As suggested from the missile thread in Academy, I have a few ship designs for critique.
Notes:
My engine tech is higher than everything else apart from research rate. Internal Confinement is not representative of the overall tech level I have.
I also have infeasibly low shield tech.
I am using a HTK 2, size 1 magazine. HTK 1 makes them only carry 1 point more.
Design paradigms: (can be changed)
25% of ships are engines. Fuel efficiency is sacrificed for more speed.
Main offensive weaponry will be missiles. A close-in support and final missile defence frigate is awaiting laser tech.
A heavily armoured flagship with sensors will be around to paint targets. The idea is that the flagship will stay ~1 million km behind while the fleets duke it out under it's sensor cover. (MR70-R1, MR211-R16, MR408-R60)
- Auxiliary gunboats with smaller sensors are present. Just in case. Perhaps even act as decoys with their 11kkm/s speed.
- Scout frigate class with passive sensors in awaiting a new shipyard and thermal reduction / cloaking tech.
A dedicated fleet of jumpship, coiller and tanker support will be available. Perhaps even maintenance support on long missions.
The 'Lancelot' missiles have a 50kkm, R30 active sensor.
Missile Frigate:
Chimera class Frigate 6,000 tons 724 Crew 1028.2 BP TCS 120 TH 690 EM 0
5750 km/s Armour 3-29 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 14 PPV 40
Annual Failure Rate: 72% IFR: 1% Maint Capacity 428 MSP Max Repair 60 MSP Est Time: 3.98 Years
Magazine 265
Internal Confinement Fusion Drive E7.8 (6) Power 115 Fuel Use 78% Signature 115 Armour 0 Exp 12%
Fuel Capacity 150,000 Litres Range 57.7 billion km (116 days at full power)
Size 5 Missile Launcher (8) Missile Size 5 Rate of Fire 50
Missile Fire Control FC64-R20 (2) Range 64.4m km Resolution 20
'Lancelot' Size 5 Anti-ship Missile (53) Speed: 16,000 km/s End: 62.5m Range: 60m km WH: 9 Size: 5 TH: 106 / 64 / 32
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Missile Destroyer:
Ettin class Destroyer 10,000 tons 1233 Crew 1632.84 BP TCS 200 TH 1150 EM 0
5750 km/s Armour 3-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 17 PPV 75
Annual Failure Rate: 114% IFR: 1.6% Maint Capacity 714 MSP Max Repair 60 MSP Est Time: 4.08 Years
Magazine 570
Internal Confinement Fusion Drive E7.8 (10) Power 115 Fuel Use 78% Signature 115 Armour 0 Exp 12%
Fuel Capacity 275,000 Litres Range 63.5 billion km (127 days at full power)
Size 5 Missile Launcher (15) Missile Size 5 Rate of Fire 50
Missile Fire Control FC64-R20 (1) Range 64.4m km Resolution 20
'Lancelot' Size 5 Anti-ship Missile (114) Speed: 16,000 km/s End: 62.5m Range: 60m km WH: 9 Size: 5 TH: 106 / 64 / 32
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
AMM Frigate:
Wyrm class Escort Frigate 6,000 tons 602 Crew 1306.2 BP TCS 120 TH 690 EM 0
5750 km/s Armour 3-29 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 15 PPV 15
Annual Failure Rate: 57% IFR: 0.8% Maint Capacity 680 MSP Max Repair 176 MSP Est Time: 3.18 Years
Magazine 240
Internal Confinement Fusion Drive E7.8 (6) Power 115 Fuel Use 78% Signature 115 Armour 0 Exp 12%
Fuel Capacity 200,000 Litres Range 76.9 billion km (154 days at full power)
Size 1 Missile Launcher (15) Missile Size 1 Rate of Fire 10
Missile Fire Control FC58-R1 (3) Range 58.1m km Resolution 1
'Hedge2' Size 1 Anti-missile Missile (240) Speed: 39,800 km/s End: 2.6m Range: 6.2m km WH: 1 Size: 1 TH: 318 / 191 / 95
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Current military OOB:
1x Beholder Class Command Ship
1x Gnoll Class Jumpship (tanker, supply)
10x Chimera Class Frigate
4x Ettin Class Destroyer
4x Wyrm Class Escort Frigate
4x Hydra Hunter Class Scout
20x Hydra Head Class Corvette (box launchers)
Observations:
Not including the Hydra Facs, my Wyrms can easily defend against the entire missile output of my fleet until they run out of AMMs (which they will before the fleet runs out of missiles)