Well I decided that since my last game got way to buggy to work (shipyard problem with 5.02 and some other stuff) I made a new game, where in I created my race in a level 20 nebula... this required a change in tactics to say the least since ships have a max speed of 125 km/s per armor level in it and missiles and shields don't work. The first thing is that fighters are completely useless since there is no way to get enough armor on them to matter at least with current tech, gunboats are nearly so as well within the home system, and small ships I might as well not bother with. I also have very limited resources available in system so I need to estabilish colonies in other systems as soon as I can.
Thus my exploration fleet, also note how reducing everything to first letter acronyms can backfire for active search sensors
Enterprise class Jump Tender 20000 tons 1918 Crew 4900.5 BP TCS 400 TH 600 EM 0
1500 km/s JR 3-50 Armour 12-65 Shields 0-0 Sensors 6/6/4/4 Damage Control Rating 90 PPV 0
Annual Failure Rate: 35% IFR: 0.5% Maint Capacity 13781 MSP Max Repair 1600 MSP Est Time: 6.46 Years
Ymir Engine Productions LTD J20000(3-50) MJD Max Ship Size 20000 tons Distance 50k km Squadron Size 3
Gup Power Solutions IE E9 (10) Power 60 Fuel Use 90% Signature 60 Armour 0 Exp 5%
Fuel Capacity 1,010,000 Litres Range 101.0 billion km (779 days at full power)
Rinzt Finders Inc. ASS MR1-R1 (1) GPS 160 Range 1.3m km Resolution 1
Rintz Finders Inc. TS TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
Rintz Finders Inc. E.M.D.S. EM1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
Gravitational Survey Sensors (4) 4 Survey Points Per Hour
Geological Survey Sensors (4) 4 Survey Points Per Hour
This design is classed as a military vessel for maintenance purposes
Jump Tender, Basically a jump engine and enough regular engines and armor to keep up in system, and other things to make it up to 20k tons thrown in
Lexington class Fleet Scout 20000 tons 1733 Crew 3703.5 BP TCS 400 TH 600 EM 0
1500 km/s Armour 12-65 Shields 0-0 Sensors 300/300/1/1 Damage Control Rating 53 PPV 0
Annual Failure Rate: 60% IFR: 0.8% Maint Capacity 6134 MSP Max Repair 800 MSP Est Time: 4.54 Years
Gup Power Solutions IE E9 (10) Power 60 Fuel Use 90% Signature 60 Armour 0 Exp 5%
Fuel Capacity 1,010,000 Litres Range 101.0 billion km (779 days at full power)
Rinzt Finders Inc. ASS MR1-R1 (1) GPS 160 Range 1.3m km Resolution 1
Rinzt Finders Inc. A.S.S. MR960-R200 (1) GPS 160000 Range 960.0m km Resolution 200
Rintz Finders Inc. TS TH50-300 (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Rintz Finders Inc. EMDS EM50-300 (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a military vessel for maintenance purposes
A scout ship designed for in nebula use. For those unaware, all sensors have their functions divided by the level of the nebula, so these only get 1/20th of what they show in the home system
and
Spruance class Light Cruiser 20000 tons 1723 Crew 3520.5 BP TCS 400 TH 600 EM 0
1500 km/s Armour 12-65 Shields 0-0 Sensors 6/6/0/0 Damage Control Rating 27 PPV 120
Annual Failure Rate: 118% IFR: 1.6% Maint Capacity 2970 MSP Max Repair 259 MSP Est Time: 3.92 Years
Gup Power Solutions IE E9 (10) Power 60 Fuel Use 90% Signature 60 Armour 0 Exp 5%
Fuel Capacity 1,010,000 Litres Range 101.0 billion km (779 days at full power)
Quad Dmy Laser Technologies 10cm C3 NUL Turret (6x4) Range 90,000km TS: 12000 km/s Power 12-12 RM 3 ROF 5 3 3 3 2 1 1 1 1 1 0
Dmy Laser Technologies FC S16 96-12000 H50 (3) Max Range: 192,000 km TS: 12000 km/s 95 90 84 79 74 69 64 58 53 48
Kyr Power Corp G-C FRT PB-1 AR-0 (2) Total Power Output 72 Armour 0 Exp 5%
Rinzt Finders Inc. ASS MR1-R1 (1) GPS 160 Range 1.3m km Resolution 1
Rintz Finders Inc. TS TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
Rintz Finders Inc. E.M.D.S. EM1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
This design is classed as a military vessel for maintenance purposes
a "light" cruiser, or a whole lot of 5 second firing time lasers, not really useful in home system yet since it's fire control is degraded to something like 9600 km
oh and as for civilian construction I have only designed this
Builder class Construction Ship 100000 tons 1664 Crew 6212.7 BP TCS 2000 TH 3000 EM 0
1500 km/s Armour 12-191 Shields 0-0 Sensors 6/6/0/0 Damage Control Rating 1 PPV 0
Maint Capacity 39 MSP Max Repair 38 MSP
Jump Gate Construction Ship: 180 days
Gup Power Solutions IE E0.9 (20) Power 150 Fuel Use 9% Signature 150 Armour 0 Exp 1%
Fuel Capacity 10,050,000 Litres Range 2010.0 billion km (15509 days at full power)
Rintz Finders Inc. TS TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
Rintz Finders Inc. E.M.D.S. EM1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
This design is classed as a commercial vessel for maintenance purposes
i'll put together some cargo and colony ships once I find another system with planets.