Multiplayer support, SM limiting what each player can see and do according to their role?
So I kinda want to run a "campaing" in my local D&D club. It would be nice if one could have some short of multiplayer support so that each empire can be controlled on separate computers. So you could have various people or even groups of people controlling each empire, but the GM don't have to do everything. Or at the very least, make it so that the SM can disallow empire from taking turns so he could just pass the save around and not worrying about anyone metagaming.
Would be even more nice if perhaps you could make it so each player only know what their person in the game know, so you could have different factions inside an empire doing different things. So the captain of the ship sees the things the ships sees, and what is generally known in the empire. The admiral of the fleet may have a more complete picture, but maybe still not know what the guy in charge of spy ops are up to. Would make for some fun roleplaying.