I am a beam guy. I love lasers, I love carronades, I adore railguns. I hate long range missiles.
So I am creating a fleet of beam warships. Big and beefy or small and agile, but still beam. I field a substantial taskforce against a missile-happy spoiler race. Now comes the trouble - even though I can easily shrug-off any missile volley they can throw at me - combat beomes a nightmare for the sheer length of it.
Here comes the math:
Unfortunately enemy throws at me a tiny volley of 4 missiles every 30 seconds.
Fortunately my systems can easily endure that ammount of damage or even shoot those missiles down as soon as they show up on scanners.
Unfortunately enemy starts shooting at about 100m km. and is trying to keep his distance.
Fortunately my speed is 1000km/s greater, so eventually I will still catch him.
Unfortunately that means that I will catch him after (100m km)/(30s*1000km/s), that is more then 3 thousand interrupts, even if I would not slow simulation down to actually target missiles and shoot them down. And that is just to dispatch one of the mid-ranged spoiler ship.
So hence the question: is beam weapons at all feasible in this kind of gameplay? How do you deal with the sheer boredom of shooting down the endless stream of sissy missiles?