Posted by: MarcAFK
« on: December 27, 2016, 01:45:15 AM »I'm going to necro this thread to give my thoughts, having just bought this with the expansion during the steam sales.
My first impression was actually very strongly positive, the slingshot DLC added a few missions which made the early game an almost continuous series of important plot related missions. It felt very cinematic, albiet restricted and railroaded, but extremely tightly woven and exciting. However that didn't last very long because there was actually only 3 linked missions in the slingshot chain and once finished the game slowed down to the grindy shoot and clear crawlfest that the original game was known for. It was quite jarring really.
To be fair I played in the 'normal' difficulty so I could get used to the mechanics before upping the difficulty, and apart from the occasional poor tactical decisions causing loss of an entire squad it was pretty easy, and not very long to finish. The reviews left in this thread make no mention of enemy within, or the long war mod, I wonder if anyone has tried them and might perhaps change their opinion of the game after having tried them?
I'm on my second playthrough now with enemy within and a bunch of options turned on for added difficulty, including playing on classic difficulty and I must say the difference is very noticeable. Research is extremely slow, cash is tight, half my soldiers are wounded and in recovery at any time, the game now really is a slow grind to acquire any advantage possible. It feels like a war rather than a series of minor skirmishes. The most glaring problem I have with the game is that workshop production is instant rather than being time based like research, facilities, or the foundry. I just don't understand how they missed such a simple detail like that.
I do really miss being able to cram 14 rookies into a skyranger too, best way to train fresh meat.
I haven't experienced most of the new stuff yet, but EW has added a lot from what I've seen.
My first impression was actually very strongly positive, the slingshot DLC added a few missions which made the early game an almost continuous series of important plot related missions. It felt very cinematic, albiet restricted and railroaded, but extremely tightly woven and exciting. However that didn't last very long because there was actually only 3 linked missions in the slingshot chain and once finished the game slowed down to the grindy shoot and clear crawlfest that the original game was known for. It was quite jarring really.
To be fair I played in the 'normal' difficulty so I could get used to the mechanics before upping the difficulty, and apart from the occasional poor tactical decisions causing loss of an entire squad it was pretty easy, and not very long to finish. The reviews left in this thread make no mention of enemy within, or the long war mod, I wonder if anyone has tried them and might perhaps change their opinion of the game after having tried them?
I'm on my second playthrough now with enemy within and a bunch of options turned on for added difficulty, including playing on classic difficulty and I must say the difference is very noticeable. Research is extremely slow, cash is tight, half my soldiers are wounded and in recovery at any time, the game now really is a slow grind to acquire any advantage possible. It feels like a war rather than a series of minor skirmishes. The most glaring problem I have with the game is that workshop production is instant rather than being time based like research, facilities, or the foundry. I just don't understand how they missed such a simple detail like that.
I do really miss being able to cram 14 rookies into a skyranger too, best way to train fresh meat.
I haven't experienced most of the new stuff yet, but EW has added a lot from what I've seen.