Author Topic: Let's play on Youtube  (Read 22967 times)

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Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #135 on: September 15, 2013, 07:52:48 PM »
Ok, last time that I recorded I got to the point where we surveyed and found four jump points and civilians demanded protection.

So right now I am doing research in that era together with the "laser boat" that quickly turned to a full fledged cruiser that can be found here: http://aurora2.pentarch.org/index.php/topic,6423.0.html

Comments welcome!
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Offline Jorgen_CAB

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Re: Let's play on Youtube
« Reply #136 on: September 16, 2013, 10:03:18 AM »
One remark or just a preference of mine when I play.

In the "Population and Production" screen I like to use the "Group by Function" option to sort the planet list. I see now that you have lots of colonized planets and for me those lists becomes hard to find relevant stuff in. Just would like to point that out if you never used that function before.
 

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #137 on: September 17, 2013, 03:09:51 AM »
One remark or just a preference of mine when I play.

In the "Population and Production" screen I like to use the "Group by Function" option to sort the planet list. I see now that you have lots of colonized planets and for me those lists becomes hard to find relevant stuff in. Just would like to point that out if you never used that function before.

No, I haven't. What does it do? :) Does it allow you to set "functions" to planets or filters them by installations/population...?
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Offline Jorgen_CAB

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Re: Let's play on Youtube
« Reply #138 on: September 17, 2013, 04:31:08 AM »
No, I haven't. What does it do? :) Does it allow you to set "functions" to planets or filters them by installations/population...?

It just orders the list by the function of the colony. I find it easier to view and sort the list, especially when I have colonies all over the place and in many different system. You might perhaps find it useful.
 

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #139 on: September 17, 2013, 05:55:42 AM »
It just orders the list by the function of the colony. I find it easier to view and sort the list, especially when I have colonies all over the place and in many different system. You might perhaps find it useful.

Great by how do you define "function"?  ;D
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Offline Jorgen_CAB

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Re: Let's play on Youtube
« Reply #140 on: September 17, 2013, 06:53:48 AM »
On that screen there is a tick mark box called "Group by Function" just tick that and the list will change.  ;)
 

Offline MehMuffin

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Re: Let's play on Youtube
« Reply #141 on: September 18, 2013, 08:10:16 PM »
The game has a set group of functions - Inhabited Worlds, Mining Colonies (Anywhere with just auto mines or mines), Listening Posts (Just sensors), etc; the game divides them based on what buildings you have there. There may also be more that I don't know of because I've never had a world that met the criteria.
 

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #142 on: September 27, 2013, 04:32:12 AM »
The game has a set group of functions - Inhabited Worlds, Mining Colonies (Anywhere with just auto mines or mines), Listening Posts (Just sensors), etc; the game divides them based on what buildings you have there. There may also be more that I don't know of because I've never had a world that met the criteria.

Thanks for the tip! It really helped! :)
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Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #143 on: September 27, 2013, 04:53:47 AM »
I played for about four hours yesterday. I am happy to announce we made incredible advances!

The session ended by us sending a scout group through Jump Point 1 and the group emerging in the nearby system for the first time! My money was on Alpha Centauri but I was proven wrong  ;D
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Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #144 on: October 24, 2013, 05:05:02 AM »
After some time I turn to you guys for advice.

In my last recorded episode (some 10 episodes from what I have already published) I stumbled across a technology "jump drive multiplayer" that I somehow missed before. It spoke about size difference between the size of the jump drive and size of engines but I wasn't really sure what it means. When I looked across the wiki and forums I couldn't find any information either. Is this something I need to calculate with?

The reason why I am asking is that I have came up with a project for my interstellar colonization that will create following task groups:
1x class I freighter (about 130 000 tons, jump engine around 20 000 tons)
2x class II freighter (about 130 000 tons, no jump engine) -> will only accompany the class I freighters

These will operate together but I need to know if there is a limit for the size of the jump drive when you compare it to the size of the engines.

Thank you! :)
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Offline alex_brunius

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Re: Let's play on Youtube
« Reply #145 on: October 24, 2013, 06:43:59 AM »
"jump drive multiplayer" that I somehow missed before. It spoke about size difference between the size of the jump drive and size of engines but I wasn't really sure what it means. When I looked across the wiki and forums I couldn't find any information either. Is this something I need to calculate with?
From what I understand the multiplier is on the actual size of how big the jump engine will be. If you want a fancy jump engine that can jump with a bigger group of ships or arrive further from the jump point, the jump engine size will be increased with the multiplier.

So lets say you have Jump drive efficiency 8 this means a jump engine for a 130'000ton ship will be 16'250 ton. A jumpdrive that can take more ships and arrive further from the JP for jump point assaults might have size multiplier 1.2 which means the jump drive would be 19'500 ton size instead.

I doubt this is something you have to worry about for non-combat freighters.
« Last Edit: October 24, 2013, 06:45:35 AM by alex_brunius »
 

Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #146 on: October 24, 2013, 09:30:12 AM »
From what I understand the multiplier is on the actual size of how big the jump engine will be. If you want a fancy jump engine that can jump with a bigger group of ships or arrive further from the jump point, the jump engine size will be increased with the multiplier.

So lets say you have Jump drive efficiency 8 this means a jump engine for a 130'000ton ship will be 16'250 ton. A jumpdrive that can take more ships and arrive further from the JP for jump point assaults might have size multiplier 1.2 which means the jump drive would be 19'500 ton size instead.

I doubt this is something you have to worry about for non-combat freighters.

So that is... wait. I am a bit confused. The jump drive efficiency reduces size of the jump drive. And the multiplier does the same thing? I got confused because it talked about normal engines x jump drive but the explanation was not clear at all.
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Offline Erik L

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Re: Let's play on Youtube
« Reply #147 on: October 24, 2013, 09:46:51 AM »
If you have a 4x multiplier, then a 5000 ton jump engine can transport a 20000 ton ship. (4 x 5000). If you start to add in the extras (increased ships, increased range), then your jump engine gets bigger. The 5000 ton engine with a 1.2 size modifier becomes 6000 tons. Now I don't recall if that increases the maximum ship size to 24000 tons or not.

Offline Hawkeye

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Re: Let's play on Youtube
« Reply #148 on: October 24, 2013, 09:55:09 AM »
No, the multiplier makes the engine larger.

Jump Drive Efficiency:
Divide the size of the ship you want to jump by the Jump Drive Effiiency and you have the size of your standard, run off the mill jumpdrive.

This jump drive can (with a squadron jump) take a total of three ships (the jumpship itself plus two other ships of equal or smaller size) through a jump point and will arrive at a random point within a radius of 50,000km around the jump point on the other side.

Now, if you want to take two additional ships with you, for a total of 5, you have to use (Max Jump Squadron Size-5 (size x 1.2) and your jumpdrive will be 20% larger.

If you want to appear further away from the jump point, in order to avoid a beam base parked on the jump point, for example, you can go for Max Squadron Jump Rdius 250k (size x 1.1), so your jumpship and company will appear at a random spot in a radius of 250,000 km around the jump point, again increasing the size of your jumpdrive by 10%.
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Offline Alfapiomega (OP)

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Re: Let's play on Youtube
« Reply #149 on: November 04, 2013, 09:28:55 AM »
Next question....

I was just informed by a subscriber of a mine that instead of terraforming Luna with Nitrogen I somehow decided it is a good idea to enrich the athmosphere by Nitrogen Dioxide. How can I fix this? Fortunately I have just about 0.005 atm.
I am not sure what the lethal dosage is. Can I remove it if I uncheck the box saying something like: "enrich athmosphere"? Or should I just ignore it and start pumping out Nitrogen and Oxygen?

Thanks! :)
"Everything is possible until you make a choice. "