Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Detros

Pages: [1] 2
1
Bureau of Ship Design / Re: Ships
« on: July 16, 2017, 05:47:39 AM »
Missile choices are odd too; why two different size 10 launcher types?
Those "Cell launchers" are box sized. So Mod3 has first strike capability of 1x30 RSM-26 Halberd ASM, then 1x6 RSM-26 Halberd ASM after 50s, all at 120m km range. After that there are two groups 3x2 of twice as fast Surya-VI CAM at 12m km because now also the other FCs can help .

And yes, it is quite a glass cannon.
The following users thanked this post: Lamandier

2
The Academy / Re: Newbie question
« on: July 05, 2017, 11:48:04 AM »
Current version 7.1 comes from end of 2015 so no, I think NPRs are still unable to do that. As the progress to 7.2 was stopped in favour of rewriting Aurora to C# there has been no new version since 7.1 This C# version (Aurora 8?) is expected somewhere at the 2017/2018 division.

See changelog for 7.2 and for C# Aurora for more info about incoming changes.
The following users thanked this post: Lordubik

3
I have no idea how to do that. I have been writing it in word then copy/paste
If you see someone using some fancy formatting, like
Code: [Select]
code style here, you can click on the little "Quote" button on the right and see how it is done.
The following users thanked this post: HighTemplar

4
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: June 27, 2017, 07:08:34 PM »
Add two more sizes of beam fire controls: 0.75x and 8x.

Alternatively allow all sizes between 0.25x and (5x or 10x ?) in 0.25 increments.
The following users thanked this post: iceball3

5
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: June 10, 2017, 02:56:45 AM »
    Fleet messages are not stored properly.
    • If you save a list of orders into template, orders to send a message will be kept but the messages themselves will be deleted.
    • If you repeat a list of orders with multiple orders to send a message, only the original orders to send a message will be properly send. For A, B and C different messages and where _ is message shown without any text:
      • (all at Luna) both "A,A,A,B; repeat 2x" and "A; repeat 2x; B; repeat 2x" lead to "3x A,B, 8x" [sic] instead of "A,A,A,B,A,A,A,B,A,A,A,B" (9x A, 3x B)
      • (alternating Luna-Earth-Luna) "A,B,C; repeat 1x"  leads to "A,B,C,_,_,_" instead of "A,B,C,A,B,C"
    Any other orders among those for sending a message doesn't seem to have any effect on this behaviour. There may be some differences between multiple orders to send a message at the same body one after another and such orders at different bodies but I didn't catch the rules there with my few experiments.
The following users thanked this post: iceball3

6
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: June 09, 2017, 11:04:13 PM »
Could Fleet message automatically say the name of TG that has sent it?
The following users thanked this post: Titanian

7
Bureau of Ship Design / Re: Your original designs
« on: June 08, 2017, 03:53:17 PM »
I find Detros's designs a little bit more interresting because he use mostly energy weapons , (i use kinetic weapons as main weapons so i'm pretty much a noob in that area of weapon) wich i want to try with heavy ships long-ranged energy weapons with a lot of shields but my designs in that area is always a failure so i used until now kinetic weapons , now with Detros's designs as a base i'm going to try another game. Thanks
Thanks. Missiles at first seemed too complicated to me and everyone was saying they are so OP against AI so I have hardly used them at all (in my total of two games :D ).

For the previous fleet of multiple early designs with only lasers you can see Sun Fleet (Near-Ultra Laser, Magneto-Plasma) thread. In the end I didn't build any Sunstorms and ended with two fleets of 10x Sunbeam, 5x Sunstone, 1x Sunshine, 1x Sunsteed. Combined they managed to get through multiple streams of AAM, each at 60 missiles / 5s while losing like 2 ships. Slower ASMs at only 15 / 5s didn't manage to scratch the paint job, then.
The following users thanked this post: Jonathan.Joestar

8
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: June 04, 2017, 12:41:16 PM »
Another little helping idea: when new scientist arrives, show his/her speciality even when their bonus is at 0%. If I am missing one type of scientist I would not have to go to research screen to find who this new guy is and if I should assign him/her a lab to start the training or if it is another biology enthusiast.
The following users thanked this post: DIT_grue, Titanian

9
Aurora Suggestions / Re: Semi-Official 7.x Suggestion Thread
« on: June 04, 2017, 11:04:01 AM »
Could the initial screen where you pick which game you want to load and which game settings to use be made into a proper window that shows on taskbars, please?

Just too often I start Aurora, click on some other application and then need to carefully minimize multiple windows and hunt for the starting screen. If it was located on the taskbar (as other Aurora windows) I could easily select it there.
The following users thanked this post: Titanian

10
Bureau of Ship Design / Re: Ion era fleet design
« on: June 03, 2017, 05:49:22 AM »
Just a little note: the Ranger class is too expensive to be used as a first explorer of new systems for my taste.
The following users thanked this post: MarcellHUN

11
The Academy / Re: Maintenance Clock going up during overhaul
« on: May 31, 2017, 11:49:13 AM »
What a weird rule. I thought it was to prevent mineral consumption.
Weirdly it seems that fighter is actually consuming minerals as a maintenance. While not being maintained because it is a fighter.
The following users thanked this post: iceball3

12
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: April 28, 2017, 04:54:24 PM »
Is there a way to backup saves? Because I just completely lost a game because I accidentally triple clicked instead of double clicking when started, and the game froze so bad I had to reinstall it.
Every few months / before and after each big action just copy Stevefire.mdb to some other folder. To load the save copy it back to the game folder, overwriting the current one, but  rather close the game first.
The following users thanked this post: Michael Sandy

13
C# Aurora / Re: C# Aurora Changes Discussion
« on: April 02, 2017, 12:09:22 PM »
I would like to see an option on the Task Group menu to see how long a particular move command is expected to take.  That way, if I click on Move To Wolf when I MEANT to Move To Wolf-Harrington, the time it takes might clue me in.

If it showed estimated times for refueling, loading cargo, etc, that would be awesome.
There already are estimates for the first command and all commands of given TG, together with distance.
If you switch to "All orders" and use several "Move to" commands it get recalculated after each of them so you can see the difference between Wolf and Wolf-Harr.
The following users thanked this post: Michael Sandy

14
The Academy / Re: First contact question
« on: March 31, 2017, 05:03:58 AM »
Under Ctrl+F5 there is Intelligence / Diplomacy screen. You can find it also under Empires tab in the main control window and as the last button on the top panel of F3 System view.

 From there you can assign a Diplomacy team to said NPR and let them do they work by trying to communicate. Just switch to "Political relations" tab.
The following users thanked this post: Lordubik

15
The Academy / Re: a couple of n00b questions
« on: March 23, 2017, 01:47:51 AM »
Well, I built it using the missile design tech, so it should be a missile.  Somewhere there is a button that does what I want it to...
So now you see them? Good.
To move missiles from one area (population) to other one (ship), double click on the name of missiles at the area you want them taken from.

P.S.: Could you please rename the OP so that this thread has less generic name than "a couple of n00b questions"? Something like "How to load missiles" would work.
The following users thanked this post: Michael Sandy

Pages: [1] 2