Author Topic: Beam Fighter designs in the new era  (Read 9076 times)

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Offline amimai

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Re: Beam Fighter designs in the new era
« Reply #30 on: August 31, 2015, 11:59:59 AM »
Fighters MIRV's ect are all role play options

Everyone already knows the "best" ie most munchkined design for a ship is a 1 layer armor freighter hull filled with box launchers ;D

That being said I don't actually use missile ships at all in my current game, and fighters are the only method of high speed force projection. Or at least the most fuel efficient since laser battle cruisers use 100k fuel per mont of operation per 10kt, which is brutal on your fuel stocks.
 

Offline MarcAFK

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Re: Beam Fighter designs in the new era
« Reply #31 on: August 31, 2015, 08:07:03 PM »
Or the armour ball, CIWS, size 1 high armour magazine, freighter designed to counter said macross missile massacre.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline amimai

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Re: Beam Fighter designs in the new era
« Reply #32 on: August 31, 2015, 08:32:04 PM »
Or the armour ball, CIWS, size 1 high armour magazine, freighter designed to counter said macross missile massacre.

...that only really works vs the AI  :-\
 

Offline MarcAFK

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Re: Beam Fighter designs in the new era
« Reply #33 on: August 31, 2015, 08:33:49 PM »
Shove a spinal laser onto it, then it can't be ignored.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline amimai

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Re: Beam Fighter designs in the new era
« Reply #34 on: August 31, 2015, 08:35:47 PM »
 ;D yes it can! FULL POWER TO ENGINES!  ;D

VIVA Fabian strategies!
« Last Edit: August 31, 2015, 08:38:16 PM by amimai »
 

Offline MarcAFK

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Re: Beam Fighter designs in the new era
« Reply #35 on: August 31, 2015, 08:55:04 PM »
While it plinks away at your shipyard.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline amimai

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Re: Beam Fighter designs in the new era
« Reply #36 on: August 31, 2015, 09:29:03 PM »
While it plinks away at your shipyard.
you mean the shipyard surrounded by several hundred thousand tones of heavily armed PDC's?
be my guest  ;D The death star needs all the cheap slave labor you can give me!
« Last Edit: August 31, 2015, 09:33:22 PM by amimai »
 

Offline MarcAFK

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Re: Beam Fighter designs in the new era
« Reply #37 on: August 31, 2015, 10:29:30 PM »
Armour ball laughs at your PDCs :/
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline amimai

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Re: Beam Fighter designs in the new era
« Reply #38 on: September 01, 2015, 02:09:52 AM »
Armour ball laughs at your PDCs :/
armour? what armour?
Code: [Select]
Pew Pew class Orbital Defence Monitor    58 750 tons     921 Crew     41127.2 BP      TCS 1175  TH 0  EM 0
Armour 54-134     Sensors 1/0     Damage Control Rating 0     PPV 288
Intended Deployment Time: 6 months    Spare Berths 0   

80cm C25 X-Ray Laser (10)    Range 2 100 000km     TS: 25000 km/s     Power 168-25     RM 7    ROF 35        168 168 168 168 168 168 168 146 130 117
120cm C25 Near Ultraviolet Laser (1)    Range 2 100 000km     TS: 25000 km/s     Power 377-25     RM 3    ROF 75        377 377 377 282 226 188 161 141 125 113
PDC Fire Control S02 1050-25000 H25 (1)    Max Range: 2 100 000 km   TS: 25000 km/s     100 99 99 98 98 97 97 96 96 95
Vacuum Energy Power Plant Technology PB-1 (44)     Total Power Output 352    Armour 0    Exp 5%
41127.2 BP  :-X late game construction is fueled but the dying screams of whole systems (even after cost cutting)
« Last Edit: September 01, 2015, 02:18:25 AM by amimai »
 

Offline MarcAFK

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Re: Beam Fighter designs in the new era
« Reply #39 on: September 01, 2015, 02:16:07 AM »
That's almost as many BPs as tons. Impressive.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline sneer

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Re: Beam Fighter designs in the new era
« Reply #40 on: September 01, 2015, 03:38:20 AM »
one-shooting enemy capital was always sexy
star wars death star anybody ? ;)
 

Offline GreatTuna

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Re: Beam Fighter designs in the new era
« Reply #41 on: September 01, 2015, 05:29:51 AM »
Pew Pew class Orbital Defence Monitor

I juuust have to say that all these nice lasers can be stopped by atmosphere.
 

Offline MarcAFK

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Re: Beam Fighter designs in the new era
« Reply #42 on: September 01, 2015, 05:31:35 AM »
But it's orbital.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline amimai

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Re: Beam Fighter designs in the new era
« Reply #43 on: September 01, 2015, 06:20:25 AM »
the wonders of genetic engineering and extreme teraforming :P
my superior trans Newtonian super humans can survive on only .021atm of oxygen, its a perfectly legit species!  ;)


martian ingenuity
« Last Edit: September 01, 2015, 07:16:46 AM by amimai »
 

Offline linkxsc

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Re: Beam Fighter designs in the new era
« Reply #44 on: September 07, 2015, 06:01:16 PM »
Heres a question on the whole beam fighters front. So having a skilled crew makes it such that your weapons will have higher to-hit chances correct... how does this affect fighters armed with fractional sized gauss cannons?  Would a fighter with 12% grade bonus (5 for the racial training modifier), armed with a single, 3hs, 50% accuracy gauss cannon, have the same average damage output as a fighter armed instead with 6, .5hs, 8.33% accuracy gauss cannons?

would the 6 .5s be better for intercepting missiles because say with rof 3, it would be 18 shots per round rather than 3?



TBH right now I'm gearing up to branch out of sol in this game, without a single tech in missiles because in the 40 years since the conventional start, i didnt get a single missile/kinetic guy, but a bunch of 60% laser and engine guys. And I'm thinking ima be focusing on fighters pretty heavily this round. Them, and small beam armed warships, lotsa turrets and such