Posted by: Alfapiomega
« on: December 29, 2013, 05:38:51 PM »u should update to 6.3 and 6.4 when it comes out
There is no way to update and continue the campaign.
u should update to 6.3 and 6.4 when it comes out
You are developing a very impressive youtube channel, congratulation !
I discovered cataclysm DDA with your videos .
I noticed that, but chemistry isn't my strong point and I actually wasn't sure about the differences between Nitrogen and Nitrogen Dioxide, so I decided to say nothing
I somehow decided it is a good idea to enrich the athmosphere by Nitrogen Dioxide.I noticed that, but chemistry isn't my strong point and I actually wasn't sure about the differences between Nitrogen and Nitrogen Dioxide, so I decided to say nothing
From what I understand the multiplier is on the actual size of how big the jump engine will be. If you want a fancy jump engine that can jump with a bigger group of ships or arrive further from the jump point, the jump engine size will be increased with the multiplier.
So lets say you have Jump drive efficiency 8 this means a jump engine for a 130'000ton ship will be 16'250 ton. A jumpdrive that can take more ships and arrive further from the JP for jump point assaults might have size multiplier 1.2 which means the jump drive would be 19'500 ton size instead.
I doubt this is something you have to worry about for non-combat freighters.
"jump drive multiplayer" that I somehow missed before. It spoke about size difference between the size of the jump drive and size of engines but I wasn't really sure what it means. When I looked across the wiki and forums I couldn't find any information either. Is this something I need to calculate with?From what I understand the multiplier is on the actual size of how big the jump engine will be. If you want a fancy jump engine that can jump with a bigger group of ships or arrive further from the jump point, the jump engine size will be increased with the multiplier.
The game has a set group of functions - Inhabited Worlds, Mining Colonies (Anywhere with just auto mines or mines), Listening Posts (Just sensors), etc; the game divides them based on what buildings you have there. There may also be more that I don't know of because I've never had a world that met the criteria.