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Posted by: Father Tim
« on: May 02, 2020, 08:46:35 AM »

Set increment length to 5 seconds, click auto-turns, wait for while (real-world time), click them off and see if you can use a longer increment again.

The problem is that an NPR wants to do something (well, probably several somethings), and that it can only manage one thing per sub-pulse.  Worse, in a six-hour time jump the thing might be impossible, or it might change what the NPR wants to do.  It's probably stuck in a loop.

The point is to churn through as many short increments as possible in order to let the NPR do the thing it wants to do, and then decide on a new thing.
Posted by: Black
« on: May 02, 2020, 06:12:44 AM »

Well I can go for 6 hours turns if I use 30 day increment. If I use 1 day increment the turn is 30 minutes long. Must be something caused by NPRs. I am now on December 22 and I am getting: Increment length adjusted due to imminent action. Seems that some NPRs are going to shoot at each other.

Edit: Got to late march mostly 6 hours incremets that are sometimes disrupted by 5s increments with same message: Increment length adjusted due to imminent action. Not ideal but i would consider it playable for now.

Seems that there may by some trouble with NPR ships that are unable to resolve combat situation? You would have to ask Steve to look at what NPRs are doing, that can only be done with Developer Mode.
Posted by: Silverkeeper
« on: May 02, 2020, 05:43:11 AM »

Here is the game.
Posted by: Silverkeeper
« on: May 02, 2020, 05:25:44 AM »

I haven`t left starting solar system yet, but I got stuck first to 6hour turns now 5second ones. It´s been months, game time.
I would like salvage this game if any of you have an idea.