Author Topic: Starfury ship designs  (Read 4464 times)

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Offline GDS_Starfury (OP)

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Starfury ship designs
« on: August 15, 2010, 10:30:39 AM »
just wanted to post some ship designs from my current game.  this campaign is about 95 years long so far so these arnt beginning tech level designs.  for this campaign I focused on sensor, defensive systems and power plant technology.  Ive taken a very slow path in exploring other systems and Ive built jumpgates on every jump point Ive found so none of these ship have or need jump engines.  Im interested to see what you all think of them.


Coontz class Surveillance Cruiser    24850 tons     2258 Crew     19406.1 BP      TCS 24.85  TH 180  EM 3000
6036 km/s     Armour 10-75     Shields 100-300     Sensors 720/720/0/0     Damage Control Rating 70     PPV 0
Annual Failure Rate: 123%    IFR: 1.7%    Maint Capacity 19523 MSP    Max Repair 2520 MSP    Est Time: 3.07 Years

Solid Core Anti-matter Drive E5 ARM-5 (10)    Power 300    Fuel Use 50%    Signature 18    Armour 5    Exp 35%
Fuel Capacity 1,000,000 Litres    Range 144.9 billion km   (277 days at full power)
Xi R300/20 Shields (20)   Total Fuel Cost  400 Litres per day

CIWS-320 (6x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 192-32000 H40 (2)    Max Range: 384,000 km   TS: 32000 km/s     97 95 92 90 87 84 82 79 77 74

Active Search Sensor MR691-R20 (40%) (1)     GPS 28800     Range 691.2m km    Resolution 20
Thermal Sensor TH30-720 (40%) (1)     Sensitivity 720     Detect Sig Strength 1000:  720m km
EM Detection Sensor EM30-720 (40%) (2)     Sensitivity 720     Detect Sig Strength 1000:  720m km
Cloaking Device: Class cross-section reduced to 5% of normal

ECCM-5 (4)         ECM 40
-----------------------------------------------------------------------------------------------------------------------------------------

Enterprise class Escort Cruiser    24450 tons     1615 Crew     18230.5 BP      TCS 489  TH 270  EM 3000
9202 km/s     Armour 20-75     Shields 100-300     Sensors 240/1/0/0     Damage Control Rating 40     PPV 0
Annual Failure Rate: 119%    IFR: 1.7%    Maint Capacity 18641 MSP    Max Repair 1613 MSP    Est Time: 3.92 Years

Solid Core Anti-matter Drive E5 ARM-5 (15)    Power 300    Fuel Use 50%    Signature 18    Armour 5    Exp 35%
Fuel Capacity 800,000 Litres    Range 117.8 billion km   (148 days at full power)
Xi R300/20 Shields (20)   Total Fuel Cost  400 Litres per day

CIWS-320 (15x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 192-32000 H40 (3)    Max Range: 384,000 km   TS: 32000 km/s     97 95 92 90 87 84 82 79 77 74

Active Search Sensor MR230-R20 (40%) (1)     GPS 9600     Range 230.4m km    Resolution 20
Thermal Sensor TH10-240 (40%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km

ECCM-5 (3)         ECM 40
--------------------------------------------------------------------------------------------------------------------------------------------

Spruance class Missile Cruiser    32200 tons     2865 Crew     20345.5 BP      TCS 644  TH 360  EM 3000
9316 km/s     Armour 20-90     Shields 100-300     Sensors 240/240/0/0     Damage Control Rating 77     PPV 70
Annual Failure Rate: 107%    IFR: 1.5%    Maint Capacity 30412 MSP    Max Repair 1260 MSP    Est Time: 6.2 Years
Magazine 1630    

Solid Core Anti-matter Drive E5 ARM-5 (20)    Power 300    Fuel Use 50%    Signature 18    Armour 5    Exp 35%
Fuel Capacity 800,000 Litres    Range 89.4 billion km   (111 days at full power)
Xi R300/20 Shields (20)   Total Fuel Cost  400 Litres per day

Size 7 Missile Launcher (10)    Missile Size 7    Rate of Fire 30
Missile Fire Control FC103-R2 (40%) (2)     Range 103.7m km    Resolution 2

Active Search Sensor MR230-R20 (40%) (1)     GPS 9600     Range 230.4m km    Resolution 20
Thermal Sensor TH10-240 (40%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km
EM Detection Sensor EM10-240 (40%) (1)     Sensitivity 240     Detect Sig Strength 1000:  240m km

ECCM-5 (4)         ECM 40
 

Offline Andrew

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Re: Starfury ship designs
« Reply #1 on: August 15, 2010, 10:43:30 AM »
1) All your designs have far more engineering spaces than I would consider
2) Your escort cruiser design is entirely useless, it has CIWS systems which will only protect itself. Ciws is a self defense system including its own FC, ECCM, and sensors. You want Gauss turrets to defend a squadron. Most escort designs also include size 1 AMM's
3) I would normally have signifigantly more fuel (200 days cruising time)
 

Offline GDS_Starfury (OP)

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Re: Starfury ship designs
« Reply #2 on: August 15, 2010, 11:26:02 AM »
interesting.
the fuel capacity is because I generally keep these in the home system and only send them out when something nasty turns up somewhere.  with onyly 35 explored systems this has worked for me so far.
the escort crusiers have worked very well in defending the entire fleet.  though this may be due to me having 15 of them grouped with the 1 fleet I have.  225 CWIS puts up a pretty decent wall of lead.  I have noticed they perform rather poorly vs plasma torpedos however.
perhaps Ill try something thats AMM specific and do away with the CWIS altogether.
whats a good annular failure rate for ships?  Ive been trying to keep it as low as possible.
 

Offline GDS_Starfury (OP)

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Re: Starfury ship designs
« Reply #3 on: August 15, 2010, 11:26:03 AM »
opps
« Last Edit: August 15, 2010, 02:35:17 PM by GDS_Starfury »
 

Offline Beersatron

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Re: Starfury ship designs
« Reply #4 on: August 15, 2010, 12:19:13 PM »
The CIWS will only protect the ship that it is on, if it is protecting all the ships in the fleet then that is a bug. I think it may be due to the Fire Control you have on the Scout and the Escorts, some earlier versions had a bug were the CIWS would use the PD Fire Control if you assigned it. You should remove the Fire Control from the Scout and the Escorts and you will get the correct usage of a CIWS.

iirc Steve removed CIWS from the assignable list.
 

Offline Andrew

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Re: Starfury ship designs
« Reply #5 on: August 15, 2010, 01:13:18 PM »
To repeat CIWS ONLY Protects the mounting ship.
I except an annual failure  rate of around 70% or more , you just fix it and carry on. Given your ships have no fuel and spend their time around the homeworld why carry enought maintenance for about a century of operations?
 

Offline GDS_Starfury (OP)

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Re: Starfury ship designs
« Reply #6 on: August 16, 2010, 09:09:47 AM »
so hows this for a replacement:

North Carolina class Area Defence Cruiser    30000 tons     2031 Crew     18048.42 BP      TCS 600  TH 360  EM 3000
10000 km/s     Armour 20-86     Shields 100-300     Sensors 1/1/0/0     Damage Control Rating 60     PPV 36
Annual Failure Rate: 240%    IFR: 3.3%    Maint Capacity 11280 MSP    Max Repair 840 MSP    Est Time: 2.87 Years
Magazine 3192    

Solid Core Anti-matter Drive E5 ARM-5 (20)    Power 300    Fuel Use 50%    Signature 18    Armour 5    Exp 35%
Fuel Capacity 1,120,000 Litres    Range 134.4 billion km   (155 days at full power)
Xi R300/20 Shields (20)   Total Fuel Cost  400 Litres per day

Size 3 Missile Launcher (12)    Missile Size 3    Rate of Fire 15
Missile Fire Control FC15-R1 (20%) (3)     Range 15.4m km    Resolution 1

Active Search Sensor MR230-R20 (40%) (1)     GPS 9600     Range 230.4m km    Resolution 20

ECCM-5 (3)         ECM 50

using these missiles:

Missile Size: 3 MSP  (0.15 HS)     Warhead: 6    Armour: 0     Manoeuvre Rating: 43
Speed: 66700 km/s    Endurance: 6 minutes   Range: 24.0m km
Active Sensor Strength: 1.6    Resolution: 1    Maximum Range: 16,000 km    
ECM Level: 2.5
Cost Per Missile: 8.5083
Chance to Hit: 1k km/s 2868.1%   3k km/s 946%   5k km/s 573.6%   10k km/s 286.8%
 

Offline Erik L

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Re: Starfury ship designs
« Reply #7 on: August 16, 2010, 09:27:59 AM »
Anti-missiles are usually size 1. You could get more (and a faster ROF) with size 1 missiles.

This is my current escort design.
Code: [Select]
Spruance IV class Destroyer Escort    6000 tons     605 Crew     2331.08 BP      TCS 120  TH 150  EM 750
2500 km/s     Armour 2-29     Shields 25-300     Sensors 55/55/0/0     Damage Control Rating 5     PPV 20
Annual Failure Rate: 57%    IFR: 0.8%    Maint Capacity 1214 MSP    Max Repair 450 MSP    Est Time: 2.56 Years
Magazine 200    

Internal Confinement Fusion Drive E4 ARM-1 (3)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 250,000 Litres    Range 187.5 billion km   (868 days at full power)
Delta R300/10 Shields (10)   Total Fuel Cost  100 Litres per day

AM-5 Launcher (20)    Missile Size 1    Rate of Fire 5
MFC-180AM Control (4)     Range 5.9m km    Resolution 1
"Foxbat" Counter Missile (200)  Speed: 20,000 km/s   End: 75m    Range: 90m km   WH: 1    Size: 1    TH: 173 / 104 / 52

AM-360 Scanner (1)     GPS 360     Range 4.0m km    Resolution 1
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Offline GDS_Starfury (OP)

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Re: Starfury ship designs
« Reply #8 on: August 16, 2010, 09:45:04 AM »
what can I say... Im a firm believer in over kill  :twisted:
heres a question:  just about all of my battles are with those wormhole folks and Id like to try and capture an intact ship instead of salvaging the wreckage.  do I need shuttles for that or can I make an armored ball with some Marine companies and tractor the ship I want and board it?
 

Offline Erik L

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Re: Starfury ship designs
« Reply #9 on: August 16, 2010, 10:32:02 AM »
Quote from: "GDS_Starfury"
what can I say... Im a firm believer in over kill  :twisted:
Well, it only takes 1 pt to kill a missile, so if you want the size 3, drop the warhead size and pump some into sensors, engines and agility.

Quote from: "GDS_Starfury"
heres a question:  just about all of my battles are with those wormhole folks and Id like to try and capture an intact ship instead of salvaging the wreckage.  do I need shuttles for that or can I make an armored ball with some Marine companies and tractor the ship I want and board it?

Someone else gets to answer this one. I turn precursors off.

Offline GDS_Starfury (OP)

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Re: Starfury ship designs
« Reply #10 on: August 16, 2010, 11:00:57 AM »
well I want to capture any ship I happen across not just the precursor/wormhole ones
 

Offline Erik L

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Re: Starfury ship designs
« Reply #11 on: August 16, 2010, 01:38:39 PM »
Your ship seems a bit on the schizophrenic side. The missiles/search radar say "Anti-ship". The fire control says "Anti-missile". If your ship is designed for a pure AM role, then you can change the resolution on the search scanner to res 1, so you can see the missiles. If the ship is to be AS, then your fire-control is woefully short-sighted. Most missile armed opponents will be pelting you with missiles from the 50-75m km range. Your reply range is 20% of that.  From an AM view, you should mount more (at least 2) MFC. With a max ratio of 5-1 vs missiles, you've got a bit of wastage there. Mount 2 more MFC, and increase the launcher weight to 15.

Your passives are incredibly heavy. You could probably cut the passives in half and still be okay. Also, all those passives won't help against mesons at all.

The engines are (from my POV) highly dangerous. I'm gathering that you wanted more speed without more engines. Speed is always a good thing, but a 35% explosion chance exceeds my personal parameters of safety. Reducing the passives will increase the speed, and improve your fuel consumption. One million litres for 155 days of operation is just... wow.

I'll post some of my designs. Might give you some ideas. :)

Offline Erik L

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Re: Starfury ship designs
« Reply #12 on: August 16, 2010, 01:56:39 PM »
Current fleet organization is a Cruiser Force. This consists of a main group of Battlecruisers, 2 squadrons of cruisers, and 4 destroyer squadrons. The destroyers range in front of the cruisers and 135 degrees to the flank. The cruisers are 45 degrees ahead of the main body.

The BC squadron consists of 1 Forrestal and 2 Oliver H Perry.
Code: [Select]
Forrestal II class Battlecruiser    18000 tons     1740 Crew     4771.12 BP      TCS 360  TH 400  EM 1140
2222 km/s    JR 3-50     Armour 10-61     Shields 38-300     Sensors 55/55/0/0     Damage Control Rating 11     PPV 80
Annual Failure Rate: 235%    IFR: 3.3%    Maint Capacity 1822 MSP    Max Repair 900 MSP    Est Time: 0.86 Years
Flag Bridge    Magazine 800    

J18000(3-50) Military Jump Drive     Max Ship Size 18000 tons    Distance 50k km     Squadron Size 3
Internal Confinement Fusion Drive E4 ARM-1 (8)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 250,000 Litres    Range 62.5 billion km   (325 days at full power)
Delta R300/10 Shields (15)   Total Fuel Cost  150 Litres per day

MM-40 Launcher (10)    Missile Size 8    Rate of Fire 40
MFC-144 Control (2)     Range 190.1m km    Resolution 40
"Glaive" Medium Missile (100)  Speed: 25,000 km/s   End: 75m    Range: 112.5m km   WH: 18    Size: 8    TH: 125 / 75 / 37

AS-360 Scanner (1)     GPS 14400     Range 158.4m km    Resolution 40
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Code: [Select]
Oliver H Perry II class Battlecruiser    17950 tons     1618 Crew     5049.6 BP      TCS 359  TH 400  EM 1140
2228 km/s    JR 3-50     Armour 15-61     Shields 38-300     Sensors 55/55/0/0     Damage Control Rating 11     PPV 70
Annual Failure Rate: 234%    IFR: 3.3%    Maint Capacity 1934 MSP    Max Repair 900 MSP    Est Time: 0.92 Years
Flag Bridge    

J18000(3-50) Military Jump Drive     Max Ship Size 18000 tons    Distance 50k km     Squadron Size 3
Internal Confinement Fusion Drive E4 ARM-1 (8)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 500,000 Litres    Range 125.3 billion km   (651 days at full power)
Delta R300/10 Shields (15)   Total Fuel Cost  150 Litres per day

Particle Beam-4 (10)    Range 150,000km     TS: 6250 km/s     Power 10-6    ROF 10        4 4 4 4 4 4 4 4 4 4
CIWS-200 (1x8)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
XR-160-S5 Suite (1)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
Fusion-10 Reactor Core (8)     Total Power Output 80    Armour 1    Exp 5%

AS-360 Scanner (1)     GPS 14400     Range 158.4m km    Resolution 40
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

This design is classed as a military vessel for maintenance purposes
Design doctrine is to have at least one year of fuel and twice the largest repair in supplies.

The cruiser squadrons consist of 4 Enterprise and 1 Fletcher.
Code: [Select]
Fletcher IV class Jump Cruiser    9200 tons     946 Crew     2297.76 BP      TCS 184  TH 200  EM 750
2173 km/s    JR 3-50     Armour 6-39     Shields 25-300     Sensors 55/55/0/0     Damage Control Rating 4     PPV 48
Annual Failure Rate: 169%    IFR: 2.4%    Maint Capacity 624 MSP    Max Repair 450 MSP    Est Time: 0.82 Years
Magazine 408    

J9200(3-50) Military Jump Drive     Max Ship Size 9200 tons    Distance 50k km     Squadron Size 3
Internal Confinement Fusion Drive E4 ARM-1 (4)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 100,000 Litres    Range 48.9 billion km   (260 days at full power)
Delta R300/10 Shields (10)   Total Fuel Cost  100 Litres per day

MM-40 Launcher (6)    Missile Size 8    Rate of Fire 40
MFC-144 Control (1)     Range 190.1m km    Resolution 40
"Glaive" Medium Missile (50)  Speed: 25,000 km/s   End: 75m    Range: 112.5m km   WH: 18    Size: 8    TH: 125 / 75 / 37

AS-360 Scanner (1)     GPS 14400     Range 158.4m km    Resolution 40
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Code: [Select]
Enterprise IV class Cruiser    9200 tons     1029 Crew     2504.76 BP      TCS 184  TH 200  EM 600
2173 km/s     Armour 6-39     Shields 20-300     Sensors 55/55/0/0     Damage Control Rating 5     PPV 64
Annual Failure Rate: 135%    IFR: 1.9%    Maint Capacity 851 MSP    Max Repair 450 MSP    Est Time: 1.2 Years
Magazine 424    

Internal Confinement Fusion Drive E4 ARM-1 (4)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 150,000 Litres    Range 73.3 billion km   (390 days at full power)
Gamma R300/10 Shields (10)   Total Fuel Cost  100 Litres per day

MM-40 Launcher (8)    Missile Size 8    Rate of Fire 40
MFC-144 Control (2)     Range 190.1m km    Resolution 40
"Glaive" Medium Missile (53)  Speed: 25,000 km/s   End: 75m    Range: 112.5m km   WH: 18    Size: 8    TH: 125 / 75 / 37

AS-360 Scanner (1)     GPS 14400     Range 158.4m km    Resolution 40
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

The destroyer squadrons consist of 1 Belknap DDJ, 2 Lexington DDG, and 3 Spruance DDE.
Code: [Select]
Belknap II class Jump Destroyer    6000 tons     588 Crew     1685.88 BP      TCS 120  TH 150  EM 600
2500 km/s    JR 3-50     Armour 4-29     Shields 20-300     Sensors 55/55/0/0     Damage Control Rating 5     PPV 20
Annual Failure Rate: 57%    IFR: 0.8%    Maint Capacity 878 MSP    Max Repair 450 MSP    Est Time: 2.13 Years
Magazine 200    

J6000(3-50) Military Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 3
Internal Confinement Fusion Drive E4 ARM-1 (3)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 150,000 Litres    Range 112.5 billion km   (520 days at full power)
Delta R300/10 Shields (8)   Total Fuel Cost  80 Litres per day

LM-20 Launcher (5)    Missile Size 4    Rate of Fire 20
MFC-144 Control (1)     Range 190.1m km    Resolution 40
"Lance" Light Missile (50)  Speed: 25,000 km/s   End: 75m    Range: 112.5m km   WH: 6    Size: 4    TH: 166 / 100 / 50

AM-360 Scanner (1)     GPS 360     Range 4.0m km    Resolution 1
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Code: [Select]
Lexington IV class Missile Destroyer    6000 tons     711 Crew     1655.08 BP      TCS 120  TH 150  EM 360
2500 km/s     Armour 3-29     Shields 12-300     Sensors 55/55/0/0     Damage Control Rating 6     PPV 40
Annual Failure Rate: 48%    IFR: 0.7%    Maint Capacity 1034 MSP    Max Repair 450 MSP    Est Time: 2.6 Years
Magazine 220    

Internal Confinement Fusion Drive E4 ARM-1 (3)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 100,000 Litres    Range 75.0 billion km   (347 days at full power)
Delta R300/10 Shields (5)   Total Fuel Cost  50 Litres per day

LM-20 Launcher (10)    Missile Size 4    Rate of Fire 20
MFC-84 Control Mk2 (1)     Range 80.6m km    Resolution 40
"Lance" Light Missile (55)  Speed: 25,000 km/s   End: 75m    Range: 112.5m km   WH: 6    Size: 4    TH: 166 / 100 / 50

AS-360 Scanner (1)     GPS 14400     Range 158.4m km    Resolution 40
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Code: [Select]
Spruance IV class Destroyer Escort    6000 tons     605 Crew     2331.08 BP      TCS 120  TH 150  EM 750
2500 km/s     Armour 2-29     Shields 25-300     Sensors 55/55/0/0     Damage Control Rating 5     PPV 20
Annual Failure Rate: 57%    IFR: 0.8%    Maint Capacity 1214 MSP    Max Repair 450 MSP    Est Time: 2.56 Years
Magazine 200    

Internal Confinement Fusion Drive E4 ARM-1 (3)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 250,000 Litres    Range 187.5 billion km   (868 days at full power)
Delta R300/10 Shields (10)   Total Fuel Cost  100 Litres per day

AM-5 Launcher (20)    Missile Size 1    Rate of Fire 5
MFC-180AM Control (4)     Range 5.9m km    Resolution 1
"Foxbat" Counter Missile (200)  Speed: 20,000 km/s   End: 75m    Range: 90m km   WH: 1    Size: 1    TH: 173 / 104 / 52

AM-360 Scanner (1)     GPS 360     Range 4.0m km    Resolution 1
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

I've also started to field carrier groups. These swap out the cruiser squadrons for carrier squadrons, each with 3 Portland CV.

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Portland II class Carrier    15000 tons     756 Crew     3138.76 BP      TCS 300  TH 300  EM 1140
2000 km/s     Armour 9-54     Shields 38-300     Sensors 55/55/0/0     Damage Control Rating 6     PPV 14
Annual Failure Rate: 300%    IFR: 4.2%    Maint Capacity 785 MSP    Max Repair 450 MSP    Est Time: 0.58 Years
Flag Bridge    Hangar Deck Capacity 5000 tons     Magazine 360    

Internal Confinement Fusion Drive E4 ARM-1 (6)    Power 100    Fuel Use 40%    Signature 50    Armour 1    Exp 5%
Fuel Capacity 250,000 Litres    Range 75.0 billion km   (434 days at full power)
Delta R300/10 Shields (15)   Total Fuel Cost  150 Litres per day

Particle Beam-4 (2)    Range 150,000km     TS: 6250 km/s     Power 10-6    ROF 10        4 4 4 4 4 4 4 4 4 4
CIWS-120 (1x6)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
CIWS-200 (1x8)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
XR-160-S5 Suite (1)    Max Range: 320,000 km   TS: 5000 km/s     97 94 91 88 84 81 78 75 72 69
Fusion-10 Reactor Core (1)     Total Power Output 10    Armour 1    Exp 5%

"Lance" Light Missile (90)  Speed: 25,000 km/s   End: 75m    Range: 112.5m km   WH: 6    Size: 4    TH: 166 / 100 / 50

AF-360 Scanner (1)     GPS 3600     Range 39.6m km    Resolution 10
TH-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km
EM-55M Scanner (1)     Sensitivity 55     Detect Sig Strength 1000:  55m km

Strike Group
5x AF-6 Wasp Fighter   Speed: 6936 km/s    Size: 8.65
5x AF-5 Blackjacket Fighter   Speed: 6153 km/s    Size: 9.75

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
The AF-5 Blackjacket is a space superiority fighter.
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AF-5 Blackjacket class Fighter    487.5 tons     61 Crew     135.8 BP      TCS 9.75  TH 30  EM 0
6153 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Annual Failure Rate: 7%    IFR: 0.1%    Maint Capacity 44 MSP    Max Repair 38 MSP    Est Time: 5.04 Years

FTR Internal Confinement Fusion Drive E400 ARM-1 (1)    Power 60    Fuel Use 4000%    Signature 30    Armour 1    Exp 25%
Fuel Capacity 10,000 Litres    Range 0.9 billion km   (41 hours at full power)

R12/C6 Meson Cannon (1)    Range 80,000km     TS: 6250 km/s     Power 6-6     RM 12    ROF 5        1 1 1 1 1 1 1 1 0 0
XF-40-S20 Suite (1)    Max Range: 80,000 km   TS: 20000 km/s     88 75 62 50 38 25 12 0 0 0
Fusion-5 Reactor Core (2)     Total Power Output 10    Armour 0    Exp 5%

AFS-3.6 Scanner (1)     GPS 144     Range 1.6m km    Resolution 40

This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
The AF-6 Wasp is an anti-ship "bomber".
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AF-6 Wasp class Fighter    432.5 tons     37 Crew     135.6 BP      TCS 8.65  TH 30  EM 0
6936 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4
Annual Failure Rate: 5%    IFR: 0.1%    Maint Capacity 49 MSP    Max Repair 45 MSP    Est Time: 5.53 Years
Magazine 8    

FTR Internal Confinement Fusion Drive E400 ARM-1 (1)    Power 60    Fuel Use 4000%    Signature 30    Armour 1    Exp 25%
Fuel Capacity 10,000 Litres    Range 1.0 billion km   (41 hours at full power)

LMF-100 Fighter Launcher (2)    Missile Size 4    Rate of Fire 100
MFC-36F Control (1)     Range 47.5m km    Resolution 40
"Lance" Light Missile (2)  Speed: 25,000 km/s   End: 75m    Range: 112.5m km   WH: 6    Size: 4    TH: 166 / 100 / 50

AFS-3.6 Scanner (1)     GPS 144     Range 1.6m km    Resolution 40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes

One thing I've not done is design a dedicated fleet scout. If I do, it would be destroyer sized (6000 tons). I've also just opened up ECM, but haven't incorporated it into the designs yet. The series-V classes should have them.

I should note, I currently have 3 cruiser forces and 1 carrier force. I've got sufficient yard space to build 1 entire force at Earth, and most of a force at Mars (sans the BC).

Offline UnLimiTeD

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Re: Starfury ship designs
« Reply #13 on: August 17, 2010, 04:26:12 PM »
Some quick Criticism on both:

@ Starfury:
You could use your basic Escort design, take out the CiWS, and replace each with a single Gauss cannon(85%) in a turret mount, and you'll have some tremendous AM firepower capable of shredding smaller ships in melee.

As for your newer design, the missiles are really totally overkill.
Using size one missiles would result in:

3x the launchers
3x the firerate per launcher.
=9x the AM firepower.
If you want to be sure, use size two missiles.
As the armor penetration is absolutely the same until the next square (1², 2², 3²) you can reduce the warhead to 4 and still have the same armor penetration, being able to use them for anti-ship.
And you can take out the ECM because AMMs are normally medium range defense and not easily targeted by anything.
Even if you wanted to keep size three missiles, take the ECM out, the additional speed by pumping that space into engines will probably make the missile equally hard to hit for the enemy.

@Erik:

How can something be a degree ahead of something?
Why would you go with an estimated time of less than a year, but more fuel than that?
Fuel isn't used up when not moving, spares are. Well, everyone it's preference, I guess.

As for the fighter, thats extremely heavy for a fighter.
Wouldn't it be useful to use one fighter with a sensor, but no weapon, and have the others with a smaller size suite, maybe double their weapon range?
I mean, your not going to find an enemy with that sensor anyways, might as well reduce it to combat range.

As for the Bomber, no box launchers yet, I guess? You have no magazine at all, guess that would save some space.
 

Offline Erik L

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Re: Starfury ship designs
« Reply #14 on: August 17, 2010, 04:40:04 PM »
Quote from: "UnLimiTeD"
@Erik:

How can something be a degree ahead of something?
Why would you go with an estimated time of less than a year, but more fuel than that?
Fuel isn't used up when not moving, spares are. Well, everyone it's preference, I guess.

As for the fighter, thats extremely heavy for a fighter.
Wouldn't it be useful to use one fighter with a sensor, but no weapon, and have the others with a smaller size suite, maybe double their weapon range?
I mean, your not going to find an enemy with that sensor anyways, might as well reduce it to combat range.

As for the Bomber, no box launchers yet, I guess? You have no magazine at all, guess that would save some space.

From the main body POV, the escorting cruisers are at the 2:30 position. Approximately.
In my experience, I run out of fuel long before I run out of maintenance supplies.

I've not spent much research resources in smaller techs, so that is the smallest viable (in my opinion) fighter design that I could make. The fighters are meant to be guided to the target by the carrier. The missile control range is 47.5m km and the sensor is 1.6m km. Equalizing the sensor to the fire control would rapidly push the fighter into GB or larger range. I suppose I could just strip the scanner completely out.

And no, no box launchers yet. The bombers are designed to fire the missiles, and then head back to the carrier for re-arm. All the missiles have some sort of sensor for terminal guidance, in case the fighter is destroyed prior to the missile hitting. In the current configuration, the fighter wings have an alpha strike of 60 missiles. Backed up by the destroyer squadrons which add another 160 missiles.