Author Topic: What to do if Flight Crew Berths are not sufficient?  (Read 4090 times)

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Offline blue emu (OP)

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What to do if Flight Crew Berths are not sufficient?
« on: April 29, 2020, 10:54:16 AM »
Aurora automatically assigns Flight Crew Berths at a rate of 20 per Hanger Bay.

But what if I need more than that?

Quote
Sting class Carrier      24,987 tons       376 Crew       2,778.3 BP       TCS 500    TH 1,875    EM 0
3752 km/s      Armour 3-76       Shields 0-0       HTK 207      Sensors 6/8/0/0      DCR 12      PPV 31.68
Maint Life 2.12 Years     MSP 1,233    AFR 416%    IFR 5.8%    1YR 365    5YR 5,481    Max Repair 182.4 MSP
Hangar Deck Capacity 5,000 tons     Magazine 640   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 22 months    Flight Crew Berths 100    Morale Check Required   

Ion Drive  EP312.50 Y36 (6)    Power 1875.0    Fuel Use 44.27%    Signature 312.5    Explosion 10%
Fuel Capacity 4,790,000 Litres    Range 77.9 billion km (240 days at full power)

Quad Gauss Cannon R300-100 Y23 Turret Y27 (1x12)    Range 30,000km     TS: 16000 km/s     Power 0-0     RM 30,000 km    ROF 5       
Beam PD Fire Control R96-TS16000 2x4 Y34 (1)     Max Range: 96,000 km   TS: 16,000 km/s     90 79 69 58 48 38 27 17 6 0

Stinger-1 ASM 6-4wh-17k100m Y37 (107)    Speed: 17,067 km/s    End: 98.1m     Range: 100.5m km    WH: 4    Size: 6    TH: 68/40/20

Active Search Sensor AS39-R100 Y30 (1)     GPS 2100     Range 39.8m km    Resolution 100
Thermal Sensor TH1.0-6 (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
EM Sensor EM1.0-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km

Strike Group
2x Antenna Fighter-Scout   Speed: 12159 km/s    Size: 5.14
16x Wasp Fighter   Speed: 11793 km/s    Size: 5.3

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

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Antenna class Fighter-Scout      258 tons       9 Crew       84.1 BP       TCS 5    TH 63    EM 0
12159 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 0 Years     MSP 0    AFR 51%    IFR 0.7%    1YR 15    5YR 226    Max Repair 47.2 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

FTR-2 Ion Drive  EP62.50 Y38 (1)    Power 62.5    Fuel Use 1546.80%    Signature 62.5    Explosion 25%
Fuel Capacity 20,000 Litres    Range 0.9 billion km (20 hours at full power)

Active Search Sensor AS59-R100 Y40 (1)     GPS 4725     Range 59.7m km    Resolution 100

This design is classed as a Fighter for production, combat and planetary interaction

Quote
Wasp class Fighter      265 tons       8 Crew       72 BP       TCS 5    TH 63    EM 0
11793 km/s      Armour 1-3       Shields 0-0       HTK 2      Sensors 0/0/0/0      DCR 0      PPV 6
Maint Life 0 Years     MSP 0    AFR 52%    IFR 0.7%    1YR 10    5YR 148    Max Repair 31.5 MSP
Magazine 6   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 6 days    Morale Check Required   

FTR-2 Ion Drive  EP62.50 Y38 (1)    Power 62.5    Fuel Use 1546.80%    Signature 62.5    Explosion 25%
Fuel Capacity 20,000 Litres    Range 0.9 billion km (20 hours at full power)

Size 6.00 Box Launcher (1)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
FTR Missile Fire Control FC97-R100 Y38 (1)     Range 97.5m km    Resolution 100
Boomer HASM 6-9wh-17k-65m Y38 (1)    Speed: 17,067 km/s    End: 63.5m     Range: 65.1m km    WH: 9    Size: 6    TH: 68/40/20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and planetary interaction

I need 146 berths for my air-crew. Aurora gives me only 100. Is there some way around this? Do I really need to find thousands of extra tonnage for a couple of empty hangar bays?
 

Offline davidb86

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #1 on: April 29, 2020, 10:58:01 AM »
you can reduce the deployment time on your fighters which will reduce the large crews.  you have 6 day deployment times on fighters with 20 hour fuel supplies.  With a 2 day deployment time (2.4 times the fuel available) the crew sizes will drop significantly.
 

Offline blue emu (OP)

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #2 on: April 29, 2020, 11:03:47 AM »
you can reduce the deployment time on your fighters which will reduce the large crews.  you have 6 day deployment times on fighters with 20 hour fuel supplies.  With a 2 day deployment time (2.4 times the fuel available) the crew sizes will drop significantly.

I quartered the deployment time (from 6 days to 1.5) and it made no difference at all to the crew requirements.

Crew size isn't determined by deployment time, is it? I thought only life support mass was affected.
 

Offline smoelf

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #3 on: April 29, 2020, 11:10:52 AM »
The way I read the change, you don't need more than that. The '20 flight crew berths per hangar bay' are assumed to be sufficient for all parasite ships, so you won't have to fiddle with flight crew berths in order to get the exact amount. Essentially, that process has been abstracted away and replaced by a set '20 crew flight crew berths' per hangar bay.
http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051
 

Offline Cedras

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #4 on: April 29, 2020, 11:20:18 AM »
Not sure if WAI, but crew size is not reduced with <1 month deployments. 20 flight crew berths per hangar will not suffice w/o the reduction.
« Last Edit: April 29, 2020, 11:23:26 AM by Cedras »
 

Offline Person012345

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #5 on: April 29, 2020, 11:25:43 AM »
The way I read the change, you don't need more than that. The '20 flight crew berths per hangar bay' are assumed to be sufficient for all parasite ships, so you won't have to fiddle with flight crew berths in order to get the exact amount. Essentially, that process has been abstracted away and replaced by a set '20 crew flight crew berths' per hangar bay.
http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051
Yeah, I'm pretty sure this is how it's intended to work. A "flight crew berth" is presumably a berth for the entire flight crew of one parasite and so if you cram more than 20 parasites into a 1000 ton hanger space then you might have an RP difficulty (I don't think it would affect it mechanically though).
 

Offline blue emu (OP)

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #6 on: April 29, 2020, 11:30:57 AM »
Well... at least this theory can be tested. I'll fill the Bays with Fighters, putting me nearly 50% over the limit if  the theory is wrong, and we'll see if I get any "overcrowding" messages.

For SCIENCE!
 
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Offline Cedras

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #7 on: April 29, 2020, 11:36:41 AM »
The way I read the change, you don't need more than that. The '20 flight crew berths per hangar bay' are assumed to be sufficient for all parasite ships, so you won't have to fiddle with flight crew berths in order to get the exact amount. Essentially, that process has been abstracted away and replaced by a set '20 crew flight crew berths' per hangar bay.
http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051
Yeah, I'm pretty sure this is how it's intended to work. A "flight crew berth" is presumably a berth for the entire flight crew of one parasite and so if you cram more than 20 parasites into a 1000 ton hanger space then you might have an RP difficulty (I don't think it would affect it mechanically though).
Flight crew birth were handled as 'per crew member' in VB6 and I don't think that changed.
 

Offline Person012345

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #8 on: April 29, 2020, 11:37:31 AM »
The way I read the change, you don't need more than that. The '20 flight crew berths per hangar bay' are assumed to be sufficient for all parasite ships, so you won't have to fiddle with flight crew berths in order to get the exact amount. Essentially, that process has been abstracted away and replaced by a set '20 crew flight crew berths' per hangar bay.
http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051
Yeah, I'm pretty sure this is how it's intended to work. A "flight crew berth" is presumably a berth for the entire flight crew of one parasite and so if you cram more than 20 parasites into a 1000 ton hanger space then you might have an RP difficulty (I don't think it would affect it mechanically though).
Flight crew birth were handled as 'per crew member' in VB6 and I don't think that changed.
As was posted in one of the previous messages: http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051
 

Offline Cedras

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #9 on: April 29, 2020, 11:44:29 AM »
That doesn't specify if 1 flight crew birth = 1 crew or 1 fighters entire crew
 

Offline Jorgen_CAB

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #10 on: April 29, 2020, 11:48:15 AM »
Steve has said that the mechanic does not work as it did in VB6. You do not have to worry about the number of crew for parasites anymore and the value 20 is only there for show. It does not matter how many crew your parasites actually have as the hangar module assume there is enough space for all of them.

If you find that it works otherwise it should be a bug.
 

Offline smoelf

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #11 on: April 29, 2020, 11:52:56 AM »
That doesn't specify if 1 flight crew birth = 1 crew or 1 fighters entire crew

It does say that "[t]hese berths are assumed to be sufficient for whatever parasite warships are present." Which means you don't have to worry about additional flight crew berths.
 

Offline Cedras

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #12 on: April 29, 2020, 11:58:05 AM »
I misinterpreted that part as 'steve assumes they are sufficent for any fighter we put in there' rather than 'its automagicly sufficient crew space for any ship players put in there'
 

Offline Garfunkel

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #13 on: April 29, 2020, 11:37:08 PM »
you can reduce the deployment time on your fighters which will reduce the large crews.  you have 6 day deployment times on fighters with 20 hour fuel supplies.  With a 2 day deployment time (2.4 times the fuel available) the crew sizes will drop significantly.

I quartered the deployment time (from 6 days to 1.5) and it made no difference at all to the crew requirements.

Crew size isn't determined by deployment time, is it? I thought only life support mass was affected.
You are correct - deployment time only affects how much life support tonnage each crew member requires, it does not affect the amount of crew itself.
 

Offline mtm84

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Re: What to do if Flight Crew Berths are not sufficient?
« Reply #14 on: April 30, 2020, 01:32:34 AM »
I’m not sure that’s entirely accurate.  I have 100 ton fighters with .1 deployment time, and they take two crew, even though any ship with an engine, a weapon, and a fire control should require 3 crew even with very small components.