Heres a question on the whole beam fighters front. So having a skilled crew makes it such that your weapons will have higher to-hit chances correct... how does this affect fighters armed with fractional sized gauss cannons? Would a fighter with 12% grade bonus (5 for the racial training modifier), armed with a single, 3hs, 50% accuracy gauss cannon, have the same average damage output as a fighter armed instead with 6, .5hs, 8.33% accuracy gauss cannons?
would the 6 .5s be better for intercepting missiles because say with rof 3, it would be 18 shots per round rather than 3?
TBH right now I'm gearing up to branch out of sol in this game, without a single tech in missiles because in the 40 years since the conventional start, i didnt get a single missile/kinetic guy, but a bunch of 60% laser and engine guys. And I'm thinking ima be focusing on fighters pretty heavily this round. Them, and small beam armed warships, lotsa turrets and such