Posted by: blue emu
« on: January 22, 2012, 08:22:44 PM »In my Forum game on the Paradox board (over 100 forum members took part!) we ended up in a similar situation, besieging a planet defended by Precursor PDCs... and we eventually cracked it by designing a new line of bombardment ships and special long-range missiles.
One very useful tactic was to design several different marks of missile for each size, with different speeds. Then we could sit way back (95 m-km away, in our case) and fire some volleys of the slowest type of missile, then some volleys of a faster type, then some volleys of a still faster type... and during the run-in to target, the faster ones would over-take the slower ones so that all of our missiles arrived on-target at roughly the same time; thus creating a huge time-on-target cluster of salvos that overwhelmed the opponent's PD defenses, since each opposing PD Fire Control can only shoot at a single incoming salvo per impulse.
One very useful tactic was to design several different marks of missile for each size, with different speeds. Then we could sit way back (95 m-km away, in our case) and fire some volleys of the slowest type of missile, then some volleys of a faster type, then some volleys of a still faster type... and during the run-in to target, the faster ones would over-take the slower ones so that all of our missiles arrived on-target at roughly the same time; thus creating a huge time-on-target cluster of salvos that overwhelmed the opponent's PD defenses, since each opposing PD Fire Control can only shoot at a single incoming salvo per impulse.