Posted by: MarcAFK
« on: July 10, 2013, 11:10:01 PM »The largest ship i have actually constructed was only around 200 ktons, I tend to get distracted and bored and restart often.
But i did create this for a Non standard start :
Things weren't as slow as you might think, smaller populations waste far less on environmental (0% for the habitat)and service industry, This supports 200 factories and with a few hundred automines and 2-3 fuel harvesting ships I basically started with not less than 50% of the production level of a standard start. The downside is not having large enough population to support large shipyards and research, but i was roleplaying an apocalyptic scenario where the survivors were basically just civilians/merchants.
But i did create this for a Non standard start :
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"%Tranquility Base class Orbital Habitat 151,656,450 tons 30510 Crew 191376 BP TCS 3033129 TH 62500 EM 0
20 km/s Armour 1-25332 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 1 Max Repair 31. 25 MSP
Intended Deployment Time: 120 months Spare Berths 0
Habitation Capacity 30,000,000
125 EP Commercial Nuclear Thermal Engine (500) Power 125 Fuel Use 8. 84% Signature 125 Exp 5%
Fuel Capacity 2,500,000 Litres Range 0. 0 billion km (18 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes"
I popped this monstrosity around one of the smaller Jovian moons, and spawned a few freighters, fuel harvesters and Asteroid miners, then reduced earth to a Radioactive dust covered hulk with everything set to . 1 accessibility. Things weren't as slow as you might think, smaller populations waste far less on environmental (0% for the habitat)and service industry, This supports 200 factories and with a few hundred automines and 2-3 fuel harvesting ships I basically started with not less than 50% of the production level of a standard start. The downside is not having large enough population to support large shipyards and research, but i was roleplaying an apocalyptic scenario where the survivors were basically just civilians/merchants.