Hello, I just wanted to collect some sentiments (or intelligence) on whether or not there may be an artificially produced "lucky" roll on the first few systems you visit in an Aurora game.
Excluding my first feeble attempt at playing Aurora, I have 5 long running games under my hood so far, and I have been detecting the same pattern in every single one of them. The first around, let's say, 5 systems always contain:
1.) One system where there are one or more planets with starting world quality, except greater quantity. (Meaning: Nearly all resources present, average of 1.5mt each, high acc.)
2.) One system with extremely rich but harshly accessible worlds. (Acc. mostly 0.1, resources of multiple tenths of millions - up to 300+mt) - Other than the systems you may find later in the game though, there is always one planet that has, or nearly has all resources at once.
3.) Somewhere in there, there will be a gas giant with 30mt+ sorium and good acc. .
4.) At least one ruin site between those too.
None of my games so far went without fulfilling those criteria. I always considered myself lucky, because I knew the chances when I progressed in each of those games, and didn't easily find anything that could compare to those first worlds. In the game where I played as Stargate's Systemlords particularly I pretty much only consumed those advantageous starting systems, as even after surveying around 40 systems more I simply couldn't find something that really had it all anymore.(only settled for one outer system, and a really good gallicite site there, which otherwise didn't have anything notable)
My Star Trek game had it, where basically Alpha Centauri, and another directly neighboring star were this good. Then my Imperium game too, except that the viable gas giant was directly at home (Jupiter) with amazing 300+ mt at acc.1. Here I also found some more good sites through exploration - at least two of which amazing -, but nothing to the success-density of the very first 2 systems here, which were both strikes. Then the Zenit star swarm game.., ..oohh, you have no idea.
Now in my recently started Astral Republic custom game, I see this again, so I am becoming suspicious. Really powerful first 4 systems there, but now, after visiting around 30 more, I only found 2 relatively interesting all around planets, and 1-2 viable gas giants.
It seems too much to be chance, but it still may be illusion, so I am asking here for others experience. Has anyone ever had a bad start, where riches weren't directly in front of his yard? Or do you at least get great starts disproportionally often, meaning you find good and rich planets soon, but then only again every 10+ systems or so?
Please exclude for this judgement worlds that may have good acc. and nearly all minerals, but only have starting worlds amount (around half a million at max., and average at 100k). I know these are somewhat common, but I wouldn't call them "good", as they deplete too soon after just 20 years or so. So only stellar goldmines count, and I always found those directly nearby so far.
I also want to say, that I am not judging the practice of influencing chances in the beginning, if this is really true. It would be a good way of influencing that games get not just screwed up after an already sizable time investment from the player. I am just interested here whether I am right, or seeing random number generation ghosts.