Well, that is kind of the point is it not? It is supposed to be the "endgame" launcher. It still has its drawbacks like having to be reloaded in a hangar or maintenance facility. Additional limitations could be put on it like maximum missile size be 10 or maximum amount of missiles be 15, the reload time could be expanded to several hours per pod, ect. Looking at the box launcher, it takes 7.5min per size to reload in a hangar and 1.25hr at a maintenance facility, so we could do 15min per size per missile in hangar 2hr MF. It could be redone from a 0.2 size to a 0.5 size so size; (30*0.15)+(1.5\0.75)+1 = 7.5HS (I used .75 for base feed efficiency). The conventional launcher (for the Size 3) its 3HS + 6HS at base for the magazine to carry all the missiles = 9HS for a launcher and magazine. However, you cannot armor the pod launcher like you can for the magazine and it does not have an ejection system (other than firing at the enemy), so a lucky hit can take out your whole ship in one go. Also, the conventional launcher has the ability to fire using a collier's ammo supply, whereas the pod cannot and needs either a lapse of time where it is defenseless with a specialized collier (with said special reloading module in original suggestion) or a shipyard/carrier/maintenance facility, and I don't know about you, but I don't have (or want) carriers to carry around my cruisers while maintaining its fighter/bomber/gunboat complement, so you could restrict reloading in hangars to ships under 1000 tons (20HS). Like I said at the beginning of this post, its meant to be an "endgame" launcher so it could be expensive research wise (as much as gas/plasma core anti-matter engines) just to be able to design them, then more to research the designs. And as you said, it is currently OP, it can use some restrictions to its use, like it can only re-target at another ship once the entire salvo of missiles from your ship mid-flight are gone (destroyed or impacted on the hulk of what was the ship you were firing at). And its a suggestion thread, it doesn't need to be perfect on the first go through.