I just noticed that the main armament on my ships has a higher hit chance against missiles (around 22%) than the dedicated PD turrets (around 15%) on the same ship. The lasers have a BFC with a range of 320,000 km and a tracking speed of 6250 km/s (the ships are slightly faster). The Gauss cannon turrets have a tracking speed of 20,000 km/s; their fire controls have a range of 64,000 km and a tracking speed of 20,000 km/s. Both are firing at 10,000 km in Final Defensive Fire mode. The lasers have ECCM, but the missiles they're targeting don't have ECM so that shouldn't matter. The missiles are size 6, move at 39,333 km/s, and have a maneuver rating of 13. The ships just performed a squadron jump but that should affect both equally. I've played around with the accuracy calculations a bit but I can't get the numbers to work out.
Given this, I have two questions: What is the formula used to calculate hit chance against missiles? And how do you design your PD BFCs? Because clearly I'm doing something wrong with mine.