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C# Mechanics / Potential Changes to Shipping Lines
« Last post by Steve Walmsley on Today at 12:37:15 PM »
In my current campaign, I am 32 years into a conventional start and I have four shipping lines for the player race. The largest has forty-eight huge colony ships and forty-nine huge freighters, plus numerous smaller ones,  and seems to be building a new huge ship every few weeks. The other three shipping lines are considerably smaller.

The number of huge colony ships means that the civs will build up a new colony very quickly and also eat into source populations fairly quickly too.

So I am considering changing how shipping lines work, so they don't become so overwhelming, while trying to retain the flavour. I have a few ideas, such as halving the money received by civilian shipping, changing civilian designs so they are slower, significantly reducing the money for in-system transport, or maybe paying by distance travelled in km rather than transits made or limiting how often new ships can be built.

Another option is replacing dividends with a percentage maintenance payment, which is modified by an admin overhead that increases as the number of ships increases - effectively limiting the rate at which a shipping line can increase in size.

A more dramatic change would be altering transport for all ships, not just civilians, so less can be transported. That means fewer cargo points and less colonist capacity per ton.

However, I would like to hear other opinions and ideas before deciding how to tackle it.
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C# Suggestions / Re: Financial Centers
« Last post by Ulzgoroth on Today at 09:33:55 AM »
Since you have instant communications, you could put Wall Street on Pluto and it'd be fine.

Modern financial centers primarily employ a somewhat narrow slice of the population - it's odd to think of a settlement where nearly everyone is in that sector, but eh.

The way you spend Wealth seems to line up fine with it actually being money in the treasury, not a cypher for public standards of living or whatever, though obviously there's no monetary economics model going on. Financial centers serving purely to pipe money into the treasury is a bit funny though!
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So, a weird behavior I'd like clarification on:

In my current campaign, I have one player race in Sol, and then I've created a habitable system in SM mode and placed a second player race in that system. The second race is therefore aliens from a human perspective with no connection to Earth.

This second race has just explored their first jump point and discovered the system of 70 Ophiuchi. By which I mean, that's the name this non-Terran race has assigned to this star system, despite being a completely alien race that has never heard of Sol as anything besides a random G2-V star that they probably have seen in their telescopes at some point in ancient history, and which has completely different constellations in any case.

So my question is: if the game is being played with Real Stars (which I prefer for system generation), do all player races use the 'real' names for the star systems even if they don't start on Earth? And if so, is there any way to force the system names to follow the naming theme? The setting in the Galactic Map window does not seem to matter here.
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C# Suggestions / Re: Financial Centers
« Last post by Jorgen_CAB on Yesterday at 03:04:22 PM »
The name might not be the best but wealth in the game are not really material wealth but rather immaterial wealth. This could be anything from social, medical or just economic wealth that makes life better. The game already include material consumer goods as industry that population naturally are employed in. The Financial Centers are government funded wealth distribution for the population and in terms produce excess wealth that the government can use as payment for services rendered to the population in return.

To be honest I don't really know what a better name would be, but I do agree that Financial Centers seem a bit off from what it actually is as it does not really means money in its pure form.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by nuclearslurpee on Yesterday at 02:26:47 PM »
SQL Raiders

Instead of railguns and slave ships, they just use queries to place your population in their home system while you shake your fist impotently. Truly Steve's most diabolical creation yet.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Yesterday at 10:05:07 AM »
I can check, but it was more than one year ago and the longest travel time is 4 months. And still, it would not explain the 'freeze' on current AM count when producing an extra 0.2

Attach your DB if you like. I'll send my SQL Raiders to find the missing 0.2 automines.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Yesterday at 07:54:39 AM »
I can check, but it was more than one year ago and the longest travel time is 4 months. And still, it would not explain the 'freeze' on current AM count when producing an extra 0.2
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by skoormit on Yesterday at 07:28:34 AM »
A quirk or a bug?

I somehow managed to load then lose 0.2 auto-mines somewhere, perhaps I dumped them in the wrong place.
So Earth now has 8.8 auto-mines.
I tell myself, ok no worries, I'll adjust my ongoing order and add +0.2 to "complete back" my current amount.
I did nothing, even when the order was finished. I ended up with 8.8 AM on Earth.
Then I issued a new order, to specifically order 0.2 AM only.
Guess what, no change, the order was finished and I was still with 8.8 AM on Earth.

Check your civ ships and see if the final 0.2 is actually on the way.
I have noticed that sometimes the order "finishes" according to the order list, even though some freighters are still en route.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by vorpal+5 on Yesterday at 05:04:02 AM »
A quirk or a bug?

I somehow managed to load then lose 0.2 auto-mines somewhere, perhaps I dumped them in the wrong place.
So Earth now has 8.8 auto-mines.
I tell myself, ok no worries, I'll adjust my ongoing order and add +0.2 to "complete back" my current amount.
I did nothing, even when the order was finished. I ended up with 8.8 AM on Earth.
Then I issued a new order, to specifically order 0.2 AM only.
Guess what, no change, the order was finished and I was still with 8.8 AM on Earth.
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C# Suggestions / Re: Financial Centers
« Last post by vorpal+5 on Yesterday at 04:59:43 AM »
It's easy to rename in the DB, unlikely to create any bugs because it's just a name (DIM_PlanetaryInstallation table, fields Name and WorkerDescription).

I did that actually, but I was curious if others shared my thoughts about moving it from immaterial financial assets to something mundane but materials (mfg goods). It seems not!  ;)
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