Hi all. So in my first C# game, I encountered an NPR, the Pune, one jump away from Sol. This wouldn't have been so bad, except for two factors:
1) The Pune were sitting on the only jump-lane that I could use to explore the galaxy, with Sol and one other system being enclosed in a dead end.
2) They REALLY didn't like my civilian ships constantly crossing their space. Eventually they started blowing up my civilian freighters, which resulted in all-out war.
The Pune warships were mostly armed with Particle Beams, although a few classes mounted Gauss Cannon instead. This made the frequent fights at and around the jumpgate very problematic and often very, very bloody. Although the particle beams were slow to recharge, a combined volley from several Pune ships could strip more than half the armor from one of my cruisers. The Pune ships were also faster, generally having a speed of around 3000 km/s. At the start of the war they possessed around 2 dozen such ships, while my only armed ships consisted of a few exploration vessels mounting defensive armament. On the other hand, the Pune were never observed using missiles, which was a weakness I was able to exploit (albeit at great cost).
Fortunately, it took the Pune over a year to transit the jumpgate to Earth, which gave me time to construct the designs here. Please note that these are NOT in any way optimized designs. Aside from the missile corvette these were heavily armored, defensive units designed to use a common pool of components. In this way, my plan was to cause maximum attrition against the Pune fleet over time, picking off individuals and small groups of ships where possible. The lasers and railguns were an absolute necessity, since the Pune ships would always try to close to gun range. Fortunately one of my few technological advantages was in Capacitor Recharge Rate, which I had rushed using free research at game start. As a result, my lasers and railguns were quite effective. My horribly primitive missiles were my main killing weapon, of course, but there were never quite enough of them to go around. Given the amount of natural PD each Pune ship possessed, it was often necessary to fire hundreds of missiles just to guarantee one or two kills.
Earth survived... barely. Years later, the few battered and bloody survivors of my fleet would be bombarding the Pune homeworld as it was invaded by 8 Divisions of human ground troops.
Actually, being forced into a fight at TL 3 was probably the most fun I've had in Aurora in a long time.
On to the ships. Here is the Luna class Destroyer, the core of the fleet with 16 in class (9 of which were destroyed in various skirmishes over the course of the war). To you OCD people - don't worry about the maint life. I generally designed my ships to be able to repair the engines a couple times, and that's it. With the exception of the Pathfinder, the estimated maintenance duration was otherwise irrelevant.
Luna class Destroyer 10,000 tons 259 Crew 1,413.9 BP TCS 200 TH 200 EM 0
2000 km/s Armour 9-41 Shields 0-0 HTK 69 Sensors 0/0/0/0 DCR 4 PPV 43.9
Maint Life 1.86 Years MSP 353 AFR 200% IFR 2.8% 1YR 130 5YR 1,946 Max Repair 150 MSP
Hangar Deck Capacity 125 tons Magazine 200
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 6 months Flight Crew Berths 20 Morale Check Required
General Dynamics Nuclear Pulse Engine EP200.00 (2) Power 400 Fuel Use 44.27% Signature 100.0 Explosion 10%
Fuel Capacity 739,000 Litres Range 30 billion km (173 days at full power)
Twin Martell 12cm C4 Near Ultraviolet Laser Turret (1x2) Range 120,000km TS: 5000 km/s Power 8-8 RM 30,000 km ROF 5
Imperator 12cm Railgun V20/C6 (3x4) Range 40,000km TS: 3,000 km/s Power 6-6 RM 20,000 km ROF 5
Raytheon Railgun Fire Control R96-TS3000 (1) Max Range: 96,000 km TS: 3,000 km/s 67 59 52 44 36 28 20 12 5 0
Raytheon Improved Laser Fire Control R192-TS5000 (1) Max Range: 192,000 km TS: 5,000 km/s 95 90 84 79 74 69 64 58 53 48
Dubrovnik Pebble Bed Reactor R13 (2) Total Power Output 26 Exp 5%
Exostar Size 4.0 Missile Launcher (5) Missile Size: 4 Rate of Fire 20
Raytheon Missile Fire Control FC49-R60 (1) Range 50m km Resolution 60
Tiberius Kinetics Shrike Anti-Ship Missile (50) Speed: 15,900 km/s End: 31.3m Range: 29.9m km WH: 4 Size: 4 TH: 63/38/19
Raytheon Active Search Sensor AS35-R60 (1) GPS 1920 Range 35.3m km Resolution 60
Raytheon Active Search Sensor AS6-R1 (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Luna's bigger brother was the Terra class cruiser, featuring flagship capability. 6 of this class were built, but only 2 survived the war.
Terra class Cruiser 20,000 tons 551 Crew 2,928.5 BP TCS 400 TH 400 EM 0
2000 km/s Armour 10-65 Shields 0-0 HTK 132 Sensors 0/5/0/0 DCR 12 PPV 87.8
Maint Life 2.19 Years MSP 1,098 AFR 267% IFR 3.7% 1YR 307 5YR 4,605 Max Repair 300 MSP
Hangar Deck Capacity 250 tons Troop Capacity 100 tons Magazine 400 Cryogenic Berths 200
Captain Control Rating 4 BRG AUX ENG FLG
Intended Deployment Time: 6 months Flight Crew Berths 20 Morale Check Required
General Dynamics Nuclear Pulse Engine EP400.00 (2) Power 800 Fuel Use 31.30% Signature 200.0 Explosion 10%
Fuel Capacity 1,071,000 Litres Range 30.8 billion km (178 days at full power)
Twin Martell 12cm C4 Near Ultraviolet Laser Turret (2x2) Range 120,000km TS: 5000 km/s Power 8-8 RM 30,000 km ROF 5
Imperator 12cm Railgun V20/C6 (6x4) Range 40,000km TS: 3,000 km/s Power 6-6 RM 20,000 km ROF 5
BAE Systems CIWS-50 (1x6) Range 1000 km TS: 5,000 km/s ROF 5
Raytheon Improved Laser Fire Control R192-TS5000 (1) Max Range: 192,000 km TS: 5,000 km/s 95 90 84 79 74 69 64 58 53 48
Raytheon Railgun Fire Control R96-TS3000 (1) Max Range: 96,000 km TS: 3,000 km/s 67 59 52 44 36 28 20 12 5 0
Dubrovnik Pebble Bed Reactor R13 (4) Total Power Output 52 Exp 5%
Exostar Size 4.0 Missile Launcher (10) Missile Size: 4 Rate of Fire 20
Raytheon Missile Fire Control FC49-R60 (1) Range 50m km Resolution 60
Tiberius Kinetics Shrike Anti-Ship Missile (100) Speed: 15,900 km/s End: 31.3m Range: 29.9m km WH: 4 Size: 4 TH: 63/38/19
Raytheon Active Search Sensor AS6-R1 (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
Raytheon Active Search Sensor AS35-R60 (1) GPS 1920 Range 35.3m km Resolution 60
ELINT Module (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Akizuki class missile boat was designed solely to help the fleet overcome Pune missile defense. Keeping their ammo stocked was always a problem, but they could still contribute to a fight with their lasers when needed. 12 were built, with 2 destroyed.
Akizuki class Corvette 5,000 tons 99 Crew 619.2 BP TCS 100 TH 100 EM 0
2000 km/s Armour 3-26 Shields 0-0 HTK 27 Sensors 0/0/0/0 DCR 3 PPV 40.9
Maint Life 3.83 Years MSP 267 AFR 58% IFR 0.8% 1YR 29 5YR 430 Max Repair 150 MSP
Magazine 320
Commander Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
General Dynamics Nuclear Pulse Engine EP200.00 (1) Power 200 Fuel Use 44.27% Signature 100.0 Explosion 10%
Fuel Capacity 371,000 Litres Range 30.2 billion km (174 days at full power)
Twin Martell 12cm C4 Near Ultraviolet Laser Turret (1x2) Range 120,000km TS: 5000 km/s Power 8-8 RM 30,000 km ROF 5
Raytheon Improved Laser Fire Control R192-TS5000 (1) Max Range: 192,000 km TS: 5,000 km/s 95 90 84 79 74 69 64 58 53 48
Dubrovnik Pebble Bed Reactor R8 (1) Total Power Output 8.1 Exp 5%
ExoStar Size 4.0 Box Launcher (80) Missile Size: 4 Hangar Reload 100 minutes MF Reload 16 hours
Raytheon Missile Fire Control FC49-R60 (1) Range 50m km Resolution 60
Tiberius Kinetics Shrike Anti-Ship Missile (80) Speed: 15,900 km/s End: 31.3m Range: 29.9m km WH: 4 Size: 4 TH: 63/38/19
Raytheon Active Search Sensor AS6-R1 (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Although the Pathfinder-class exploration ships are not true warships, they were designed from the outset to have a secondary military function. They were reasonably durable, and the rapid-firing twin 12cm laser turret, a staple on all combat ships of the time, could significantly damage Pune ships that got too close. Of course, the Pune ALWAYS tried to get too close. As such, 10 of these ships were diverted from exploratory duties to serve in the war, with 5 destroyed.
Pathfinder class Exploration Ship 10,000 tons 233 Crew 1,528.8 BP TCS 200 TH 200 EM 0
2000 km/s Armour 5-41 Shields 0-0 HTK 89 Sensors 40/40/2/2 DCR 10 PPV 8.9
Maint Life 4.27 Years MSP 955 AFR 80% IFR 1.1% 1YR 84 5YR 1,262 Max Repair 300 MSP
Commander Control Rating 2 BRG SCI
Intended Deployment Time: 48 months Morale Check Required
General Dynamics Nuclear Pulse Engine EP400.00 (1) Power 400 Fuel Use 31.30% Signature 200.0 Explosion 10%
Fuel Capacity 1,997,000 Litres Range 114.8 billion km (664 days at full power)
Twin Martell 12cm C4 Near Ultraviolet Laser Turret (1x2) Range 120,000km TS: 5000 km/s Power 8-8 RM 30,000 km ROF 5
BAE Systems CIWS-50 (2x6) Range 1000 km TS: 5,000 km/s ROF 5
Raytheon Beam Fire Control R192-TS5000 (1) Max Range: 192,000 km TS: 5,000 km/s 95 90 84 79 74 69 64 58 53 48
Dubrovnik Pebble Bed Reactor R8 (1) Total Power Output 8.1 Exp 5%
Raytheon Active Search Sensor AS11-R1 (1) GPS 48 Range 11.1m km MCR 995k km Resolution 1
Raytheon Thermal Sensor TH5-40 (1) Sensitivity 40 Detect Sig Strength 1000: 50m km
Raytheon EM Sensor EM5-40 (1) Sensitivity 40 Detect Sig Strength 1000: 50m km
Improved Geological Sensors (1) 2 Survey Points Per Hour
Improved Gravitational Sensors (1) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Please also note that I had jumpgates ON, which is why you don't see any jump drive designs here.