Hello all,
I am advancing in my game a fair bit and have secured a good bit of territory while at war with one NPR and being attacked intermittently by the Star Swarm. I have found that static jump point defenses are starting to become necessary to cover approached into key systems I don't have full control over yet and don't want to leave a large number of warships in but wanted to know if I am on the right track.
Starting with the defense bases, I opted for two twin 25cm Laser turrets mounted with a sensor to allow it to operate even if the sensor bouys deployed at all of my jump points are disabled. I opted for the 5k size as it allows me to use my Prelate class carrier, which I already was using to cover logistics convoys, to bring the defense stations where I want to put them and carry them away for repair and maintenance (as I haven't found a better way to overhaul them, they get towed to the nearest planet with maintenance capabilities for overhaul every 10 years). My current deployment tactic is to group them in sets of 4 at all the cardinal directions surrounding the jump point at about 250km to allow for a slight overlap in fields of fire but cover the max amount of space surrounding the jump point. This can mean that ships can move into areas outside the range of at least half sometimes 3 of the stations but I fear putting them close together makes them vulnerable to fire. I am finding to counter the majority of inbound traffic they do fine, but significant numbers of small craft / single extremely large ships (25+k tonnes) push them over.
Gatekeeper class Orbital Defence Base 5,000 tons 152 Crew 2,093.4 BP TCS 100 TH 0 EM 0
1 km/s Armour 10-26 Shields 0-0 HTK 52 Sensors 0/0/0/0 DCR 4 PPV 37.44
Maint Life 11.35 Years MSP 8,761 AFR 50% IFR 0.7% 1YR 125 5YR 1,872 Max Repair 537.56 MSP
Lieutenant Commander Control Rating 2 BRG AUX
Intended Deployment Time: 120 months Morale Check Required
Twin Kratos Defence 25.0cm FXR Naval Grade Laser Turret (2x2) Range 384,000km TS: 10000 km/s Power 32-16 RM 80,000 km ROF 10
Kratos Defence "Nova" Fixed Naval Laser BFC MKIII (1) Max Range: 384,000 km TS: 10,000 km/s 97 95 92 90 87 84 82 79 77 74
General Electric ICFR P10 (3) Total Power Output 30 Exp 5%
General Electric ICFR P3 (1) Total Power Output 3 Exp 5%
Lockheed-Martin "Thunderhead" SASS (1) GPS 1800 Range 69.2m km Resolution 10
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes
Prelate class Auxiliary Carrier 50,000 tons 481 Crew 3,212.6 BP TCS 1,000 TH 5,000 EM 0
5000 km/s Armour 1-120 Shields 0-0 HTK 86 Sensors 1/1/0/0 DCR 1 PPV 0
MSP 30,040 Max Repair 625 MSP
Hangar Deck Capacity 10,000 tons Magazine 1,000 Cargo Shuttle Multiplier 15
Lieutenant Commander Control Rating 2 BRG AUX
Intended Deployment Time: 3 months Flight Crew Berths 200
Atlas Engines Limited 50kt CIFD HS200 P.5 EP2500.00 (2) Power 5000 Fuel Use 1.19% Signature 2500 Explosion 5%
Fuel Capacity 2,469,000 Litres Range 749.5 billion km (1735 days at full power)
Refuelling Capability: 125,000 litres per hour Complete Refuel 19 hours
FURUNO Civilian Grade Navigational Sensor MK II (1) GPS 360 Range 30.9m km Resolution 10
FURUNO Civilian Grade Thermal Sensor MK II (1) Sensitivity 1.8 Detect Sig Strength 1000: 10.6m km
FURUNO Civilian Grade EMl Sensor MK II (1) Sensitivity 1.8 Detect Sig Strength 1000: 10.6m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Carrier for auto-assignment purposes
Now the primary reason I posted here, I have recently encountered the star swarm and when their formations jump through a protected jump point they are able to overwhelm my defense stations with their numbers while suffering comparatively light losses and also with their massive speed run outside my max range with ease. To counter this I designed a deep space fighter base which I am unsure if I took the correct tack on. I choose to make the base a actual space station to allow for more swift construction and deployment, and I didn't see any value in making in in a civilian shipyard / military shipyard however if I missed something critical I am still able to change the design to be an actual "ship." The fighters onboard are designed to cover two range brackets, the Hornet, for extremely close to the jump point under the guns of the defense bases and primarily designed to exploit damage caused by the defense bastions and dragoons particle beams to score lots of critical hits on damaged ships of just hammer their target down through shear volume of fire. The Dragoon on the other hand is designed to follow beyond the range of the defense stations and attack from what I assess to be beyond the range of the enemy craft to return fire.
Bulwark class Fighter Base 60,634 tons 572 Crew 2,747.9 BP TCS 1,213 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 77 Sensors 14/14/0/0 DCR 1 PPV 0
MSP 10,028 Max Repair 120 MSP
Hangar Deck Capacity 16,000 tons
Lieutenant Commander Control Rating 2 BRG PFC
Intended Deployment Time: 3 months Flight Crew Berths 320
Repair Capacity: 1000 tons
Maintenance Modules: 5 module(s) capable of supporting ships of 16,000 tons
Fuel Capacity 5,000,000 Litres Range N/A
FURUNO Station Grade Thermal Proximity Sensor (1) Sensitivity 14 Detect Sig Strength 1000: 29.6m km
FURUNO Station Grade EM Proximity Sensor (1) Sensitivity 14 Detect Sig Strength 1000: 29.6m km
Strike Group
6x Dragoon Fast Attack Craft Speed: 20000 km/s Size: 20
40x Hornet MK I Fighter Speed: 28044 km/s Size: 5
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes
This design is classed as a Carrier for auto-assignment purposes
Hornet MK I class Fighter 250 tons 2 Crew 131.3 BP TCS 5 TH 140 EM 0
28044 km/s Armour 1-3 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 1.65
Maint Life 2.97 Years MSP 55 AFR 50% IFR 0.7% 1YR 9 5YR 139 Max Repair 70.06 MSP
Lieutenant Control Rating 1
Intended Deployment Time: 0.9 days Morale Check Required
Panavia Spacecraft FIFD HS1.9 P2.95 EP140.12 (1) Power 140.1 Fuel Use 1028.73% Signature 140.12 Explosion 29%
Fuel Capacity 10,000 Litres Range 0.7 billion km (6 hours at full power)
Rheinmetall Arms RA-1 Stinger 10cm Cannon (1x2) Range 40,000km TS: 28,044 km/s Power 1.5-1.5 RM 40,000 km ROF 5
Rheinmetall Arms RA-1 Stinger 10cm Cannon SBFC (1) Max Range: 57,600 km TS: 28,000 km/s 83 65 48 31 13 0 0 0 0 0
General Electric SCAM P1.5 (1) Total Power Output 1.5 Exp 5%
Thyssenkrupp AG Extra Small Missile Detection Sensor (1) GPS 4 Range 4.5m km MCR 408.7k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Dragoon class Fast Attack Craft 1,000 tons 26 Crew 532.1 BP TCS 20 TH 400 EM 0
20000 km/s Armour 2-8 Shields 0-0 HTK 8 Sensors 0/0/0/0 DCR 0 PPV 8
Maint Life 1.62 Years MSP 96 AFR 40% IFR 0.6% 1YR 43 5YR 642 Max Repair 200.00 MSP
Lieutenant Control Rating 1
Intended Deployment Time: 15 days Morale Check Required
Isotta Fraschini FAC Class SIFD HS6.4 P2.5 EP400.00 (1) Power 400.0 Fuel Use 370.58% Signature 400.00 Explosion 25%
Fuel Capacity 73,000 Litres Range 3.55 billion km (49 hours at full power)
CERN Naval Grade Particle Beam MK II (6) (1) Range 240,000km TS: 20,000 km/s Power 15-8 ROF 10
CERN "Chevalier" Fixed Naval Partical Beam SBFC (1) Max Range: 240,000 km TS: 20,000 km/s 96 92 88 83 79 75 71 67 62 58
General Electric SCAM P8 (1) Total Power Output 8.2 Exp 5%
Thyssenkrupp AG Extra Small Missile Detection Sensor (1) GPS 4 Range 4.5m km MCR 408.7k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a FAC for auto-assignment purposes
I would greatly appreciate any feedback you may have, this is my first time making static defense stations and while these seem good in theory I might be completely off the mark.