Author Topic: Ruined Settlements and Alien Installations  (Read 2630 times)

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Offline Roblakov (OP)

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Ruined Settlements and Alien Installations
« on: April 22, 2020, 01:22:54 PM »
Another question for the magnanimous Aurora following. I found a planet with both a ruined settlement and an alien installation (defense 70%). I don't really know how to interact with these items. I've got troops on the planet which include Xenoarcheology units. How do I get them to investigate the ruins?

And what do I do with an alien installation? I haven't found information googling...
 

Offline Black

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Re: Ruined Settlements and Alien Installations
« Reply #1 on: April 22, 2020, 01:34:12 PM »
Xenoarchaeology units study the ruins for some time automatically until they identify them. Then the number of facilities will be shown. Those can be restored with engineers units.

As for the anomaly, if you have research labs on planet that work on project that match the anomaly, you get the bonus. In your case that is Defense field technologies.
 
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Offline Roblakov (OP)

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Re: Ruined Settlements and Alien Installations
« Reply #2 on: April 22, 2020, 01:46:10 PM »
Xenoarchaeology units study the ruins for some time automatically until they identify them. Then the number of facilities will be shown. Those can be restored with engineers units.

As for the anomaly, if you have research labs on planet that work on project that match the anomaly, you get the bonus. In your case that is Defense field technologies.

Thank you for the information! So a unit on the planet with Xeno capabilities will begin automatically studying the ruins? Any idea how long that takes? I have had the unit there for a while and haven't seen any changes anywhere.
 

Offline Black

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Re: Ruined Settlements and Alien Installations
« Reply #3 on: April 22, 2020, 01:51:42 PM »
Steve explained it in one of his post during development:

Quote
The annual chance for a race to successfully translate the alien language and symbology is equal to the xenoarchaeology points on the planet. For example, a Xenoarchaeology Vehicle is created with 2 components, giving it 1 xenoarchaeology point (cost about 9 BP). If a formation has forty such vehicles, the annual chance would be 40%. The chance in any given construction phase is equal to the annual chance * (construction phase length / year).
 
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Offline Roblakov (OP)

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Re: Ruined Settlements and Alien Installations
« Reply #4 on: April 22, 2020, 02:19:41 PM »
Steve explained it in one of his post during development:

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The annual chance for a race to successfully translate the alien language and symbology is equal to the xenoarchaeology points on the planet. For example, a Xenoarchaeology Vehicle is created with 2 components, giving it 1 xenoarchaeology point (cost about 9 BP). If a formation has forty such vehicles, the annual chance would be 40%. The chance in any given construction phase is equal to the annual chance * (construction phase length / year).

That is very helpful to know!

Any idea what this cutoff message is telling me?

 

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Re: Ruined Settlements and Alien Installations
« Reply #5 on: April 22, 2020, 02:28:49 PM »
It informs you, that the ruins are not explored yet and that you need xenoarcheology team to do it, or something like that. I have the message cut off as well.
 

Offline Erik L

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Re: Ruined Settlements and Alien Installations
« Reply #6 on: April 22, 2020, 02:29:08 PM »
Steve explained it in one of his post during development:

Quote
The annual chance for a race to successfully translate the alien language and symbology is equal to the xenoarchaeology points on the planet. For example, a Xenoarchaeology Vehicle is created with 2 components, giving it 1 xenoarchaeology point (cost about 9 BP). If a formation has forty such vehicles, the annual chance would be 40%. The chance in any given construction phase is equal to the annual chance * (construction phase length / year).

That is very helpful to know!

Any idea what this cutoff message is telling me?

It's telling you the xeno team is not done yet. Once it is complete you will have a race and TL shown. Like "Crimson Empire - TL3"
 
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