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Topic Summary

Posted by: AtomikKrab
« on: January 17, 2010, 03:15:16 PM »

tax rate, installations, officer corps I think
Posted by: metalax
« on: January 17, 2010, 10:38:24 AM »

So the government type effects the six government modifiers on the view race details page and the starting tech   points, research labs and number of shipyards. Is there anything else it effects?
Posted by: Hawkeye
« on: January 17, 2010, 07:27:25 AM »

In the "View Race" (Ctrl+F2) window, you can play around with the various governments. It´ll show the various modifiers for Xenophobie, Expansionism, Trade and so on, but AFAIK, not how much the number of installations are affected.
Posted by: metalax
« on: January 17, 2010, 06:58:25 AM »

Is there a list up somewhere with the effects for each government type?
Posted by: Steve Walmsley
« on: January 16, 2010, 03:08:33 PM »

Quote from: "AtomikKrab"
I have a question on something

why do different government types have different starting research point allocations?

I was tooling around in the game creation and noticed this
Because different governments have different proportions of starting installations, including research labs. Some governments also have a lot less overall industry than others. A Pax Utopia is going to start off a lot weaker than a Military Dictatorship.

Steve
Posted by: AtomikKrab
« on: January 16, 2010, 02:45:34 PM »

I have a question on something

why do different government types have different starting research point allocations?

I was tooling around in the game creation and noticed this