You might want to tone down the geologist teams abilities. I started a team with a skill of 130, it now up to 200. Without exausting the chance of improving the planet more I was able to take a standard starting homeworld, exaust half of the minerals and inside 12 years I now have every mineral available. the lowest amount is 2.7 million tons with a max of 76 million tons. The average amount of minerals in 18 million tons. The accessabilities have also gone up somewhat. The average is .47 with 4 of the minerals being at .1, one at .2, one at .7, two at .8, two at .9 and one at 1.0. Most of the high accessabilities started at .2-.3 accessability. I think this is a little two strong. A good team can be dropped on a planet with no minerals and within a decade the planet has most minerals with decent accessabilities. ( I tried this earlier but did not write down the resutls) One of the problems is that when a new mineral that was not present previously is found the accessability averages around a .5. This is probably a little to high for a planet.