Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: waresky
« on: December 16, 2009, 10:39:45 AM »

Welcome Back Steve The Great:))
Posted by: boggo2300
« on: December 16, 2009, 05:15:51 AM »

this seems to be being met with general approbation from the Antipodes!!   :D
Posted by: backstab
« on: December 16, 2009, 01:09:03 AM »

Yes !  Wahooooo
Posted by: boggo2300
« on: December 15, 2009, 01:04:55 AM »

Very happy about this one, I especially like the fact youve carried over split tasking to missiles and fighters!

Thanks Steve

Matt
Posted by: Steve Walmsley
« on: December 15, 2009, 12:43:51 AM »

Ordnance and Fighter factories are back in v4.8 and Industrial Capacity becomes Construction Factories again. I was just finding it too unrealistic in terms of having a percentage of industry devoted to fighters or missiles. Besides the system not being very flexible in terms of the needs of different races, in the past I have had colonies with just ordnance factories and that was no longer possible. So I have retained the new tab and the multiple projects concept but I have split the capacity into three distinct areas. Now when you set the percentage for a task, it is the percentage of that type of capacity. So you might devote sixty percent of your ordnance factories on a planet to build a particular type of missile for example. Here is a screen shot of the updated Industry tab

[attachment=0:369vy4gb]Industry.JPG[/attachment:369vy4gb]
Steve