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Posted by: Erik L
« on: December 13, 2012, 07:33:32 PM »

How exactly do you tweak the starting minerals of your planet?

Turn on SM. Open the system detail view (F9). On the lower right is a button labeled "Specify Minerals". Click. Enter new values. Clicking the Specify Minerals button again closes that box.
Posted by: Lexusjjss
« on: December 13, 2012, 07:28:04 PM »

How exactly do you tweak the starting minerals of your planet?
Posted by: sublight
« on: December 13, 2012, 06:41:50 PM »

Personal preference. I generally consider that in a conventional start you have to leverage off planet resources in Sol before you can challenge the stars. At most I double my starting minerals. Since the Sol system usually has enough real estate to support two TN empires comfortably minerals aren't that big a challenge once off-planet.

For multiple NPRs on the same home world I'd recommend +50% additional minerals per faction, with one off-planet colonizable location per two extra factions given HW minerals generation.

Disclaimer: All of my mult-faction starts have been Earth + Colony type scenarios, where everyone had their own homeworld. The above is an untested suggestion.
Posted by: Gyrfalcon
« on: December 13, 2012, 02:26:56 PM »

You pretty much have to by a pre-TN start, because the starting minerals are meant to get you to start exploring quickly from a normal TN start, when you have technology and ships pre-built.

My general rule is to increase TN values 10x for a conventional start, but I haven't played a multi-faction start to space yet to know if that is enough.
Posted by: Maltay
« on: December 13, 2012, 12:06:15 PM »

In a multi faction start, is it common practice to use SM to increase the number and accessibility of TN minerals on your shared homeworld?  If yes, does anyone have a common method of figuring how much based on the number of pre-TN factions sharing that homeworld?