hmmm, i am reading through you comments, i would actually agree with all of you:
- it can be emulated by current technology - yes, but by trying to simplifying the production we will get it far harder to control so its counterproductive. I am sure you can use your bases to produce components and transport those, but still this is not a way to go.
- careful planning have its role in the game, it both helps and give you a thrill of management stuff, but at the same time its also tedious at some points, and require a huge psychological fortitude to keep it focused on it and to it properly (also not becouse its hard its because there is so much data to remember)
- and you are right, it needs both to be lore-explainable and fun to play.
And i think i have some propositions, hear me out
I am a game developer by trade, and i learned that, to be blunt , there is no mechanic, however stupid and/or great it is, that can not be done well enough that somebody would pray to you for it. Let me help you on that
We have sector mechanics. Right now its kinda bland - like, you are doing a building and appoint some head of bureaucracy there - that's it you done it, you are ruling the sector, wow.
Lets spice it a bit now and make it not-boring. Imagine that you will have to manage each sector yourself, but what are pyramid schemes for? Lets appoint headguy to talk to the civilian sector on each of the overseen systems and organize civilan transports to move stuff around. That way you will have to put some of your wealth to pay for your laziness, some shipment lines to protect. You still have to appoint correct people to handle correct sectors. Also you can not transport raw resources between colonies, because thats boring, (unless its maintenance supply or fuel, more on that later). You also would be able to harvest fuel automatically from fuel harvesting stations or stuff from mining stations, but only in range of the current system or closest habitable system. You need to still provide infrastructure to build parts, for example construction or ordinance factories. That would work more or less like a little bit more automated shipment lines from old aurora
I had this problem so many times, when i lost 200 mln fuel transport from (kinda) automated transport route. So there will mechanic that would satisfy both sides of the discussion - you can do it as it is - the old way - with micromanagement and careful planing, or leaving the boring stuff to the management, and providing sufficient protection around the gas pipe
enjoy, and share your thoughts on this!