Cheers, figured that was happening, I haven't played SFB but read up on it to see if I could find a reference.
3 12800 ton DEs came through a WH 110m km from one of my colonies, I sent all my FACs (15 of them with 8 size-5 box launchers) to alpha one of them and see what would happen. Got shield radiation reports but that is it.
So I brought up 2nd Fleet which has 6 CAs can dish out 10 size-5 missiles in first salvo (4 launchers are box) and 6 there after for about 8 reloads.
[spoiler:1nluv0s7]I cheated and looked in Developer mode, furthest into armor that I managed to penetrate was 6 rows out of the 10[/spoiler:1nluv0s7]
So, I had one last trick up my sleeve, 2 missile throwing PDCs on the colony plus a smaller wave of 2nd Generation FACs that just arrived. So I kited the DEs to my colony and once in range let loose.
Semmes II class Missile Base 11500 tons 1720 Crew 2004.8 BP TCS 230 TH 0 EM 0
Armour 5-45 Sensors 1/252 Damage Control Rating 0 PPV 150
Magazine 950
PDC Size 5 Missile Launcher (30) Missile Size 5 Rate of Fire 15
Anti Ship Missile Fire Control II (1) Range 70.6m km Resolution 20
Spectre Mk2 (190) Speed: 25,000 km/s End: 40m Range: 60m km WH: 6 Size: 5 TH: 216 / 130 / 65
Anti Ship Search Sensor II (1) GPS 5040 Range 70.6m km Resolution 20
ECCM-3 (1) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 5 sections
Managed to kill one of the DEs and do armor damage to a second before ammo ran out. So I cheated and gave them a full reload since I hadn't stored any on this colony yet. Fired on the second target and just managed to kill it when ammo ran out again.
So I cheated again! Well, only slightly since I did have reloads for 2nd Fleet but not 100% (2nd Fleet is all first generation designs whilst the MB is 2nd Gen). Had 2nd Fleet advance, firing the 1st Gen missiles but not enough damage was getting through so I closed to my own AMM range and let rip with them too, finally killing the last DE.
So, I think I fired about 500 Mark 1 Spectre missiles (strength 5) and then 900 Mark 2 Spectre missiles (strength 6). Plus another couple hundred Mark 1 AMM missiles.
Since they were DEs they were intercepting quite a few of them and then my hit percentage was around 65% when they finally got through.
It took ~7900 damage to kill 3 12800 ton DEs .....
And now, the next wave of Invaders has arrived - 4x12800 tons and 6x3200 tons.
I have deployed my biggest and baddest Battleships (2 squadrons of 3 ships each) to the colony and also just completed another large PDC, plus ferried some reloads.
Forrest class Battleship 40000 tons 3851 Crew 10032.2 BP TCS 800 TH 6093.75 EM 2700
10156 km/s Armour 14-104 Shields 90-360 Sensors 1/1/0/0 Damage Control Rating 43 PPV 120
Annual Failure Rate: 297% IFR: 4.1% Maint Capacity 6740 MSP Max Repair 252 MSP Est Time: 3.75 Years
Flag Bridge Magazine 1320
Military MCF Drive (65) Power 125 Fuel Use 60% Signature 93.75 Armour 0 Exp 5%
Fuel Capacity 1,000,000 Litres Range 75.0 billion km (85 days at full power)
Epsilon Shields (30) Total Fuel Cost 630 Litres per day
CIWS-200 (4x6) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
Size 5 Missile Launcher (24) Missile Size 5 Rate of Fire 30
Anti Ship Missile Fire Control II (2) Range 70.6m km Resolution 20
Spectre Mk2 (264) Speed: 25,000 km/s End: 40m Range: 60m km WH: 6 Size: 5 TH: 216 / 130 / 65
Anti Ship Search Sensor II (1) GPS 5040 Range 70.6m km Resolution 20
Long Range Search Sensor II (1) GPS 16800 Range 235.2m km Resolution 200
ECCM-3 (2) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Rommel II class Planetary Defence Centre 15100 tons 1645 Crew 3115.6 BP TCS 302 TH 0 EM 0
Armour 10-54 Sensors 1/252 Damage Control Rating 0 PPV 116
Flag Bridge Magazine 1716
PDC Size 10 Missile Launcher (10) Missile Size 10 Rate of Fire 30
PDC Size 1 Missile Launcher (16) Missile Size 1 Rate of Fire 5
Point Defence Missile Fire Control II (4) Range 3.5m km Resolution 1
Anti Ship Missile Fire Control II (1) Range 70.6m km Resolution 20
Phoenix Mk2 (716) Speed: 62,500 km/s End: 0.8m Range: 3m km WH: 1 Size: 1 TH: 604 / 362 / 181
Hell Lance Mk2 (100) Speed: 25,000 km/s End: 40m Range: 60m km WH: 12 Size: 10 TH: 216 / 130 / 65
Point Defence Search Sensor II (1) GPS 252 Range 3.5m km Resolution 1
Long Range Search Sensor II (1) GPS 16800 Range 235.2m km Resolution 200
Anti Ship Search Sensor II (1) GPS 5040 Range 70.6m km Resolution 20
ECCM-3 (1) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 7 sections
I had to send 2nd Fleet home to refuel, resupply and overhaul. Also sent the 1st Gen FACs home but managed to get my 2nd Gen FACs back with some new additions.
Prince of Wales II class Fast Attack Craft 1000 tons 73 Crew 262 BP TCS 20 TH 216 EM 0
14400 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 6
Annual Failure Rate: 8% IFR: 0.1% Maint Capacity 164 MSP Max Repair 90 MSP Est Time: 6.25 Years
Magazine 40
FAC MCF Drive (1) Power 287.5 Fuel Use 780% Signature 215.625 Armour 0 Exp 36%
Fuel Capacity 100,000 Litres Range 23.1 billion km (18 days at full power)
Size 5 Box Launcher (8) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Anti Ship Missile Fire Control II (1) Range 70.6m km Resolution 20
Spectre Mk2 (8) Speed: 25,000 km/s End: 40m Range: 60m km WH: 6 Size: 5 TH: 216 / 130 / 65
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
1st Fleet is stationed on Earth because the system beside Sol had a WH for over 10 years and the 2 times I went in for a look I detected 4 separate groups of active sensors.
This is the game that I was writing my fiction on. I stopped writing after their was a large lull in the action and I had to turtle up because I ran into another WH, blocking my expansion. I RP'd a massive military buildup with the Terrans thinking the Invaders/WHs are The Menace - which is the only reason I have the PDCs and BBs that I do have and is the only reason I haven't been wiped out.
Now, after saying all that, I think the Invaders are way way way overpowered and a game killer =/
[spoiler:1nluv0s7]I looked in Developer Mode, there must be about 50 Invader ships in my game atm - they are huge and I highly doubt I could take even 20% of them on. The 2 NPRs in my game would be smashed by just one fleet of 3 DEs[/spoiler:1nluv0s7]