equal to 270,000,000. The problem is that if I check Aurora flagging the 10 band I get 130,000,000 (displayed 130m) and also all the other signature at 1,000 and 10,000 are not matching.I am sure I am missing something somehow, but what?
Signature strength x Sensor strength x 1000 km
- I have a Size 16 Fighter Pod Bay, if I stuff two Size 8 Fighter Pods into it, will they both fire or will one of them not fire? Unlike missiles I've found that I can mount 2 fighter pods into a single bay if they'll fit, so I'm curious.
Quote from: xenoscepter on January 14, 2021, 04:45:10 PM - I have a Size 16 Fighter Pod Bay, if I stuff two Size 8 Fighter Pods into it, will they both fire or will one of them not fire? Unlike missiles I've found that I can mount 2 fighter pods into a single bay if they'll fit, so I'm curious.I would like to know the answer to this as well - this sounds great
Quote from: Droll on January 14, 2021, 04:51:21 PMQuote from: xenoscepter on January 14, 2021, 04:45:10 PM - I have a Size 16 Fighter Pod Bay, if I stuff two Size 8 Fighter Pods into it, will they both fire or will one of them not fire? Unlike missiles I've found that I can mount 2 fighter pods into a single bay if they'll fit, so I'm curious.I would like to know the answer to this as well - this sounds greathttp://aurora2.pentarch.org/index.php?topic=9792.msg106084#msg106084This should be tested. However, based on the framework you should be able to fire only the amount of pods as your amount of launchers. They are considered Ordnance so I think what is happening is the below:The Launcher provides magazine space so if you have a launcher size 1, you will have 1 space of ammunition permitting you to load 0.5 times 2 pods. I am unsure if this is happening with missiles as well and there is a string of code preventing this behavior. If that so, this is probably a bug as you should not be able to use launcher size as true magazine space.
Quote from: froggiest1982 on January 14, 2021, 04:58:43 PMQuote from: Droll on January 14, 2021, 04:51:21 PMQuote from: xenoscepter on January 14, 2021, 04:45:10 PM - I have a Size 16 Fighter Pod Bay, if I stuff two Size 8 Fighter Pods into it, will they both fire or will one of them not fire? Unlike missiles I've found that I can mount 2 fighter pods into a single bay if they'll fit, so I'm curious.I would like to know the answer to this as well - this sounds greathttp://aurora2.pentarch.org/index.php?topic=9792.msg106084#msg106084This should be tested. However, based on the framework you should be able to fire only the amount of pods as your amount of launchers. They are considered Ordnance so I think what is happening is the below:The Launcher provides magazine space so if you have a launcher size 1, you will have 1 space of ammunition permitting you to load 0.5 times 2 pods. I am unsure if this is happening with missiles as well and there is a string of code preventing this behavior. If that so, this is probably a bug as you should not be able to use launcher size as true magazine space. - How would one test this?
- AHA! You can't assign two of them to the same Fighter Pod Bay. :3 SO it doesn't work. I'll fill out a bug report later.
Does anyone actually use particle beams/lances? If so, what are they actually useful for? I rarely (I dont think i have ever seen.) see them brought up in any discussion.
Is it practical to put thermal reduction on large, overclocked capital ship engines?
Is there any way to auto-assign civilian to sectors and academies?My poor sector governor, who is the only level 10 admin, keeps being re-assigned to a rock in the middle of nowhere instead of leading humanity like he should Same with the Dean of the Luna Kennedy Center for Public Policy. Reassigned to a frigid moon.