Posted by: Thiosk
« on: April 08, 2012, 07:11:15 PM »I've always liked the idea of the planetary organism-- i've always thought of it as a carnivorous plant with several life phases-- germination; its initial growth and combat phase (as it kills off the planet's indiginous species), domination; its planetary-scale utilization, and then a late spore stage where it is releasing the pods in search of new fertile ground, after it has exploited the planet.
on the topic of new mechanics:
While civilization bonuses could be interesting for us as player, I'm not sure how effectively interesting it will be for the computer controlled races to have different tolerances and bonuses. You can basically pretend just about anythign from the existing lifeforms, as there is essentially no included backstory.
We've got the swarm as your biological insectoid (the evidence of which is that they lead fluid on hits), invaders as interdimensional lifeforms with exotic weapons, and mechanical automated defensive systems, the precursors (no need for atmosphere).
The most interesting thign to me about these races are their fundamentally different economic strategies. Being able to play the game with those strategies would be very interesting.
It would be marvelous to be able to play a game as a swarm force, for instance, where you are raiding and attacking colonies to acquire more minerals and or biological compost.
Or perhaps you are an invader, and you are generating wormholes to attack colonies for whatever purpose is determined.
I don't think it would be interesting to play as precursors, unless it was a survival game mode where ships keep entering your system and you have to fend off ever increasingly difficult attacks with an ever dwindling force.
I'd love to see the existing aliens used in new ways, too, perhaps as new disasters. For instance, and invading fleet could come not from a jump point, but from a light year away at some velocity large enough that it will arrive in Sol after 25 years, making the entire goal of that game the high-speed bootstrapping and construction of a mighty fleet to repel the immense attack, or series of attacks, on its arrival.
anything to expand the economic options for different races and then play as them would be mightily appreciated.
Somehow i ended up in a newtonian thread. But I suppose it still stands.
on the topic of new mechanics:
While civilization bonuses could be interesting for us as player, I'm not sure how effectively interesting it will be for the computer controlled races to have different tolerances and bonuses. You can basically pretend just about anythign from the existing lifeforms, as there is essentially no included backstory.
We've got the swarm as your biological insectoid (the evidence of which is that they lead fluid on hits), invaders as interdimensional lifeforms with exotic weapons, and mechanical automated defensive systems, the precursors (no need for atmosphere).
The most interesting thign to me about these races are their fundamentally different economic strategies. Being able to play the game with those strategies would be very interesting.
It would be marvelous to be able to play a game as a swarm force, for instance, where you are raiding and attacking colonies to acquire more minerals and or biological compost.
Or perhaps you are an invader, and you are generating wormholes to attack colonies for whatever purpose is determined.
I don't think it would be interesting to play as precursors, unless it was a survival game mode where ships keep entering your system and you have to fend off ever increasingly difficult attacks with an ever dwindling force.
I'd love to see the existing aliens used in new ways, too, perhaps as new disasters. For instance, and invading fleet could come not from a jump point, but from a light year away at some velocity large enough that it will arrive in Sol after 25 years, making the entire goal of that game the high-speed bootstrapping and construction of a mighty fleet to repel the immense attack, or series of attacks, on its arrival.
anything to expand the economic options for different races and then play as them would be mightily appreciated.
Somehow i ended up in a newtonian thread. But I suppose it still stands.