Author Topic: Hydrosphere as a Counter to Eccentric Orbits  (Read 1336 times)

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Offline Armand12 (OP)

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Hydrosphere as a Counter to Eccentric Orbits
« on: February 18, 2022, 06:26:43 PM »
Given that you're adding eccentric orbits to the next release, with variable colony cost being an effect due to temperature swings, what if Hydrosphere had a reductive effect on the range of temperatures a planet can produce?

As I recall, Earth's oceans actually do this to an extent both on a daily and seasonal basis.   Perhaps liquid hydrospheres could start shrinking the temperature band at 30 or even 50 percent, with max possible effect at 100.    Granted, if eccentric enough, even an ocean world might boil away in summer and freeze solid in winter.   With your changes to water vapor there still could be borderline worlds where they are too eccentric for 0 infrastructure but not so much that 93 percent hydro couldn't counter it.

As an aside, perhaps a new facility and tech line?  Oceanic Infrastructure Factories and their production rate?  Built with TN due to its benefits but otherwise just a population and wealth sink to increase the max pop for a world with high hydro extent back to normal.   Perhaps could be the first tech line of the prophesied pop density increases?  Say once you've countered hydro completely through tech or close to it, you get a new tech that can increase max pop on worlds with sufficient hydro and excess Oceanic Infrastructure Factories.   I suggest factories over just a new kind of infrastructure because salt water hates everything, so rather than one and done like infrastructure on a rock, the Oceanic kind will require constant maintenance, and the techs represent improvements in the abilities and processes of the work.
 

Offline kilo

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Re: Hydrosphere as a Counter to Eccentric Orbits
« Reply #1 on: February 19, 2022, 02:10:53 AM »
What you are talking about is the heat capacity, which is huge for water and therefore oceans. Heat capacity is the analogue in thermodynamics to inertia in mechanics. It basically describes how much energy has to be deposited or removed from a kg of matter to change it's temperature by a Kelvin. Terraforming a planet so that it's heat capacity rises would be an investment that dwarfs the everything we do now in regards of terraforming, as you would need to change the lithosphere.
You would need to conduct heat efficiently into the planet when it is at perihelion to heat it up efficiently and conduct it back to the surface when it is at aphelion

In terms of gameplay mechanic, the only feasible way of simulating this, which comes to my mind is the following:
1. Calculate the average temperature during the orbit and the extreme values
2. Generate a mean colony cost for the body depending on the time the planet is outside habitable temperature / length of a year . Otherwise, a changing colony cost would entice the civilians to ship in tourists during the summer season, which would freeze to death during the winter.
3. Introduce a terraforming technology + building that reduces the seasonal change in temperature. 
 
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Offline Migi

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Re: Hydrosphere as a Counter to Eccentric Orbits
« Reply #2 on: February 19, 2022, 04:09:55 PM »
This idea was discussed (among others) in response to this post by Steve: http://aurora2.pentarch.org/index.php?topic=12740.0
There were a couple of rules added as a result, starting with this and the 3 rules after: http://aurora2.pentarch.org/index.php?topic=12523.msg155204#msg155204
 
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