Author Topic: v1.11.0 Bugs Thread  (Read 55285 times)

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Offline SpikeTheHobbitMage

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Re: v1.11.0 Bugs Thread
« Reply #15 on: May 29, 2020, 07:58:41 PM »
1.11.0
The function number: N/A
The complete error text: N/A
The window affected: Tactical map
What you were doing at the time: deleting stock game
Conventional or TN start: N/A
Random or Real Stars: N/A
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? Trivial

Deleting a game still uses the old multiple transaction method.  This is easily seen while deleting due to the journal file being repeatedly created and deleted.

Technically not a bug, I recommend you post it as an improvement.
« Last Edit: June 06, 2020, 02:24:59 PM by Bughunter »
 

Offline SpikeTheHobbitMage

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Re: v1.11.0 Bugs Thread
« Reply #16 on: May 29, 2020, 09:38:52 PM »
1.11.0
The function number: N/A
The complete error text: N/A
The window affected: N/A
What you were doing at the time: advancing time while exploring a galaxy
Conventional or TN start: T/N
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? one-off or rare

Freeze with 100% CPU still possible during system generation.  No error message occurred.  Memory use remained constant.  Aurora was completely unresponsive so I was unable to save.

100 system max, 100% local, 15 system spread.  Two Player races in different systems (one in Sol, the other in an SM generated system), no NPRs or spoilers.

I had 30 gravsurvey ships exploring and had a few ordered to explore different jump points when the freeze happened.

Not reported yet, will look for any more info on it
« Last Edit: June 06, 2020, 02:31:04 PM by Bughunter »
 

Offline SpikeTheHobbitMage

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Re: v1.11.0 Bugs Thread
« Reply #17 on: May 29, 2020, 10:15:15 PM »
1.11.0
The function number: N/A
The complete error text: N/A
The window affected: Economics, Environment tab
What you were doing at the time: SM creating a player race
Conventional or TN start: T/N
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? Trivial

If a species' acceptable temperature range is in the triple digits then the Max Pressure field isn't shown.

How to reproduce: SM create a race on Venus.

Confirmed and Fixed
« Last Edit: June 01, 2020, 10:15:59 AM by Steve Walmsley »
 

Offline Ulzgoroth

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Re: v1.11.0 Bugs Thread
« Reply #18 on: May 30, 2020, 01:24:10 AM »
1.11.0
The function number: N/A
The complete error text: N/A
The window affected: Naval organization
What you were doing at the time: Issuing movement orders
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? Trivial

Fleets directly ordered to perform an in-system jump display 0 km order distance and 0 hour order time in the naval organization window. They still appear to perform the orders correctly and display correct-looking distance and ETA information in the tactical map.

Confirmed and Fixed
« Last Edit: June 01, 2020, 10:26:05 AM by Steve Walmsley »
 

Offline SpikeTheHobbitMage

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Re: v1.11.0 Bugs Thread
« Reply #19 on: May 30, 2020, 03:38:54 AM »
1.11.0
The function number: N/A
The complete error text: N/A
The window affected: Naval Organization window, Ship Overview tab, Ordnance Template sub-tab
What you were doing at the time: Reloading a ship in SM mode
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? Trivial

'SM: Fill Ship' correctly reloads missiles but it does not update the display.

Confirmed and Fixed.
« Last Edit: June 01, 2020, 12:45:05 PM by Steve Walmsley »
 

Offline SpikeTheHobbitMage

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Re: v1.11.0 Bugs Thread
« Reply #20 on: May 30, 2020, 03:40:00 AM »
1.11.0
The function number: N/A
The complete error text: N/A
The window affected: Economics, Summary tab
What you were doing at the time: Testing planetary bombardment
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? Easy

Display errors after bombing a colony.

To reproduce:
Create a second Player Race on a suitable target world.
Bombard it until it no longer shows up on sensors.
Switch to the target race and examine the colony.

Even though Population shows as 0, the colony still reports needing Agriculture and Environment workers and has a negative growth rate.

There is also garbled text below Administration Level Required
"Radiation -100% Industry -79% G... 31690.840816844241..."
"Atmospheric Dust (Temp -114.25 deg)    11,426

Attached save, see the Egress Hierachy capital world on Egress Prime.  (aka Venus)

Confirmed
« Last Edit: June 02, 2020, 12:20:21 AM by Bughunter »
 

Offline SpikeTheHobbitMage

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Re: v1.11.0 Bugs Thread
« Reply #21 on: May 30, 2020, 03:40:36 AM »
1.11.0
The function number: N/A
The complete error text: N/A
The window affected: Economics, Summary tab
What you were doing at the time: Trying to be sure.
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? Easy

Population killed by orbital bombardment don't stay dead.

To reproduce: Advance time 5 days after bombing a colony to ashes.  While negative growth rate due to dust and/or radiation is applied, the population is otherwise restored during the next production cycle.  Repeated applications of nuclear fire do not correct the problem.

See previous post for database.

Confirmed
« Last Edit: June 02, 2020, 12:31:31 AM by Bughunter »
 

Offline Life_b

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Re: v1.11.0 Bugs Thread
« Reply #22 on: May 30, 2020, 05:10:16 AM »
The function number: N/A
The complete error text: N/A
The window affected: Class Design
What you were doing at the time: Adding science department.
Conventional or TN start: Conventional
Random or Real Stars: real stars
Is your decimal separator a comma? '. '
Is the bug is easy to reproduce, intermittent or a one-off? Easy

When adding science department to a ship design, by choosing multiplayer at the bottom, I was able to add 5, 20 or 100 at once. 
It only works when there are no science department on ship, as otherwise a message appears, saying only a single component of this type can be added.
This works with other command and controls modules.

Confirmed

 
« Last Edit: June 02, 2020, 01:51:17 AM by Bughunter »
 

Offline Demonius

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Re: v1.11.0 Bugs Thread
« Reply #23 on: May 30, 2020, 09:08:15 PM »
The function number: 222, 224, 2339, 2608, 1654
The complete error text: object reference not set to an object instance
The window affected: Starmap
What you were doing at the time: Crossing an unex JP
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma? point
Is the bug is easy to reproduce, intermittent or a one-off? one-off, though experienced same in 1.10.0 campaign
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: short Campaign, 7yrs

When crossing the JP from Wolf 358 to Teegardens Star, a series of error Messages popped up - at least 6 or 7 repeats of 222, 224, 2339 an 2608 followed by a single 1654.
I assumed this was a NP creation with some Errors. Flying over the indeed available N/O Prairie world in the System Shows a 22500t Ground Force and a Th 1315 EM 13123 Population.
No star ships at all, though. Either these are Raksha? (Pic in Diplo Shows somethign that Looks aquatic) or the NPR failed to create their space Forces due to the Errors.

DB added, my Jump Ship in Orbit of Teegardens Star II, wondering what just happened.

Addendum: Just noticed the game created 2 distinct races on that same planet. It's really getting mysterious.

Reported
« Last Edit: June 02, 2020, 02:02:39 AM by Bughunter »
 

Offline Migi

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Re: v1.11.0 Bugs Thread
« Reply #24 on: May 30, 2020, 10:28:10 PM »
I have confirmed the following error still exists in 1.11.0, although the error message has changed.

The window affected - New Game Window
What you were doing at the time - n/a
Conventional or TN start - n/a
Random or Real Stars - n/a
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - fresh DB

Errors:
1.11.0 Function #1355: An item with the same key has already been added.
1.11.0 Function #1359: An item with the same key has already been added.
1.11.0 Function #1679: Object reference not set to an instance of an object.
1.11.0 Function #1690: Year, Month, and Day parameters describe an un-representable DateTime.


To reproduce:
Open the game information window
Press new game
Press the x in the top right corner to close the window
Result: error messages appear, when game starts working again it doesn't display the date at the top.
Note: I did not save the database after the errors appeared in case it fatally corrupted it, so further errors could potentially be discovered.
Note: if you press the cancel button in the bottom left instead then no errors appear.
Confirmed


Additionally I have found another error

The function number: 2927
The complete error text: Attempted to divide by zero.
The window affected - Economics window, shipyards tab
What you were doing at the time - moving shipyards to venus
Conventional or TN start - TN
Random or Real Stars - Real
Is your decimal separator a comma? - No
Is the bug is easy to reproduce, intermittent or a one-off? - Easily reproduced
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - used the test Imperium game


To reproduce:
Create a colony on Venus (or Mars). Do not ship any population to it.
Move shipyards from Terra to the new colony to relieve worker shortage.
Open the economics window and go to the shipyards tab while Venus is selected.
Error message should appear (twice).

Failed to reproduce
« Last Edit: June 02, 2020, 05:37:51 AM by Bughunter »
 

Offline SpikeTheHobbitMage

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Re: v1.11.0 Bugs Thread
« Reply #25 on: May 30, 2020, 10:39:48 PM »
1.11.0
The function number: 3040
The complete error text: Value was either too large or too small for a Decimal.
The window affected: Multiple
What you were doing at the time: Exploring
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off? Random but becomes trivial once it starts happening.  Attached database produces it reliably.

100 systems
No NPRs
Local system generation 0%
Custom race starting from a SM-ed system.  Original Player Race still in Sol.

The error started when 2nd Player (Handaxe Corporation) found the Sol system on the 3rd JP exploration.  Additional systems found later also exhibit this error.   Systems 76, 94, 63, and 96 and a few others are all affected.  Sol reports the error twice.

Note that only Handaxe is affected.  Opening Sol using Player Race gives no errors.

This error affects multiple windows under various circumstances:
Discovering an affected system while time is progressing.
Opening the System Generation and Display window to any affected system.
When opening or refreshing the Galaxy Map the error occurs 19 times due to the number of affected systems.

I have attempted to recreate this in another game but was unable.

I also got "1.11.0 Function #2939: Object reference not set to an instance of an object." once while exploring a JP and the game froze with 100% CPU.  Had to kill Aurora to recover.  #2939 has not occurred again and I was able to successfully explore the rest of the galaxy.

Confirmed
« Last Edit: June 02, 2020, 05:43:46 AM by Bughunter »
 

Offline SpikeTheHobbitMage

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Re: v1.11.0 Bugs Thread
« Reply #26 on: May 30, 2020, 10:46:40 PM »
1.11.0
The function number: N/A
The complete error text: N/A
The window affected: N/A
What you were doing at the time: Exploring
Conventional or TN start: TN
Random or Real Stars: Random
Is your decimal separator a comma? '.'
Is the bug is easy to reproduce, intermittent or a one-off?  Random, very rare.

Not sure if this is a bug or WAI.  It is possible for a jump point to link to itself.

In the attached game GS Helsinki 002 in System #66 is on the affected JP.

Edit: Upload failed. Retrying.

Confirmed, seems like a bug to me
« Last Edit: June 02, 2020, 05:51:09 AM by Bughunter »
 

Offline Gabethebaldandbold

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Re: v1.11.0 Bugs Thread
« Reply #27 on: May 31, 2020, 12:39:58 AM »
The function number: N/A
The complete error text: N/A
The window affected:Intelligence and Foreign Relations
What you were doing at the time:Blasting some precursors with plasma fire, and realizing they were set to neutral, that being less than optimal.
Conventional or TN start: Conventional
Random or Real Stars: Started as Real stars, decided numbers dont make good names, changed to random with 0% local sistem gen chance and 15 spread.
Is your decimal separator a comma? no
Is the bug is easy to reproduce, intermittent or a one-off: easily to reproduce
Campaign is about 37 years long
I cant set Precursors to hostile, the option doesn't even appear.
I do have a Neutral race, basically unedited.

edit: I found a workaround, if you give the neutral race some sensors, the bug goes away.

Failed to reproduce
« Last Edit: June 06, 2020, 02:43:43 PM by Bughunter »
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Offline Demakustus

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Re: v1.11.0 Bugs Thread
« Reply #28 on: May 31, 2020, 05:36:27 AM »
(...)
Commanders in a formation above another do not give the children formations any bonuses.
The HQ only needs to be as large as the formation NOT as large as the formation and it's children.
Ground combat Command score is the same, only needs to be as large as the formation not including it's children.
I can confirm the results (not the intent).

(...)
Ground units with no supply units to get supplies from will fire at a quarter of the rate even if their supplies is above 0 percent and will still lose supplies. Easy to test in attached DB.
I confirm the same result in my tests. I'll add to it, that units don't recover their supply levels from logistics elements.

(...)
After using the formation element transfer to move elements out of a formation, the now empty formation is not auto deleted and in ground combat can be selected as a target causing the above divide by 0 error.
I confirm the same result in my tests, reported in an earlier version.

I haven't tested the ground support mechanics, but I would take DFNewb's results seriously.
« Last Edit: May 31, 2020, 11:44:37 AM by Demakustus »
 
The following users thanked this post: DFNewb, Bughunter

Offline Zap0

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Re: v1.11.0 Bugs Thread
« Reply #29 on: May 31, 2020, 08:12:01 AM »
Two issues:

Through ELINT I've gained data on a sensor of somebody else that's never been active as far as I can tell.  And I can tell because both empires are player empires.

Likewise I got through ELINT an intelligence event stating that one nation has a trade relationship with another when it does, in fact, not.  Neither of the sides mentioned in the event have the trade checkbox active, and only one side has the option to as well.
However the spying nation is giving trade access to the nation the other one is supposedly trading with.

DB attached on the turn where the intel events fired in case you want to look at the state of things.

Confirmed
« Last Edit: June 06, 2020, 03:23:46 PM by Bughunter »