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Sting class Carrier 24,987 tons 376 Crew 2,778.3 BP TCS 500 TH 1,875 EM 03752 km/s Armour 3-76 Shields 0-0 HTK 207 Sensors 6/8/0/0 DCR 12 PPV 31.68Maint Life 2.12 Years MSP 1,233 AFR 416% IFR 5.8% 1YR 365 5YR 5,481 Max Repair 182.4 MSPHangar Deck Capacity 5,000 tons Magazine 640 Commander Control Rating 2 BRG AUX Intended Deployment Time: 22 months Flight Crew Berths 100 Morale Check Required Ion Drive EP312.50 Y36 (6) Power 1875.0 Fuel Use 44.27% Signature 312.5 Explosion 10%Fuel Capacity 4,790,000 Litres Range 77.9 billion km (240 days at full power)Quad Gauss Cannon R300-100 Y23 Turret Y27 (1x12) Range 30,000km TS: 16000 km/s Power 0-0 RM 30,000 km ROF 5 Beam PD Fire Control R96-TS16000 2x4 Y34 (1) Max Range: 96,000 km TS: 16,000 km/s 90 79 69 58 48 38 27 17 6 0Stinger-1 ASM 6-4wh-17k100m Y37 (107) Speed: 17,067 km/s End: 98.1m Range: 100.5m km WH: 4 Size: 6 TH: 68/40/20Active Search Sensor AS39-R100 Y30 (1) GPS 2100 Range 39.8m km Resolution 100Thermal Sensor TH1.0-6 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m kmEM Sensor EM1.0-8 (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m kmStrike Group2x Antenna Fighter-Scout Speed: 12159 km/s Size: 5.1416x Wasp Fighter Speed: 11793 km/s Size: 5.3Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/sThis design is classed as a Military Vessel for maintenance purposes
Antenna class Fighter-Scout 258 tons 9 Crew 84.1 BP TCS 5 TH 63 EM 012159 km/s Armour 1-3 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 0Maint Life 0 Years MSP 0 AFR 51% IFR 0.7% 1YR 15 5YR 226 Max Repair 47.2 MSPLieutenant Commander Control Rating 1 Intended Deployment Time: 6 days Morale Check Required FTR-2 Ion Drive EP62.50 Y38 (1) Power 62.5 Fuel Use 1546.80% Signature 62.5 Explosion 25%Fuel Capacity 20,000 Litres Range 0.9 billion km (20 hours at full power)Active Search Sensor AS59-R100 Y40 (1) GPS 4725 Range 59.7m km Resolution 100This design is classed as a Fighter for production, combat and planetary interaction
Wasp class Fighter 265 tons 8 Crew 72 BP TCS 5 TH 63 EM 011793 km/s Armour 1-3 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0 PPV 6Maint Life 0 Years MSP 0 AFR 52% IFR 0.7% 1YR 10 5YR 148 Max Repair 31.5 MSPMagazine 6 Lieutenant Commander Control Rating 1 Intended Deployment Time: 6 days Morale Check Required FTR-2 Ion Drive EP62.50 Y38 (1) Power 62.5 Fuel Use 1546.80% Signature 62.5 Explosion 25%Fuel Capacity 20,000 Litres Range 0.9 billion km (20 hours at full power)Size 6.00 Box Launcher (1) Missile Size: 6 Hangar Reload 122 minutes MF Reload 20 hoursFTR Missile Fire Control FC97-R100 Y38 (1) Range 97.5m km Resolution 100Boomer HASM 6-9wh-17k-65m Y38 (1) Speed: 17,067 km/s End: 63.5m Range: 65.1m km WH: 9 Size: 6 TH: 68/40/20Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/sThis design is classed as a Fighter for production, combat and planetary interaction
you can reduce the deployment time on your fighters which will reduce the large crews. you have 6 day deployment times on fighters with 20 hour fuel supplies. With a 2 day deployment time (2.4 times the fuel available) the crew sizes will drop significantly.
The way I read the change, you don't need more than that. The '20 flight crew berths per hangar bay' are assumed to be sufficient for all parasite ships, so you won't have to fiddle with flight crew berths in order to get the exact amount. Essentially, that process has been abstracted away and replaced by a set '20 crew flight crew berths' per hangar bay.http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051
Quote from: smoelf on April 29, 2020, 11:10:52 AMThe way I read the change, you don't need more than that. The '20 flight crew berths per hangar bay' are assumed to be sufficient for all parasite ships, so you won't have to fiddle with flight crew berths in order to get the exact amount. Essentially, that process has been abstracted away and replaced by a set '20 crew flight crew berths' per hangar bay.http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051Yeah, I'm pretty sure this is how it's intended to work. A "flight crew berth" is presumably a berth for the entire flight crew of one parasite and so if you cram more than 20 parasites into a 1000 ton hanger space then you might have an RP difficulty (I don't think it would affect it mechanically though).
Quote from: Person012345 on April 29, 2020, 11:25:43 AMQuote from: smoelf on April 29, 2020, 11:10:52 AMThe way I read the change, you don't need more than that. The '20 flight crew berths per hangar bay' are assumed to be sufficient for all parasite ships, so you won't have to fiddle with flight crew berths in order to get the exact amount. Essentially, that process has been abstracted away and replaced by a set '20 crew flight crew berths' per hangar bay.http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051Yeah, I'm pretty sure this is how it's intended to work. A "flight crew berth" is presumably a berth for the entire flight crew of one parasite and so if you cram more than 20 parasites into a 1000 ton hanger space then you might have an RP difficulty (I don't think it would affect it mechanically though).Flight crew birth were handled as 'per crew member' in VB6 and I don't think that changed.
That doesn't specify if 1 flight crew birth = 1 crew or 1 fighters entire crew
Quote from: davidb86 on April 29, 2020, 10:58:01 AMyou can reduce the deployment time on your fighters which will reduce the large crews. you have 6 day deployment times on fighters with 20 hour fuel supplies. With a 2 day deployment time (2.4 times the fuel available) the crew sizes will drop significantly.I quartered the deployment time (from 6 days to 1.5) and it made no difference at all to the crew requirements.Crew size isn't determined by deployment time, is it? I thought only life support mass was affected.