Having met some unfriendly neighbors, I thought it time to try and design a battle fleet. These ships were designed to play a match of chess with my opponent's ships.
The King. In itself a weak piece, as it carries no weaponry of it's own. It does provide hangar space for the 8 Pawns, and provides jump capability for the entire fleet. It's size 10 passive sensors provide the first eyes for the fleet. Huge amounts of maintenance supplies make sure it's able to repair it's jump drive when it fails, and provide some emergency backup supplies for the fleet. A flag bridge makes it possible for task force command to join the ride.
King MkI class Command Ship 27,500 tons 2015 Crew 7121 BP TCS 550 TH 2750 EM 360
5000 km/s JR 7-100 Armour 5-81 Shields 12-300 Sensors 140/180/0/0 Damage Control Rating 59 PPV 0
Annual Failure Rate: 154% IFR: 2.1% Maint Capacity 6352 MSP Max Repair 3025 MSP Est Time: 1.18 Years
Flag Bridge Hangar Deck Capacity 10000 tons
J30000(7-100) Military Jump Drive Max Ship Size 30000 tons Distance 100k km Squadron Size 7
Naval Engine MkV (22) Power 125 Fuel Use 50% Signature 125 Armour 0 Exp 5%
Fuel Capacity 655,000 Litres Range 85.7 billion km (198 days at full power)
Delta R300/12.5 Shields (5) Total Fuel Cost 63 Litres per day
Thermal Sensor TH10-140 (1) Sensitivity 140 Detect Sig Strength 1000: 140m km
EM Detection Sensor EM10-180 (1) Sensitivity 180 Detect Sig Strength 1000: 180m km
ECM 60
The Pawn. A small, fast Gunboat, equipped with 'the crippler gun', a combination of meson and microwave, intended to cripple the enemy.
Pawn MkI class Corvette 1,250 tons 162 Crew 786.7 BP TCS 25 TH 109.2 EM 0
12480 km/s Armour 5-10 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 8
Annual Failure Rate: 25% IFR: 0.3% Maint Capacity 197 MSP Max Repair 225 MSP Est Time: 2.17 Years
Gunboat Magnetic Drive E75 (1) Power 312.5 Fuel Use 750% Signature 109.375 Armour 0 Exp 60%
Fuel Capacity 30,000 Litres Range 5.8 billion km (5 days at full power)
R12/C5 Meson Cannon (1) Range 120,000km TS: 12480 km/s Power 6-5 RM 12 ROF 10 1 1 1 1 1 1 1 1 1 1
R12/C5 High Power Microwave (1) Range 120,000km TS: 12480 km/s Power 6-5 RM 12 ROF 10 1 1 1 1 1 1 1 1 1 1
Gunboat FC S02.5 120-12500 (1) Max Range: 240,000 km TS: 12500 km/s 96 92 88 83 79 75 71 67 62 58
Magnetic Gunboat Reactor S0.2 P2.5 (4) Total Power Output 10 Armour 0 Exp 20%
Small AMM Sensor MR3-R1 (1) GPS 18 Range 3.2m km Resolution 1
Small Anti-Fighter Sensor MR7-R5 (1) GPS 90 Range 7.2m km Resolution 5
Compact ECCM-3 (1) ECM 50
The Queen. This is the largest ship of the fleet, somewhat larger even than the King, hoping to draw fire away from the fleet's only jump-capable vessel.
She can fire 8 full salvos of 40 size 5, strenght 4 active sensor-equipped missiles. Her 10 twin Gauss turrets will make short work of any missiles that pass through the net.
She is equipped with a full set of active sensors, and can spot 4000 ton ships at 289m km.
With a thick layer of armor and shields, and improved damage control, she is made to stand her ground on the battlefield.
Queen MkI class Heavy Cruiser 30,000 tons 2200 Crew 9223.1 BP TCS 600 TH 1093.75 EM 750
5208 km/s Armour 10-86 Shields 25-300 Sensors 1/1/0/0 Damage Control Rating 50 PPV 220
Annual Failure Rate: 234% IFR: 3.3% Maint Capacity 5908 MSP Max Repair 240 MSP Est Time: 4.1 Years
Magazine 1700
Reinforced Naval Engine MkV (20) Power 156.25 Fuel Use 75% Signature 54.6875 Armour 1 Exp 20%
Fuel Capacity 1,100,000 Litres Range 88.0 billion km (195 days at full power)
Delta R300/12.5 Shields (10) Total Fuel Cost 125 Litres per day
Twin Gauss Cannon R2-67 Turret (10x8) Range 20,000km TS: 40000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
AMBFC S04 40-40000 (5) Max Range: 80,000 km TS: 40000 km/s 88 75 62 50 38 25 12 0 0 0
Size 5 Missile Launcher R7(50% Reduction) (40) Missile Size 5 Rate of Fire 110
Missile Fire Control FC192-R50 (4) Range 192.4m km Resolution 50
ASM S5 "Seeker" (340) Speed: 40,000 km/s End: 31.5m Range: 75.6m km WH: 4 Size: 5 TH: 213 / 128 / 64
Ship Sensor MkIII (1) GPS 7200 Range 183.3m km Resolution 50
Missile Sensor MkIII (1) GPS 108 Range 19.4m km Resolution 1
Tactical Sensor MkI (1) GPS 14400 Range 289.8m km Resolution 80
ECCM-4 (4) ECM 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
The Rook. Equipped with 20 AMM launchers, and 4 gauss turrets, the Rooks form a strong fleet defense. They each also add 10 anti-ship missiles to the Queen's salvos, bringing the fleet's total salvo size up to 60. They have their own ship and missile sensors, as a backup. They lack the huge Tactical sensor though.
Rook MkI class Cruiser 17,500 tons 1377 Crew 4740.2 BP TCS 350 TH 1750 EM 750
5000 km/s Armour 10-60 Shields 25-300 Sensors 1/1/0/0 Damage Control Rating 34 PPV 93
Annual Failure Rate: 181% IFR: 2.5% Maint Capacity 2286 MSP Max Repair 240 MSP Est Time: 2.75 Years
Magazine 1320
Naval Engine MkV (14) Power 125 Fuel Use 50% Signature 125 Armour 0 Exp 5%
Fuel Capacity 405,000 Litres Range 83.3 billion km (192 days at full power)
Delta R300/12.5 Shields (10) Total Fuel Cost 125 Litres per day
Twin Gauss Cannon R2-67 Turret (4x8) Range 20,000km TS: 40000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
AMBFC S04 40-40000 (2) Max Range: 80,000 km TS: 40000 km/s 88 75 62 50 38 25 12 0 0 0
Size 5 Missile Launcher R7(50% Reduction) (10) Missile Size 5 Rate of Fire 110
AMM Launcher MkI (R6) (20) Missile Size 1 Rate of Fire 5
Missile Fire Control FC192-R50 (1) Range 192.4m km Resolution 50
AMM FC38-R1 (10) Range 38.9m km Resolution 1
ASM S5 "Seeker" (80) Speed: 40,000 km/s End: 31.5m Range: 75.6m km WH: 4 Size: 5 TH: 213 / 128 / 64
AMM MkII (920) Speed: 101,000 km/s End: 0.9m Range: 5.5m km WH: 1 Size: 1 TH: 370 / 222 / 111
Ship Sensor MkIII (1) GPS 7200 Range 183.3m km Resolution 50
Missile Sensor MkIII (1) GPS 108 Range 19.4m km Resolution 1
ECCM-4 (1) ECM 60
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
The Knight.At first glance, the Knight seems a purely defensive vessel. However, closer inspection reveals it carries a supply of size 1, strenght 4 anti-ship missiles. It's higher speed allows it to close in on targets, and release their "surprise" at them. It's also equipped with a small anti-fighter sensor.
Knight MkI class Missile Destroyer 7,500 tons 579 Crew 2670.4 BP TCS 150 TH 437.5 EM 240
8333 km/s Armour 5-34 Shields 8-300 Sensors 1/1/0/0 Damage Control Rating 6 PPV 33
Annual Failure Rate: 75% IFR: 1% Maint Capacity 1335 MSP Max Repair 240 MSP Est Time: 3.35 Years
Magazine 512
Reinforced Naval Engine MkV (8) Power 156.25 Fuel Use 75% Signature 54.6875 Armour 1 Exp 20%
Fuel Capacity 280,000 Litres Range 89.6 billion km (124 days at full power)
Delta R300/12.5 Shields (3) Total Fuel Cost 38 Litres per day
Twin Gauss Cannon R2-67 Turret (2x8) Range 20,000km TS: 40000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
AMBFC S04 40-40000 (1) Max Range: 80,000 km TS: 40000 km/s 88 75 62 50 38 25 12 0 0 0
Size 1 Missile Launcher R6(75% Reduction) (12) Missile Size 1 Rate of Fire 10
AMM FC38-R1 (4) Range 38.9m km Resolution 1
AMM MkII (362) Speed: 101,000 km/s End: 0.9m Range: 5.5m km WH: 1 Size: 1 TH: 370 / 222 / 111
ASM S1 "Surprise" (150) Speed: 40,900 km/s End: 0.9m Range: 2.2m km WH: 4 Size: 1 TH: 136 / 81 / 40
Small Anti-Fighter Sensor MR7-R5 (1) GPS 90 Range 7.2m km Resolution 5
ECM 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
The Bishop. This ship is meant to pair up with the Knight class, and advance on enemies together, possibly flanked by Pawns. The Bishop provides AM sensor for the knight, and the knight provides defense and Anti-Fighter Sensor for the Bishop.
Bishop MkI class Hunter 7,500 tons 733 Crew 2891 BP TCS 150 TH 437.5 EM 750
8333 km/s Armour 5-34 Shields 25-300 Sensors 1/1/0/0 Damage Control Rating 25 PPV 48
Annual Failure Rate: 81% IFR: 1.1% Maint Capacity 1325 MSP Max Repair 240 MSP Est Time: 3.19 Years
Reinforced Naval Engine MkV (8) Power 156.25 Fuel Use 75% Signature 54.6875 Armour 1 Exp 20%
Fuel Capacity 275,000 Litres Range 88.0 billion km (122 days at full power)
Delta R300/12.5 Shields (10) Total Fuel Cost 125 Litres per day
20cm C5 Far Ultraviolet Laser (4) Range 240,000km TS: 10000 km/s Power 10-5 RM 5 ROF 10 10 10 10 10 10 8 7 6 5 5
Twin Gauss Cannon R2-67 Turret (2x8) Range 20,000km TS: 40000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
ASB FC S02 120-10000 (1) Max Range: 240,000 km TS: 10000 km/s 96 92 88 83 79 75 71 67 62 58
AMBFC S04 40-40000 (1) Max Range: 80,000 km TS: 40000 km/s 88 75 62 50 38 25 12 0 0 0
Magnetic Reactor Technology P10 AR-1 (2) Total Power Output 20 Armour 1 Exp 5%
Small AMM Sensor MR3-R1 (1) GPS 18 Range 3.2m km Resolution 1
ECCM-4 (1) ECM 60
This fleet's tactic would be, to stay together as a group and use it's combined defensive strenght against enemy salvos, while pummeling them with 8 salvos of 60 missiles. It's Bishops, Knights, and Pawns can provide a combined anti-gunboat / beam destroyer defense if nescessary.
Depending on the situation the Bishops, Knights, and Pawns can also use their higher speed to pursue the enemy fleet.