I've since swapped my laser turrets to the gauss FCs and it doesn't change the max weapon radius on the map. Playing around with the FCs doesn't change the max range indicator and doesn't cause the Gauss weapon radius to display. An earlier design sports a different Gauss cannon, but it's weapon radius also fails to display and I don't remember it firing in its only combat, which might help explain why it was twice knocked out of that fight.
Somehow Aurora doesn't recognize my Gauss cannons. Troubling ... I've got new warships designed and I really should get to building, but not if my Gauss can't work. This is just strange.
Just to clarify, even if I had screwed up on the Combat Assignment screen (tested by both unassigning completely and assigning to inferior FCs my lasers without any change to the max weapon range radius), the max weapon radius of my Gauss cannons should be visible ... but no Gauss weapon radii display at all, nor do they work.
I'll post the two preceding paragraphs as a bug report if a search doesn't turn up the issue.
EDIT: I found this. I'm not sure it solves my problem, but it encourages me to fiddle some more. I'll try setting the PD mode to 1 and see if that makes a difference (though I think I already may have tried that). Perhaps the Gauss max weapon range fails to display in the same manner that planetary orbits sometimes fail to show up and has nothing to do with my problem. Do gauss max weapon ranges (40000km in my case) display for other users? If they don't, then I can more easily rule out the notion Aurora isn't recognizing gauss weapons in my game.
Buggy action:
Using the same turreted Gauss cannons but manually targeting the incoming salvoes (as due to happen-stance the last stop for the torpedoes before hitting is ~20k, doesn't seem to work for Area defence though. . . they never try to fire unless at least one FC on the PD ship is manually targeted. . . ) - even though these only do 1 damage every successful hit detonates the targeted torpedo!
EDIT: OK I got the Area defence to work (must have been doing something wrong) and it seems to correctly act like the final defence PD i. e. with failed detonations
« Last Edit: February 22, 2011, 04:55:44 PM by Xeno The Morph »