My first design. . . I followed the tutorial and then started to make it into an all purpose ship. . . . this is the limit of my tech at the moment. . . these will be my first Military ships going out into space the year is 2025. . . . please advise. . . I expect they will all be space debris within 2 minutes of contact
Ark Royal class Cruiser 14,050 tons 1628 Crew 1469. 5 BP TCS 281 TH 575 EM 0
2046 km/s Armour 2-51 Shields 0-0 Sensors 10/10/0/0 Damage Control Rating 41 PPV 64
Annual Failure Rate: 75% IFR: 1% Maint Capacity 1373 MSP Max Repair 45 MSP Est Time: 8. 51 Years
Magazine 115
Nuclear Thermal Engine E10 (23) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5%
Fuel Capacity 500,000 Litres Range 64. 0 billion km (362 days at full power)
Twin 10cm C3 Near Ultraviolet Laser Turret (2x2) Range 90,000km TS: 15000 km/s Power 6-6 RM 3 ROF 5 3 3 3 2 1 1 1 1 1 0
15cm C3 Near Ultraviolet Laser (2) Range 180,000km TS: 3000 km/s Power 6-3 RM 3 ROF 10 6 6 6 4 3 3 2 2 2 1
Twin R1. 5/C2 Meson Cannon Turret (1x2) Range 15,000km TS: 10000 km/s Power 6-4 RM 1. 5 ROF 10 1 0 0 0 0 0 0 0 0 0
Fire Control S04 96-3000 (1) Max Range: 192,000 km TS: 3000 km/s 95 90 84 79 74 69 64 58 53 48
Fire Control S04 24-12000 (2) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0
Pebble Bed Reactor Technology PB-1 AR-0 (9) Total Power Output 27 Armour 0 Exp 5%
Size 5 Missile Launcher (6) Missile Size 5 Rate of Fire 75
Missile Fire Control FC45-R100 (1) Range 45. 0m km Resolution 100
Size 5 Anti-ship Missile (23) Speed: 10,000 km/s End: 15m Range: 9m km WH: 5 Size: 5 TH: 66 / 40 / 20
Active Search Sensor MR10-R100 (1) GPS 2000 Range 10. 0m km Resolution 100
Active Search Sensor MR0-R1 (1) GPS 10 Range 500k km Resolution 1
Thermal Sensor TH2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
EM Detection Sensor EM2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Trouble is I sent out three previous version with a missile system and I didn't realise I had to give the missiles fuel etc. . . so I will have to restart. . . but if this ship is OK I shall use this design. . . . my missile range is quite short but I wanted to stick with the power to range ratio. . . . I need them if they do hit to cause some sort of damage. . .