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General Discussion / Re: Removing commanders
« Last post by vorpal+5 on Today at 03:13:44 AM »
Perhaps a checkbox before the ship name would make you jump to the commander?
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General Discussion / Re: Removing commanders
« Last post by Kiero on Today at 02:17:35 AM »
On the bottom right you can search for commanders by their skills.
So you can limit your search to LCDR's and pick an ability for that specific position on a ship.

But yes searching for commanders should be audited  ;D
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General Discussion / Re: Removing commanders
« Last post by vorpal+5 on Yesterday at 11:44:51 PM »
And how do I know who is commanding what?
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General Discussion / Re: Removing commanders
« Last post by Kiero on Yesterday at 01:13:59 PM »
Can't you just retire him or her?

They will disappear after the game load.
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General Discussion / Removing commanders
« Last post by vorpal+5 on Yesterday at 11:29:28 AM »
What would be the best way to remove these commanders?
The problem is that I find no way to focus the left tree on the commander to remove.

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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by serger on Yesterday at 05:58:11 AM »
Hal Clement's Cycle of Fire, cool. :)
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C# Mechanics / Re: v2.6.0 Changes Discussion Thread
« Last post by Droll on May 28, 2024, 01:08:02 PM »
I know this is sort of a lend them a hand, lose the entire arm situation I'm causing here, but it would be nice if the tactical view option (esp. the "Open Tactical Map" one) somehow was differentiated visually. Even simply forcing Open Tactical Map to be always on the top of the list would be very nice. I can see it getting buried in systems with a lot of fleets.

The above was mentioned and remedied in the suggestions thread.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on May 28, 2024, 09:11:48 AM »
On the Research tab, clicking the Assign New button will cause the project name to be appended with "(N)".

I suggest prepending it to the project name instead, to make it easier to find such projects when the list is long

Also, some projects have names that are so long that you can't see the appended part in the list.
Example: "Max Tracking Time for Bonus vs Missiles: 30 Second..."

(N) moved to the start.

I've also gone through the tech system list and shortened any name that doesn't fit on the Research tab. For example, its now "Max Tracking Time vs Missile...".
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on May 28, 2024, 08:46:21 AM »
I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909

Awesome!

Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.

Yes, I have moved it to first,
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Jorgen_CAB on May 28, 2024, 08:09:02 AM »
Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.

Yes, it would be best if this option was always first in the list... a bit confusing to have it listed in alphabetical order with everything else.
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