Author Topic: v1.40 Bugs Thread  (Read 21917 times)

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Offline master18

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Re: v1.40 Bugs Thread
« Reply #60 on: April 15, 2020, 01:18:16 AM »
V 1. 4, conventional start, ~13 years in

Saved game, tried to reopen it, got the following error messages: "Function #1170: The given key was not present in the dictionary" followed by "Function #1168: The given key was not present in the dictionary" followed by the game loading with the solar system only populated by mercury, earth, and 4 asteroids
 

Offline Vivalas

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Re: v1.40 Bugs Thread
« Reply #61 on: April 15, 2020, 01:28:50 AM »
Seems like executive officers aren't assigned, at least for me in my games. Dunno what the requirement is for that but it seems strange I have none at all.
Maybe this is more suggestion-y but it would be great if there was an option also for auto-assign to fill empty spots on ships after everything else is done even if they don't have an applicable bonus. In priority of promotion grade or something.


EDIT: Apparently my ships don't have COs also, I don't have enough officers it seems. Others have reported XO assignment working. However, it seems like commander priority isn't working properly. I set my larger ships to have a higher commander priority but all the commanders are still hogged by the smaller ships with a lower priority.
« Last Edit: April 15, 2020, 01:37:23 AM by Vivalas »
 
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Offline mtm84

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Re: v1.40 Bugs Thread
« Reply #62 on: April 15, 2020, 01:55:09 AM »
Seems like executive officers aren't assigned, at least for me in my games. Dunno what the requirement is for that but it seems strange I have none at all.
Maybe this is more suggestion-y but it would be great if there was an option also for auto-assign to fill empty spots on ships after everything else is done even if they don't have an applicable bonus. In priority of promotion grade or something.


EDIT: Apparently my ships don't have COs also, I don't have enough officers it seems. Others have reported XO assignment working. However, it seems like commander priority isn't working properly. I set my larger ships to have a higher commander priority but all the commanders are still hogged by the smaller ships with a lower priority.

I was having some odd issues too.  I might have a bugged dB though.
 

Spotswood

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Re: v1.40 Bugs Thread
« Reply #63 on: April 15, 2020, 03:15:04 AM »
Quote from: mtm84 link=topic=10715. msg123030#msg123030 date=1586933709
Quote from: Vivalas link=topic=10715. msg123025#msg123025 date=1586932130

Pretty sure its when you refit a ship without a auxilliary bridge, to a design with one.  My XOs would assign for new ships but to a ship after a refit.
Seems like executive officers aren't assigned, at least for me in my games.  Dunno what the requirement is for that but it seems strange I have none at all.
Maybe this is more suggestion-y but it would be great if there was an option also for auto-assign to fill empty spots on ships after everything else is done even if they don't have an applicable bonus.  In priority of promotion grade or something.


EDIT: Apparently my ships don't have COs also, I don't have enough officers it seems.  Others have reported XO assignment working.  However, it seems like commander priority isn't working properly.  I set my larger ships to have a higher commander priority but all the commanders are still hogged by the smaller ships with a lower priority.

I was having some odd issues too.   I might have a bugged dB though.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #64 on: April 15, 2020, 03:25:59 AM »
Finally you can put turrets in STO's.  However if you do this the tracking speed stays at the racial level, there is no bonus or change for putting a turret (at least in the display).  I tried with both a twin gauss cannon and twin laser turret designed with tracking at 5000 but the unit showed 1250.  Not sure if turrets are supposed to be able to go in STOs but seems to be a bit wrong either way.

Did you click the point defence option?
 

Offline Vivalas

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Re: v1.40 Bugs Thread
« Reply #65 on: April 15, 2020, 03:39:02 AM »
Darn. Was actually really enjoying my current game, but there's an annoying bug issue now. It's getting a lot better though!


Getting a funciton #1995 Error: Reference not set to instance of an object 4 times about every other 5-day tick or so. TN start on random stars with 4 NPRs.

It started after I found a jump point, so might be related. Also, on saving, I get a #1482 error.


DB is attached
 

Offline L0ckAndL0ad

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Re: v1.40 Bugs Thread
« Reply #66 on: April 15, 2020, 04:04:39 AM »
Create Project Window -> Shield Generators does not display size & weight (tons) stats
 

Offline Person012345

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Re: v1.40 Bugs Thread
« Reply #67 on: April 15, 2020, 04:07:33 AM »
I'm not sure if this is a bug or intended behaviour but two opposing armies both on frontline defense don't seem to generate any combat reports, so unless one side is actively attacking you can't tell what is actually happening on the ground.
 

Offline Elouda

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Re: v1.40 Bugs Thread
« Reply #68 on: April 15, 2020, 04:14:19 AM »
The 'Load Previous' and 'Second Stage' dropdown boxes in the Missile Design page are linked, meaning when you try to select a missile to use as a second stage it loads the values of that missile, overwriting everything else.
 

Offline Cedras

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Re: v1.40 Bugs Thread
« Reply #69 on: April 15, 2020, 04:25:19 AM »
After opening the Commanders window and before selecting a type, the 'Add Rank' button is accessible.  Enter name and Abbreviation windows show, giving a Function #446 error.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #70 on: April 15, 2020, 04:25:37 AM »
Anyone able to create Medals?

I suddenly get Error 2471, Value can't be NULL although I have filled out all fields and selected an Image.

That error is in Display Medals. Can you link your DB?
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #71 on: April 15, 2020, 04:26:16 AM »
The minimum distance setting for movement options does not work.

It works for me. Can you describe the situation in more detail.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #72 on: April 15, 2020, 04:28:24 AM »
In game screen is stretched out horizontally on my desktop and some windows are cut off(system generation and display, class design so far).
But everything is okay on my other laptop although both are basically on same OS (windows 10 pro) and almost same windows setting.

Do you have windows text set to more than 100%?
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #73 on: April 15, 2020, 04:30:18 AM »
Hey steve, this has happened since 1.0 I believe anyway, I have carriers but there is either no launch button for fighters and there is no land button or I am completely blind, if you could let me know if I am or if its either not implemented or a bug is hiding it let me know.

There is no launch or land. Detach to launch and use orders to land.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #74 on: April 15, 2020, 04:31:32 AM »
Auto fleet FC and auto assign FC seem to be broken.

Could you be more specific. Error text, what you did, etc? They are working fine for me.