Does the amout of missile-hit-and-destroyed messages match the amount of missiles that are actually destroyed?
TLDR: Yes, every time I checked those messages, yes.
Every time I checked those messages, yes. I have together 90x 15cm lasers there and the engage range set so that the chance-to-hit is around 50%. So in all those cases, once incoming missiles come close enough the whole group of volleys was all shot down, each time all missiles destroyed. So amount of "hit-and-destroyed" messages summed to amount of missiles in the given group of volleys.
These "hit-and-destroyed" messages seem to be then more proper information about how many missiles were shot down than those "energy impact" ones. At least in event log, as event log file will show just one missile hit even when turret manages to shot down more than one.
Effectively, the whole issue here is those "energy impact" messages are omitted from some "hit-and-destroyed" messages (or just "hit" ones for armored targets) but looking at the event log I have not managed to found the rule for when this happens yet. Looking at the screenshots higher it is a case when orange messages ("hit-and-destroyed") does not have dark-salmon one ("energy impact"; or how to call that colour) under it. There are three such occasions (it seems to me beam fire control (BFC) two shots always before BFC1):
- Hamayuki, first targeting, BFC 2, gun 1, 2 guns unused
- Hamagiri, first targeting, BFC 2, gun 2, 1 gun unused
- Sunbeam, second targetting, BFC 1, gun 1, 1 gun unused
It is probably connected with multiple guns in turrets, multiple turrets under one BFC or missile volleys in group. Reloading should not be messing with it: while these lasers shoot only each 10s, as said, all missiles in each group were shot down during one interval and there was plenty time to reload between groups.
Looking at those printscreens now it seems the "energy impact" messages are always missing for those shots that finished the last missiles in a volley. Hamayuki finishes Salvo (eh, I should use that instead of "volley") #143, Hamagiri finishes Salvo #145 and Sunbeam Salvo #144. 1 hit, 2 hits ,1 hits without impact = 5 missing impacts together.
Seeing all these three occasions have also some guns unused I will guess a bit and try to formulate it as:
If weapons under one BFC manage to shot down all missiles in a salvo (volley) and there are still some weapons under this BFC which didn't fire yet, the "energy impact" message will not be generated for the last weapon firing.
For one interval amount of these "missing impacts" can be from 0, when all salvos were finished by the last weapon under given BFC (could be there is only 1 weapon under 1 BFC), up to [i]amount_of_groups * max_amount_of_guns_in_one_used_weapon[/i], so [i]4 * amount_of_groups[/i] at the most.
This formula seems to hold for the interval shown here, I will try to check with more cases and see if it holds. But 0-6 range of amount of missing impacts (I am using twin turrets and there were 3 groups) would be wide interval for all cases seen during this whole battle.
*looks up* Whoa, sorry, that seems a bit too long for an answer to your question, Titanian. Better to add TLDR.
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