EDIT: version 5.20
I had a weird idea. Since missiles have a base agility of 10, I was trying to get it to trade off agility for more stuff on board.
Little did I know that it would accept negative values.
Theoretically, I could build a missile that had a second stage bigger than itself but it would cost negative RP to research and I don't really want to know what happens if I try to research that.
Missile Size: 2.9 MSP (0.145 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: -141
Speed: 19000 km/s Endurance: 87 minutes Range: 99.5m km
Cost Per Missile: 0.0166
Second Stage: Size 3 Decoy Missile x3
Second Stage Separation Range: 150,000 km
Overall Endurance: 2 hours Overall Range: 109.1m km
Chance to Hit: 1k km/s -2679% 3k km/s -846% 5k km/s -535.8% 10k km/s -267.9%
Materials Required: 33.75x Tritanium 36x Uridium Fuel x2000
Development Cost for Project: 2RP
=X
Sure, it's not going to hit anything, but then, who cares if it's a decoy missile?
Size 3 decoy missile that shoots 3 other size 3 decoy missiles... (normal ones) that each separate into a 2.4 decoy, which has a 1.7 decoy in it then a 1 decoy in that.
I'm going to fire up a new game and try it out with SM mode.