I understand what he's asking for and can see why there is confusion here. The max range of a laser doesn't have anything to do with firecontrols, laser size or the speed of your target. The max range is literally: if I hit fire how far can the beam go in 5 seconds? It's a game mechanics/physics limit. Unless Steve would want to make lasers be a weapon that can track across more than one time increment this will always be a hard limit. Even if he did change it the setup becomes far more complicated because you are now firing a weapon with a fixed trajectory and a pause in the action with the payload in mid-transit. It would make it very easy for a watchful player to manually dodge the incoming fire with a change in course.