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Offline Kurt (OP)

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Cold War: Ship Designs
« on: October 16, 2020, 10:44:58 AM »
Ship Designs for the Cold War Campaign
 

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Month 115: Russian Assault Designs
« Reply #1 on: October 16, 2020, 10:45:17 AM »
In the aftermath of their defeats by advancing D’Bringi and Rehorish fleets, it became clear to the Russian High Command that they would need dedicated warp point assault ships and mine sweepers.  The Skory class, below, was their first attempt at a dedicated minesweeper/assault ship, however, because of their need to replace their heavy losses, it was decided that heavy cruisers were too large and took to long to build, so design studies were conducted on smaller hulls.  In the end they decided to settle upon light cruisers, as destroyers were seen as too small. 

This was the proposed class for the warp point assault role and the minesweeping role, however, as discussed above, it was decided that it was too large and would take too long to build.  No units of this class have been built. 
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SKORY class CA  AM 12 XO Racks 60 Hull TL 6
[2] S0x6Aix23ZHs(II)Q(II)(II)(II)(II)(BbL)M2DFDFDFXrsDLh?1(II)QF [6]
60 RCP  40 MCP    Trg:3  Bmp +2     Cost =  1115/ 167.2
HTK 58 S0x6  Aix23  Dx4  Fx4 

The Borodino class is the Russian’s premier assault and minesweeper class.  This class is sheathed in heavy armor to counter mine attacks and DSB-L’s, and mounts enough point defense to counter standard strength mine attacks.  Its force beam weaponry can be used to sweep mines, when used in conjunction with its long-range scanners, or to attack any defenders that venture close enough to the warp point to be targeted. 
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BORODINO class CL  9 XO Racks 45 Hull TL 6
[3] Sx3Aix25ZHs(BbS)(II)(I)(II)(I)(II)DDFDXrLh?1(I)QF [6]
45 RCP  5 MCP    Trg:1  Bmp +2     Cost =  752.5/ 112.9
HTK 49 Sx3  Aix25  Dx3  Fx2 

The A variant of the Borodino has had its force beam weaponry removed and its point defenses reduced to make room for boat bays.  This boat bay capacity is used to carry ten assault shuttles capable of attacking DSB-L’s.  Because the point defense suite has been reduced this unit will not be used to sweep minefields.  At the current time this class is considered experimental.  The class has to survive long enough to launch its assault shuttles, which is not guaranteed.  Four are under construction or are planned.
Code: [Select]
BORODINO(A) class CL  9 XO Racks 45 Hull TL 6
[3] SSAix25ZHs(II)(I)(II)(I)(II)(BbS)DD(BbL)D(BbL)Xr(BbL)Lh?1(I)Q [6]
45 RCP  5 MCP    Trg:1  Bmp +2     Cost =  728.5/ 109.3
HTK 49 Sx2  Aix25  Dx3 

This class is also experimental, however, desperate to add new technology to their fleet, the Russian High Command has authorized construction of multiple units of this class.  The fact that the lasers mounted by this unit outrange standard lasers by 50%, rivaling the range of standard missiles, and their damage output is twice that of the standard laser, became too tempting to the admirals.  There is a sizeable minority of the design staff and fleet commanders that have expressed concern about the volatile nature of the weaponry installed on this class, however, construction has gone ahead.
Code: [Select]
GORDI class CL  9 XO Racks 45 Hull TL 6
[3] SAix13ZHs(BbS)Lxx3M2Lx(Dec)(II)(I)(II)(I)(II)DLh(I)Q [6]
45 RCP  5 MCP    Trg:3     Cost =  711.5/ 106.7
HTK 35 Sx1  Aix13  Dx1  Lxx4 

Note: For those of you not familiar with Starfire tech, the (DEC)/Lx combo is controversial.  It out performs standard lasers and other beam weaponry, but at a significant cost.  And that cost is, it can destroy the ship!   This is an X-Ray laser weapons system, where the beam is generated by a nuclear explosion inside the DEC unit, inside the ship.  If the DEC fails, which can happen every time it fires, the possibilities range from the fail-safes working to the destruction of the entire ship.  Obviously not something you want to put on your shiny new superdreadnought, or a very large asteroid fort.  I tend to limit its use to races that are desperate, or those that don’t really care that much about their crews.   
 
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Offline Kurt (OP)

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Cold War: Russian Ship Designs
« Reply #2 on: December 14, 2020, 10:52:23 AM »
Author's Note: I've been poking around in the folder I use for the Cold War campaign, and I noticed a number of documents I meant to post, but for some reason I by-passed.  This is one.  It's short because I already posted some of these designs in the previous Russian design post. 

The Kara class was intended the be the lead ship of the USSR’s premier capital ship class.  Construction on the Kara was started in month 107, just as the war with the D’Bringi began anew.  The first Kara is planned to launch in month 122.
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KARA class BB  AM 20 XO Racks 100 Hull TL 6
[3] Sx13Aix20ZH(BbS)(III)(III)(III)(III)QRcRcMgDDRcx3M3DDRcRcMgXrDD?1Lh(III)QF [5]
100 RCP    Trg:4  Bmp +2     Cost =  1918/ 287.7
HTK 73 Sx13  Aix20  Dx6  Fx1  Rcx7  Mgx2 
90x CM, 4x EDM (Mg)

The Grisha class was the second design to be accepted from the Ragnarok Design Bureau.  The Grisha is a small, but surprisingly durable attack ship intended to be built quickly on planetary surfaces.   
Code: [Select]
GRISHA class ES  (AC) 2 XO Racks 12 Hull TL 5
[2] Aix3Hs(I)(I)QsD(I)P [8]
12 RCP  13 MCP    Trg:1     Cost =  165.4/ 24.8
HTK 10 Aix3  Dx1  Px1 
 
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Offline Kurt (OP)

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Cold War: D'Bringi Designs as of Month 115
« Reply #3 on: December 14, 2020, 11:00:05 AM »
D’Bringi Ships
D’Bringi warships are divided into two groups, those deployed by the Keepers, and those deployed by the Clan fleets.  The Keepers, as the originators of most of the technology now in use by the D’Bringi people, had much control over design standards in the early days of D’Bringi expansion into space.  An example of this control was the universal use of commercial engines by D’Bringi designs.  The D’Bringi fleet was intended to be used as a raiding fleet from almost the first, and commercial engines were seen as a way of crossing the vast distances of space quickly, and then descending upon their enemies before they knew of the threat.  Therefore, the weaknesses of the commercial engine designs, although known, were discounted because of the advantages gained, and because the D’Bringi leaders never contemplated a large-scale, drawn out war like the one with humanity. 

Keeper Forces
The D’Bringi Keepers are a “supra-national” organization independent of the Clans, intended to look at the “big picture” of the long-term good of the D’Bringi race as a whole, rather than the short-term good of a single clan or group of clans.  The Keepers are the ones that led the D’Bringi into space, and while the official history of the Keepers states that Keeper scientists discovered the drive field and associated technologies, rumors persist that the Keepers are in contact with an advanced race that favors the D’Bringi and gifts them with high technology at unpredictable intervals.  While no one in any position of authority has either confirmed this, or even stated that they believe this to be true, these rumors do conveniently explain several jumps in D’Bringi tech levels that are otherwise inexplicable. 

In any case, the Keepers currently operate the D’Bringi race’s only battlecruisers, although there are rumors that several of the clans are considering developing their own battlecruiser-based designs to replace their older cruisers.   To date, the Keepers also have the only units using missile weaponry, which the clans tend to avoid out of a preference to close to knife-fighting range.  As the Keepers are focused on the big picture, they also are the only D’Bringi organization to maintain actual defenses, as the Clans prefer an offensive mindset. 

The Imperial Glory is the Keeper’s prime combat unit, replacing the Imperial Favor class units as the main combatant.  The Imperial Glory, unlike other D’Bringi combat units, was never equipped with commercial engines, and instead was designed from the first with military engines to allow it to close on enemies and then maintain the range.  In keeping with the D’Bringi focus on offense, the Imperial Glory has relatively light passive and active defenses, allowing it to mount a heavy offensive broadside and a single force beam for close-in offensive actions. 

The first unit of this class was launched in Month 84, with its squadron mates being launched in Month 91.  All three of these units received the R1 refit in Month 97.  This class is the Keeper’s primary combat unit. 
Code: [Select]
IMPERIAL GLORY class BC  16 XO Racks 80 Hull TL 5
[4] Sx3Ax7ZH(BbS)(III)QRc(II)Rc(III)MgRc(II)M2DRcRc(III)LhDRcRcMgXrD(II)QF [6]
80 RCP  20 MCP    Trg:3     Cost =  1355/ 203.3
HTK 46 Sx3  Ax7  Dx3  Fx1  Rcx7  Mgx2 
140x CM, 6x EDM (Mg)

The R1 refit merely added improved armor to the design, doubling its armor protection, giving the unit much better survivability in heavy combat.  The three original units of this class were refitted to this level in Month 97, and all units built subsequently were built to this standard. 
Code: [Select]
IMPERIAL GLORY R1 class BC  AM 16 XO Racks 80 Hull TL 5
[3] Sx3Aix14ZH(BbS)(III)QRc(II)Rc(III)MgRc(II)M2DRcRc(III)LhDRcRcMgXrD(II)QF [6]
80 RCP  20 MCP    Trg:3     Cost =  1472/ 220.8
HTK 53 Sx3  Aix14  Dx3  Fx1  Rcx7  Mgx2 
140x CM, 6x EDM (Mg)

The Imperial Favor class was the Keeper’s first warship design, and mounted commercial engines, as did all D’Bringi warships of the time.  The Imperial Favor class was built by the Keepers to patrol D’Bringi space, defend against incursions, and to support Clan fleets, if necessary. 
Code: [Select]
IMPERIAL FAVOR class CA  12 XO Racks 60 Hull TL 5
[3] Sx3Ax3ZH(BbS)(IcIc)(IcIc)(IcIc)QRcRcMgDRcx3MgXrLhDQ(IcIc) [4]
60 RCP  40 MCP    Trg:1     Cost =  817/ 122.6
HTK 30 Sx3  Ax3  Dx2  Rcx5  Mgx2 
200x CM

The R refit to the Imperial Favor coverts the design from commercial engines to military engines.  These refits took place in and around month 95, as the entire D’Bringi fleet was refitted to this standard before the new offensive against humanity started. 
Code: [Select]
IMPERIAL FAVOR(R) class CA  12 XO Racks 60 Hull TL 5
[3] Sx3Ax3ZH(BbS)(II)(II)(II)QRcRc(II)RcRc(II)DRcRcXrDLhQ(II)Mg [6]
60 RCP  40 MCP    Trg:1     Cost =  935/ 140.2
HTK 34 Sx3  Ax3  Dx2  Rcx6  Mgx1 
90x CM, 2x EDM (Mg)

The R1 refit adds improved armor, more than doubling the armor protection of this class.  All surviving units of this class have been refitted to this standard.  Up to now the Keepers have focused on building battlecruisers for the most part, although that is changing as the demand for new warships has grown, and the cruiser designs can be built faster than the battlecruisers.  Two new units of this class were launched in month 113. 
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IMPERIAL FAVOR(R1) class CA  AM 12 XO Racks 60 Hull TL 5
[2] Sx3Aix7ZHs(BbS)(II)(II)(II)QRcRc(II)RcRc(II)DRcRcXrDLhQ(II)Mg [6]
60 RCP  40 MCP    Trg:1     Cost =  1017/ 152.6
HTK 38 Sx3  Aix7  Dx2  Rcx6  Mgx1 
90x CM, 2x EDM (Mg)

The R2 refit adds improved shields, further improving the ship’s passive defenses.  To date, none of the existing units of this class have been refitted to this design, as they are all deployed outside of the home system.  Three new units of this class are under construction in the home system yards, and will be launched in month 121. 
Code: [Select]
IMPERIAL FAVOR(R2) class CA  AM 12 XO Racks 60 Hull TL 6
[2] S0x7Aix8ZHs(BbS)(II)(II)(II)QRcRc(II)RcRc(II)DRcRcXrsDLhQ(II)Mg [6]
60 RCP  40 MCP    Trg:1     Cost =  1026/ 153.9
HTK 43 S0x7  Aix8  Dx2  Rcx6  Mgx1 
90x CM, 5x EDM (Mg)

The Keeper’s responsibility for defense has led them to deploy units capable of controlling automated weapons, to allow them to throw up ‘road blocks’, if necessary, to slow alien incursions if a clan offensive should go wrong.  This class was an early design proposal for such a unit.  The CAC design would be capable of controlling automated weapons as well as defending itself.  The Keepers decided to use this class as a testbed to mount an experimental weapon, the plasma packet launcher (a precursor of the plasma gun). 

Only two units of this class was built, and one was lost in battle against Soviet forces in the last days of the first offensive, when the main clan fleets withdrew from human space.  Although the ship was lost, its mission was considered a success because the Soviets were slowed and unable to follow the clan fleets as they withdrew.  The second unit of this class oversees automated weapons deployed to the Yeack system in support of the clan fleets conducting the current offensive against the humans. 

To date, the only remaining unit of this class has been forward-deployed, and thus has not been refitted.  The Keepers intend to build several more units of this class, however, the demand for new warships, and for repairs on existing warships, has outstripped the shipyard’s capabilities, and the clan chiefs, who primarily control the yards, have been reluctant to divert construction capacity away from primary combat units. 
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CAC class CA  12 XO Racks 60 Hull TL 3
[3] SSAx5ZH(BbS)Q(IcIc)(IcIc)(IcIc)(DCS)PlPlDM2PlPlLhXrDTPlMgQ(IcIc) [4]
60 RCP  40 MCP    Trg:3     Cost =  882/ 132.3
HTK 32 Sx2  Ax5  Dx2  Plx5  Tx1 

The R1 upgrade adds improved armor. 
Code: [Select]
CAC R1 class CA  AM 12 XO Racks 60 Hull TL 5
[2] SSAx5ZH(BbS)Q(IcIc)(IcIc)(IcIc)(DCS)PlPlDM2PlPlLhXrDTPlMgQ(IcIc) [6]
60 RCP  40 MCP    Trg:3     Cost =  1102/ 165.3
HTK 45 Sx2  Aix13  Dx2  Plx6  Tx1 

The R2 refit adds improved shields, and converts the ship to military engines.  In addition, this refit replaces the plasma packet launchers with the newly developed plasma guns, greatly boosting the ship’s combat capabilities. 
Code: [Select]
CAC R2 class CA  AM 12 XO Racks 60 Hull TL 6
[2] S0x4Aix13ZHs(BbS)(II)Pgx4(II)M2PgPg(II)TPgPg(II)(II)XrQD(DCS)LhDQ(II)Pg [6]
60 RCP  40 MCP    Trg:3     Cost =  1253/ 188
HTK 50 S0x4  Aix13  Dx2  Pgx9  Tx1

The Keepers introduced mine technology in Month 70, and this class was designed to control the new automated weapons.  Initially, the Keepers had intended to utilize a modified CAC design, as the cruiser hulls have long been the D’Bringi preferred class, but yard capacity shortages would have meant a significant delay to the deployment of the newly developed mines, therefore, the Keepers decided to rush a corvette class control ship into production.  This decision turned out to be fortuitous, as the Clan Chiefs begrudged yard capacity devoted to Keeper warships and sometimes made it extremely difficult for the Keepers to expand their fleet, but corvette classes tended to go beneath their notice, and so it was with this class.  To date the Keepers have been able to field four units of this class, and it is unlikely that they would have been able to get as many cruisers authorized during the same period. 
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MINE TENDER class CT  3 XO Racks 16 Hull TL 6
[2] Ax3H(Ic)Xr(MCS)D(Ic)Qs [4]
16 RCP  9 MCP    Trg:1     Cost =  254/ 38.1
HTK 10 Ax3  Dx1 

Clan Fleets
The three largest D’Bringi clans control the bulk of the offensive strength of the D’Bringi nation.  The B’Regest, K’Rorin, and T’Chau clans control the cruiser fleets that are the main striking power of the D’Bringi.  In times past, each clan controlled enough strength to overshadow the Keepers, however, the expansion into interstellar space and the demands of the long war against the humans has allowed the Keeper fleet to grow larger than it has in the past. 

The Clans disdain the use of missiles as they greatly prefer to close to point blank range and rend their enemies with powerful short-ranged weapons.  The Clan Chiefs were the primary motivators behind the changeover from commercial engines to military engines, and this motivation came largely from their desire to be able to close quickly with an enemy. 

Early Clan cruiser designs tended to mount a variety of weapons, giving them a broad swath of capabilities.  As the D’Bringi gained more combat experience, the designs evolved.  The primary change was that the later designs focused on a single type of weaponry, as the early mixed-weapons designs tended to step on themselves in terms of effect, as designs mounting both lasers and energy weapons had problems maximizing their effectiveness. 

D’Bringi clan designs have names meaningful to the clans.  The designators given below are from human combined fleet archives. 

The Anklenumb class is used primarily by the B’Regest clan, with several units also in service in the T’chau fleet.  Units of this class participated in the raids on the human’s home system, as well as the attacks on the Doraz, Torqual, and T’Pau races.  All ships of this class have been refitted to subsequent versions of this class. 
Code: [Select]
ANKLENUMB class CA  12 XO Racks 60 Hull TL 3
[3] SSAx6ZH(BbS)(IcIc)(IcIc)(IcIc)QLLFpM2FpEpcEpcLhDQ(IcIc) [4]
60 RCP  40 MCP    Trg:3     Cost = 779/116.9
HTK 30 Sx2  Ax6  Dx1  Fpx2  Lx2  Epcx2 

The R refit converted the ship to military engines, and replaced the older force projectors and lasers to the newly developed force beams.  This was the first step in reducing the multiplicity of weapons on the D’Bringi cruiser designs.  One unit of this refit class remains in service with the T’Chau fleet, and is currently being refitted to the latest version of this class. 
Code: [Select]
ANKLENUMB(R) class CA  12 XO Racks 60 Hull TL 4
[3] Sx3Ax9ZH(BbS)(II)(II)(II)(II)(II)QEpcFEpcM2FFDLh(II)QF [6]
60 RCP  40 MCP    Trg:3     Cost =  907/ 136.1
HTK 38 Sx3  Ax9  Dx1  Fx4  Epcx2 

The R1 refit adds improved armor to the design, greatly increasing its survivability in close-combat.  The bulk of the surviving units of this class are of this design. 
Code: [Select]
ANKLENUMB(R1) class CA  AM 12 XO Racks 60 Hull TL 5
[2] Sx3Aix19ZHs(BbS)(II)(II)(II)(II)(II)QEpcFEpcM2FFDLh(II)QF [6]
60 RCP  40 MCP    Trg:3     Cost =  1025/ 153.7
HTK 48 Sx3  Aix19  Dx1  Fx4  Epcx2 

The R2 refit adds improved shields, and converts the entirety of the ship’s weaponry to X-Ray lasers.  The risky nature of this weapons system fits in perfectly with the D’Bringi mindset, which is to inflict the maximum damage possible to enemies, regardless of the risks to one’s self.  At the current time, the B’Regest clan has deployed two units of this design, one refitted from an older cruiser and one new construction.  It is likely that all new units of this class will be deployed by the B’Regest, as the T’Chau have decided to focus on the Bumblepuff class as their primary combatant. 
Code: [Select]
ANKLENUMB(R2) class CA  AM 12 XO Racks 60 Hull TL 6
[2] S0x9Aix18ZHs(BbS)(II)(II)(II)(II)(II)QM2DLhLxx4(Dec)Dc(II)?1QMg [6]
60 RCP  40 MCP    Trg:3  Bmp +2     Cost =  1098/ 164.7
HTK 55 S0x9  Aix18  Dcx1  Dx1  Lxx4  Mgx1 

The Ballmuck class has always been primarily a K’Rorin clan design, and currently only clan K’Rorin fleets use this class.  Units of this class participated in the raids on the human’s home system, as well as the attacks on the Doraz, Torqual, and T’Pau races.  All ships of this class have been refitted to subsequent versions of this class. 
Code: [Select]
BALLMUCK class CA  12 XO Racks 60 Hull TL 3
[3]SSAx6ZH(BbS)Q(IcIc)(IcIc)(IcIc)LDLEpcM2LLLhEpcQ(IcIc)[4]
60 RCP  40 MCP    Trg:3     Cost = 769/115.4
HTK 30 Sx2  Ax6  Dx1  Lx4  Epcx2 

The R refit converted the class to military engines, and replaced the older lasers with force beams.  Two units of this refit class remain, however, both are currently being refitted to the R2 design. 
Code: [Select]
BALLMUCK(R) class CA  12 XO Racks 60 Hull TL 4
[3] Sx3Ax9ZH(BbS)(II)(II)(II)(II)(II)QEpcFM2EpcFFDLh(II)QF [6]
60 RCP  40 MCP    Trg:3     Cost =  907/ 136.1
HTK 38 Sx3  Ax9  Dx1  Fx4  Epcx2 

The R1 adds improved armor to this design, greatly improving its survivability in close-in combat.  Two units of this class exist, one of which is deployed with the forward fleets while the other is being refitted to the latest design. 
Code: [Select]
BALLMUCK(R1) class CA  AM 12 XO Racks 60 Hull TL 5
[2] Sx3Aix19ZHs(BbS)(II)(II)(II)(II)(II)QEpcFM2EpcFFDLh(II)QF [6]
60 RCP  40 MCP    Trg:3     Cost =  1025/ 153.7
HTK 48 Sx3  Aix19  Dx1  Fx4  Epcx2 

The R2 refit converts the class over to energy weapons, which the K’Rorin clan greatly favors.  Unfortunately, in their rush to get the newly developed energy beam into use, the clan K’rorin leadership pushed the class into production before the improved shields, which were under development, were entirely ready. 
Code: [Select]
BALLMUCK(R2) class CA  AM 12 XO Racks 60 Hull TL 6
[2] Sx3Aix19ZHs(BbS)(II)(II)(II)(II)(II)EQEEM2Ex3DLh(II)QE [6]
60 RCP  40 MCP    Trg:3     Cost =  1080/ 162
HTK 49 Sx3  Aix19  Dx1  Ex7 

This class is used primarily by clan T’Chau.  Units of this class participated in the raids on the human’s home system, as well as the attacks on the Doraz, Torqual, and T’Pau races.  All ships of this class have been refitted to subsequent versions of this class. 
Code: [Select]
BUMBLEPUFF class CA  12 XO Racks 60 Hull TL 3
[3]SSAx7ZH(BbS)Q(IcIc)(IcIc)(IcIc)GDGEpcM2GGMgEpcXrLhQ(IcIc)[4]
60 RCP  40 MCP    Trg:3     Cost = 771/115.7
HTK 33 Sx2  Ax7  Dx1  Epcx2  Gx4  Mgx1 
100x GM

The R refit converts the class to military engines.  Two units of this class remain.  One is deployed to the Mintek border, while the other is being refitted to the R2 standard. 
Code: [Select]
BUMBLEPUFF(R) class CA  12 XO Racks 60 Hull TL 3
[3] Sx3Ax10ZH(BbS)(II)(II)(II)(II)(II)QEpcGM2XrGx3MgLhD(II)QEpc [6]
60 RCP  40 MCP    Trg:3     Cost =  869/ 130.4
HTK 41 Sx3  Ax10  Dx1  Epcx2  Gx4  Mgx1 
90x GM, 4x EDM (Mg)

The R1 refit adds improved armor.  One unit of this class remains, and is deployed with the forward fleets in the war with the humans. 
Code: [Select]
BUMBLEPUFF(R1) class CA  AM 12 XO Racks 60 Hull TL 5
[2] Sx3Aix21ZHs(BbS)(II)(II)(II)(II)(II)QEpcGM2XrGx3MgLhD(II)QEpc [6]
60 RCP  40 MCP    Trg:3     Cost =  993/ 149
HTK 52 Sx3  Aix21  Dx1  Epcx2  Gx4  Mgx1 
90x GM, 4x EDM (Mg)

Clan T’Chau leadership debated long and hard about the future of the Bumblepuff design before settling on a new R2 design.  The clan fleet ship commanders preferred maximizing the gun armament of the class, and getting rid of the energy weapons completely.  On the other hand, the political leadership of the clan preferred the newly developed energy beams, purely because of the capture potential inherent in the energy beam’s nature.  In the end the leadership won out. 
Code: [Select]
BUMBLEPUFF(R2) class CA  AM 12 XO Racks 60 Hull TL 6
[2] Sx3Aix21ZHs(BbS)(II)(II)(II)(II)(II)QEEM2XrEx3LhD?1(II)QE [6]
60 RCP  40 MCP    Trg:3  Bmp +2     Cost =  1133/ 170
HTK 52 Sx3  Aix21  Dx1  Ex6 

The Knucklepuff class is the clan’s answer to the long-range capabilities of both the Keepers and their various alien enemies.  Knucklepuff units of various refit designs are currently in service with all three clans.  All existing Knucklepuff units have been upgraded from the class. 
Code: [Select]
KNUCKLEPUFF class CA  12 XO Racks 60 Hull TL 3
[3] SSAx5ZH(BbS)Q(IcIc)(IcIc)(IcIc)Wx3DMgWx3LhXrDWWMgQ(IcIc) [4]
60 RCP  40 MCP    Trg:1     Cost =  777/ 116.6
HTK 34 Sx2  Ax5  Dx2  Wx8  Mgx2 
400x SM

The R refit converts the class to military engines.  The additional space freed up is devoted to an additional missile launcher and increased armor.  Four units remain of this class.  Three are deployed with the forward fleets facing humanity, while the fourth is deployed to the Mintek border. 
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KNUCKLEPUFF(R) class CA  12 XO Racks 60 Hull TL 3
[3] SSAx6ZH(BbS)(II)(II)(II)(II)(II)XrQWx3MgWx3DWx3LhD(II)QMg [6]
60 RCP  40 MCP    Trg:1     Cost =  887/ 133.1
HTK 40 Sx2  Ax6  Dx2  Wx9  Mgx2 
393x SM, 2x EDM (Mg)

The R1 refit adds improved armor to the design.  Two units of this class exist, one with the forward fleets and the other is deployed to the Mintek border. 
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KNUCKLEPUFF(R1) class CA  AM 12 XO Racks 60 Hull TL 5
[2] SSAix13ZHs(BbS)(II)(II)(II)(II)(II)XrQWx3MgWx3DWx3LhD(II)QMg [6]
60 RCP  40 MCP    Trg:1     Cost =  987/ 148.1
HTK 47 Sx2  Aix13  Dx2  Wx9  Mgx2 
390x SM, 2x EDM (Mg)

The R2 refit adds improved shields to the design.  No units of this class have been refitted to this standard, although one unit has been built for the K’Rorin clan.   

Units of this class are not liked by their commanders and there has been an ongoing debate amongst clan leadership about the future of this class.  Within the major clans, assignment to this class is considered a punishment duty, and most commanders and officers will go to lengths to avoid assignment to a Knucklepuff class cruiser.  At the current time there is no plans to build further units, and the clan leaders are considering converting the existing units to more traditional designs, if they can ever be withdrawn from the front lines. 
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KNUCKLEPUFF(R2) class CA  AM 12 XO Racks 60 Hull TL 6
[2] S0x4Aix13ZHs(BbS)(II)(II)(II)(II)(II)XrQWax3MgWax3DWax3LhD(II)QMg [6]
60 RCP  40 MCP    Trg:1     Cost =  1318/ 197.7
HTK 49 S0x4  Aix13  Dx2  Wax9  Mgx2 
300x SM, 5x EDM (Mg)

As the D’Bringi empire expanded, the clans were forced to admit that their beloved cruisers could not be everywhere.  Thus, the Bonefumble class was initiated.  The Bonefumble is intended to ‘fill in the cracks’, and be where the larger cruisers couldn’t cover.  Originally, almost all of the Bonefumbles were deployed to occupation duties in the conquered systems, however, the need to build combat ships as fast as possible to replenish the forward fleets has forced the clan commanders to agree to build additional Bonefumbles to fill out the forward fleet’s roster.   

There was some pressure to install long-range scanners on this class, however, the clan leaders resisted this as it would have either eliminated the weaponry on this class, or greatly reduced its passive protection.  The decision to go with the combat version, as opposed to the scout version, has resulted in a combat-capable design, but has also limited the number of Xr equipped ships available to a D’Bringi fleet commander.  Six units of this original design class remain, all assigned to occupation duties. 
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BONEFUMBLE class CT  (AC) 3 XO Racks 16 Hull TL 4
[2] SAx3H(I)(I)(I)DQs(I)F [8]
16 RCP  9 MCP    Trg:1     Cost =  184/ 27.6
HTK 12 Sx1  Ax3  Dx1  Fx1 

The R1 refit adds improved armor to the design.  Eighteen units of this design exist, and are scattered across the D’Bringi Expanses in various assignments. 
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BONEFUMBLE R1 class CT  (AC) AM 3 XO Racks 16 Hull TL 5
[1] SAix7ZHs(I)(I)(I)DQs(I)F [8]
16 RCP  9 MCP    Trg:1     Cost =  266/ 39.9
HTK 17 Sx1  Aix7  Dx1  Fx1 

The R2 refit adds improved shielding, and converts the class weaponry to plasma guns.  Only one unit of this class has been built to date, for Clan B’Regest, however, more are planned. 
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BONEFUMBLE R2 class CT  (AC) AM 3 XO Racks 16 Hull TL 6
[1] S0S0Aix7ZHs(I)(I)(I)DPgQs(I)Pg [8]
16 RCP  9 MCP    Trg:1     Cost =  304/ 45.6
HTK 19 S0x2  Aix7  Dx1  Pgx2 

Captured Units
The D’Bringi have captured several warships during their various conquest campaigns, and these units are repaired and converted to D’Bringi use with refits as necessary.  Generally the D’Bringi do not tend to build more of these kind of units, instead preferring to build their own designs. 

Two Conquest class destroyers were captured during the conquest of the Doraz Contingency and converted to D’Bringi use.  The Clan Chiefs had no interest in this design, with its long-range weaponry and sensors, and so both were sold to the Keepers.  The Keepers currently use them as scouts assigned to their automated warfare units.   
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CONQUEST class DD  6 XO Racks 30 Hull TL 4
[3] Sx3Ax3ZH(I)(I)(I)Qs(I)DGRaDMgXr?0(I)Qs(I)(I) [7]
30 RCP  20 MCP    Trg:1  Bmp +1     Cost =  472/ 70.8
HTK 24 Sx3  Ax3  Dx2  Rax1  Gx1  Mgx1 
25x GM, 50x SM

The Keepers decided to upgrade the two destroyers of this class to this design, however, when the new offensive against the humans started those plans were placed on hold.  It is likely that if these units are ever upgraded, it will not be to this design as technology has bypassed it. 
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CONQUEST R1 class DD  AM 6 XO Racks 30 Hull TL 5
[2] Sx3Aix7ZHs(I)(I)(I)Qs(I)DWWDMgXr?0(I)Qs(I)(I) [7]
30 RCP  20 MCP    Trg:1  Bmp +1     Cost =  524/ 78.6
HTK 28 Sx3  Aix7  Dx2  Wx2  Mgx1 
60x SM

The Clans captured one unit of this design from the Doraz Contingency during the conquest, and sold it along with the Conquest class destroyers to the Keepers. 
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CRUSHER class CT  3 XO Racks 16 Hull TL 4
[2] SSAx3ZH(I)Xr(I)?0DQs(I)(I) [8]
16 RCP  9 MCP    Trg:1  Bmp +1     Cost = 254/38.1
HTK 15 Sx2  Ax3  Dx1 

Independent Clan Designs
The smaller clans are prohibited from building or maintaining warships by the big 3, however, they have been allowed to build and maintain ships in the support classes.  The major clans consider operating these kinds of ships beneath them, but ensure that the smaller clans operating these units operate to the larger clan’s benefit.  Still, the smaller clans have been able to reap considerable benefits in these areas, including obtaining the rights to establish smaller mining and colonization sites within newly discovered systems. 

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CLODDUMB class EX  (AC) 1 XO Racks 7 Hull TL 3
[2] H(BbS)XiQs(Ic) [4]
7 RCP  18 MCP    Trg:1     Cost =  140.7/ 21.1
HTK 5

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MSY class FT5  (AC) 45 Hull TL 6
[3] S0S0AiHs(BbL)(IcIc)(Ic)(IcIc)(SYM)QsD(Ic) [4]
45 RCP  55 MCP    Trg:1     Cost =  361.9/ 19.6
HTK 16 S0x2  Aix1  Dx1 
 
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D'Bringi Alliance Ship Designs as of Month 135
« Reply #4 on: January 28, 2021, 05:38:01 PM »
D’Bringi Alliance Designs, as of Month 135

D’Bringi Clan Designs
The D’Bringi Clan Fleet is focused on offense almost to the exclusion of all else, and the Clan’s preferred hull is the cruiser.  The cruiser, in their opinion, offers the best balance of speed and payload (weapons and defenses), and the Clan leadership have been singularly unimpressed with the superdreadnoughts employed by the Mintek.  The three major clans are considering upgrading their cruiser fleets to battlecruisers instead of heavy cruisers, but this will be a lengthy process.  Construction was started on the first proposed new clan battlecruiser in Month 132 (see below).

A note on D’Bringi class names: The names given for D’Bringi classes below are code names assigned to the classes by the Soviet Navy, and do not necessarily correspond to what the D’Bringi themselves call the ships. 

The Clan Leader class is the D’Bringi clans next generation of combat cruiser, and now that construction has started the three main clans anticipate phasing out their smaller heavy cruiser designs gradually over the next several years.  This class is essentially an up-gunned Ballmuck class, with more of everything that made that class so successful.  There is some pressure to create additional battlecruiser designs corresponding to the various heavy cruiser classes currently deployed, but no decisions have been made yet. 
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CLAN LEADER(E) class BC  AM 16 XO Racks 80 Hull TL 7
[3] S0x8Aix22ZH(BbS)(III)E(II)E(III)M2EE(II)DzEEDz(III)QLhXrEEDzQ(II)E [6]
80 RCP  20 MCP    Trg:3     Cost =  1680/ 252
HTK 65 S0x8  Aix22  Dzx3  Ex9 

D’Bringi Keeper Fleet
The Keepers fill a special role within D’Bringi society.  The Clans are traditionally focused on economic and military rivalry with other clans, and now with aliens, while the Keepers were formed, in the old days, to focus more on what was considered good for the entire D’Bringi race.  Quite often this means that the Keepers are mediators, working out differences between the various clans, particularly since the development of nuclear weapons made the traditional method of resolving clan differences, a sharp war, obsolete and dangerous.  In some ways the Keepers can be considered a fourth major clan, as they maintain military fleet forces, just like the other major clans, but this is misleading.  The clans are organized along family lines, and emphasize familial loyalty and a responsibility to the future in the form of the next generation of clan members, while the Keepers are more akin to a religious sect, in that their loyalty is to their mission of ensuring the D’Bringi survive as an independent race. 

Indeed, it was the Keepers that championed the current situation, by advocating for peace with the humans, and bringing the Rehorish in to help moderate their approach to their subjugated races.  And while the Keepers generally remove themselves from the decision to conquer new territories as more properly a clan function, the Keepers have been adamant that the Mintek are an ongoing threat to the entire D’Bringi way of life, and have been acting to keep the clan’s focus on the Mintek threat. 

The Keeper fleet has generally never been a rival to any of the clan fleets, and the Keepers have opted for missile weaponry to differentiate themselves from the typical clan fleet that relies heavily on beam weapons.  This quite often means that Keeper forces are requested by the clans to support clan fleets, where their missiles can be used to counter enemy missiles while the clan beam ships close to their own range.  This approach has proved quite useful in the past, and because of this the clan leaders have been more open to the Keepers building up their fleet than they might have been in the past. 

One of the most deeply held secrets in D’Bringi society, known only to the highest within the clans, is that the Keepers have been the source of much of the innovation that took the D’Bringi clans to the stars.  It was the Keepers that first revealed drive field technology and its associated tech systems, and it was the Keepers that developed several critical systems over the years since, including capital missiles and battlecruiser hulls.  There are many theories in the clans to account for this, but no one except for the Keepers knows whole story.  The latest example is the Keeper development of small attack craft and their carriers.  The clans have been dismissive of this development, as they were of the Mintek superdreadnoughts, but the Keepers have fielded these new attack craft in defenses for the home system and a small fleet of escort carriers, and they seem sure of the utility of the new development. 

D’Bringi Keeper Designs
This is the latest version of the Keeper flagship that led the clan fleets into battle in the Solar System against the earliest human fleets. 
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IMPERIAL GLORY R2 class BC  AM 16 XO Racks 80 Hull TL 7
[3] S0x6Aix14ZH(BbS)(III)QRc(II)Rc(III)MgRc(II)M2DzRcRc(III)LhDzRcRcMgXrDz(II)QF [6]
80 RCP  20 MCP    Trg:3     Cost =  1571/ 235.7
HTK 56 S0x6  Aix14  Dzx3  Fx1  Rcx7  Mgx2 

There is some debate within the Keeper ranks of retiring these cruisers in favor of either more of the larger and better protected battlecruisers, or the new carriers.  There are eight units of this class in action, with a ninth under construction to round out the third datagroup.  Recently, the Torqual approached the Keepers about the possibility of buying one or two datagroups of these cruisers as the cornerstone of their new defense force, and the proposal is under consideration.
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IMPERIAL FAVOR(R3) class CA  AM 12 XO Racks 60 Hull TL 7
[2] S0x7Aix8ZHs(BbS)(II)(II)(II)QRcRc(II)RcRc(II)DzRcRcXrsDzLhQ(II)Mg [6]
60 RCP  40 MCP    Trg:1     Cost =  1076/ 161.4
HTK 43 S0x7  Aix8  Dzx2  Rcx6  Mgx1 

This class is the latest expression of the Keeper’s devotion to advanced technology.  The Keepers are eager to prove the utility of this new weapons system, but the shipyards have been dominated by the major clans and their refit programs.  Currently six ships of this class have been launched. 
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MUNCHNIT class CVE  AM 6 XO Racks 30 Hull TL 8
[1] S0S0AiAiZ(I)(I)(I)(I)QVx3(I)Vx6(I)Vx6DLhQ(I)Mg [7]
30 RCP  15 FCP    Trg:1     Cost =  626/ 93.9
HTK 32 S0x2  Aix2  Dx1  Vx15  Mgx1 
2x EDM (Mg), 30x fG, 240x fR

Defenses
The Keepers are largely responsible for the defenses of the D’Bringi home system, and throughout the Expanses, as the clans have little interest in defense.  As the Keepers don’t have enough personnel to crew all of the bases and other necessary ships, most of the crews, and even some of the officers, are drawn from trained personnel from the minor clans or even from the clanless. 

The Keepers learned their lesson from the cruiser-sized DSB control ship (CAC design), as the clan chiefs felt proprietary about heavy cruiser designs and meddled endlessly in the design process.  The Keeper design bureau therefore proposed a corvette design for their mine tender.  As expected, the Clan Chiefs cared little about a corvette, and allowed the Keepers to design the class as they wanted.  The earlier versions of this class mounted a point defense unit and heavier armor.  As this unit was not expected to be in direct combat, those systems were replaced by a small fighter group for defense or limited attacks. 
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MINE TENDER MK 2 class CT  3 XO Racks 16 Hull TL 8
[2] AiHsQs(I)(I)(I)Xr(MCS)Vx3Qs(I)Mg [8]
16 RCP  9 MCP  3 FCP    Trg:1     Cost =  374/ 56.1
HTK 14 Aix1  Vx3  Mgx1 
3x EDM (Mg), 6x fG, 30x fR

The Keepers have begun building prefab versions of this base for emplacement in the Phyriseq system.  While the first prefabbed units have been transported to Phyriseq, their assembly will have to wait until the mobile shipyard group completes refits on some of the fleet units stationed there. 
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FORWARD DEF BASE class BS0  3 XO Racks 15 Hull TL 8
[1] S0x4Aix5HsVx3DVx3QsMg [0]
15 RCP  6 FCP    Trg:1     Cost =  314/ 15.7
HTK 19 S0x4  Aix5  Dx1  Vx6  Mgx1 
12x fG, 100x fR

This asteroid fort is almost as large as the bases encountered in the Mintek home system.  The base was designed and built by the Keepers, in their role as guardians of the home system, and the two under construction will be emplaced at the warp point in the home system. 
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WP DEFENSE BASE class AF  33 XO Racks 165 Hull TL 8
[1]S0x30Apx50ZH(BbL)(MCS)Vx6DVx6DMgVx6DVx6MgQDcM3QRcx5MgXrDc(DCS)QPgTPgDcC?1LhQPg[0]
165 RCP  24 FCP    Trg:4  Bmp +2     Cost =  2547.5/ 127.4
HTK 136 S0x30  Apx50  Dcx3  Dx3  Pgx3  Rcx5  Vx24  Tx1  Mgx3 
140x CM, 15x EDM (Mg), 48x fG, 240x fR

This is the standard defense base built and maintained by the Keepers for home system defense.  Nine units of this class are active in the home system, but none have yet been upgraded to this version.  Six of this class are still in their original version, equipped with old-fashioned energy pulse cannons and standard lasers.  Refits are underway to upgrade three of these older units to this version, and the Keepers plan on upgrading all units of this class to this version if given enough time.   
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THIMBLEGRUMBLECLOWN R3 class BS3  17 XO Racks 85 Hull TL 7
[1] S0x6Aix17ZHs(BbS)QPgx6M2DzEx3Pgx3XrPgx5Ex3DzPgPgLhPgQE [0]
85 RCP  15 MCP    Trg:3     Cost =  1661/ 83.1
HTK 57 S0x6  Aix17  Dzx2  Pgx17  Ex7

Standard Keeper repair and assembly ship. 
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MSY class FT5  (AC) 45 Hull TL 6
[3] S0S0AiHs(BbL)(IcIc)(Ic)(IcIc)(SYM)QsD(Ic) [4]
45 RCP  55 MCP    Trg:1     Cost =  361.9/ 19.6
HTK 16 S0x2  Aix1  Dx1 

Doraz Contingency
The Doraz Contingency was conquered by the D’Bringi, but was recently released by the D’Bringi after signing an agreement to join the D’Bringi Alliance.  The agreement requires the Doraz to build a small defense fleet, consisting of no less than three and no more than six heavy cruisers, along with twelve smaller ships as needed.  The Doraz have access to their mothballed stockpile of ships from before their conquest, as it was hidden in the outer system and its location was never revealed to the D’Bringi.  The D’Bringi strongly suspected that it existed, of course, but were not able to locate it during their occupation.  The treaty recognizes the existence of the mothballed units, and allows the Doraz to keep them, as long as they don’t violate the limits on active units.   

The Spearpoint class was the Contingency’s primary combat unit.  The Doraz know that it is hopelessly outdate, but have plans to reactivate three units of this class from mothballs to serve as the basis for their new fleet. 
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SPEARPOINT class CA  12 XO Racks 60 Hull TL 4
[3]Sx6Ax5ZHQ(II)(II)(BbS)(II)Gx3MgGDM3DGDDGMgXr?0(II)LhQ(II)(II)[6]
60 RCP  40 MCP    Trg:4  Bmp +1     Cost = 921/138.2
HTK 44 Sx6  Ax5  Dx4  Gx6  Mgx2 
120x GM

Torqual Benignity
The Torqual, like the Doraz, had a mothball fleet located in a secret location in their system, and like the Doraz the D’Bringi never found it.  The Torqual prefer to remain peaceful, but understand their requirements under the treaty and will likely begin reactivating several Upholder class units in the next several months. 

This was the primary combat unit for the Torqual fleet prior to the conquest.  The D’Bringi have agreed to allow the Torqual to use this class to fulfill their treaty obligations for local defense, but are requiring that the Torqual maintain six in service as they are smaller than heavy cruisers. 
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UPHOLDER class CL  9 XO Racks 45 Hull TL 2
[3]Sx6Ax4H(BbM)(I)(II)Qs(I)(II)(I)WFpM1QsWDbWFpMg(II)[6]
45 RCP  5 MCP    Trg:2     Cost = 562.5/84.4
HTK 31 Sx6  Ax4  Dbx1  Fpx2  Wx3  Mgx1 
200x SM

T’Pau Syndicate
The T’Pau Syndicate are still settling into their new role as partners in the Alliance.  Prior to their elevation they maintained their fleet only because the D’Bringi required them to, and they were reluctant participants in the Alliance’s wars.  Now, though, they are coming to realize that as full partners they will need a larger fleet to ensure their position in the Alliance, as their current fleet is no where near to matching those of the other partners.  Even so, the economic opportunities that have opened up for them as full partners has been enticing, and they have so far focused their efforts on colonization and other economic matters rather than their fleet.  With HT-6 systems under development, a debate rages within the naval establishment as to the future of the Patton class and the Rakshasa class.  Both the Rehorish and the D’Bringi consider the standard sprint missile launcher (G), and the laser as old-fashioned and obsolete.  The T’Pau naval design bureau has been forced to admit that both weapons systems are less than optimal at this point, but each continues to present advantages, even in the face of more advanced technology.  Standard lasers continue to be the only system that can circumvent an enemy’s shields, and sprint missiles pack a decent punch and are effective out to medium range, and they cannot be intercepted by point defense.  The T’Pau Navy is concerned about their lack of long ranged combatants, and it is likely that when they begin expanding the navy this weakness will be remedied. 

The Patton class is the premier T’Pau combat unit, and the cornerstone of its fleet.  New systems are under development which will allow the T’Pau to raise the effectiveness of this class, but no design has been finalized as of yet. 
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PATTON class CA  12 XO Racks 60 Hull TL 3
[3]Sx7Ax3ZHQ(II)(II)(II)G(BbS)D(II)LGM2MgL(II)GDGLMgXrLhQ(II)[6]
60 RCP  40 MCP    Trg:3     Cost = 896/134.4
HTK 41 Sx7  Ax3  Dx2  Lx3  Gx4  Mgx2 
200x GM

The Rakshasa class is viewed as an adequate companion for the Patton, and will likely continue as a main unit of the navy for the foreseeable future. 
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RAKSHASA class CL  9 XO Racks 45 Hull TL 3
[3]Sx5AAZH(I)(II)(I)(BbS)QsLD(II)LM2L(I)LDQsL(II)[6]
45 RCP  5 MCP    Trg:3     Cost = 649.5/97.4
HTK 29 Sx5  Ax2  Dx2  Lx5 


The Rehorish Stellar Dominion
The Rehorish state sets great stock by their military, and prefers a smaller, well trained and equipped military, to a larger, less trained mob.  At the start of the Alliance’s war with the humans, the core of the Rehorish fleet were their Akagi class heavy cruisers.  These ships, while lower tech than their D’Bringi ally’s heavy cruisers, were numerous and well trained, and gave a good account of themselves in every battle that they participated in during the war. 

Because the Rehorish take such time and effort to train and equip their crews, they are not interested in attrition warfare, but rather are proponents of misdirection and critical strikes against opponents that are not as proficient as they are.  Eschewing attrition warfare also means that the Rehorish tend to favor larger ships over small, and so, now that the refits are done, the Fleet plans on replacing the older and smaller heavy cruisers with the larger, more powerful, battlecruisers.  The Fleet believes that the battlecruisers will be more survivable in battle, thus ensuring that more of their precious crews survive each battle to fight again. 

The Zuikaku(LR) class is the Fleet’s premier missile combatant, and the current plans call for the construction of twelve ships of this class, replacing the six smaller Akagi(LR) ships currently in the fleet.  Current Fleet doctrine calls for the long-range ships such as this class to support the beam-armed ships in the fleet during their charge towards the enemy, distracting and weakening the enemy before the beam-armed ships can perform the death-blow. 
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ZUIKAKU(LR) II class BC  AM 16 XO Racks 80 Hull TL 6
[3] S0x7Aix11ZH(BbS)Q(III)Rc(II)Rcx3MgD(III)FRcDRcMgFDM2DXr(II)LhQ(III)(II) [6]
80 RCP  20 MCP    Trg:3     Cost =  1515/ 227.3
HTK 55 S0x7  Aix11  Dx4  Fx2  Rcx6  Mgx2 
120x CM, 4x EDM (Mg)

The Zuikaku class battlecruiser is intended to replace the smaller Akagi class beam armed heavy cruisers.  Current plans call for the construction of eighteen Zuikaku class beam armed battlecruisers to replace the twenty-one Akagi class heavy cruisers.  The smaller heavy cruisers will be placed in mothballs as the newer battlecruisers are launched. 
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ZUIKAKU II class BC  AM 16 XO Racks 80 Hull TL 6
[3] S0x10Aix12Ax6ZH(BbS)Q(III)PgPg(II)Fx3D(III)FPgPgDFFDFM4DXr(II)LhQ(III)(II)Pg [6]
80 RCP  20 MCP    Trg:5     Cost =  1682/ 252.3
HTK 61 S0x10  Aix12  Dx4  Pgx5  Fx7 

The Akagi class are the backbone of the fleet, and will continue to be so over the short to medium term. 
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AKAGI III class CA  AM 12 XO Racks 60 Hull TL 6
[2] S0x8Aix9ZHs(BbS)Q(II)F(II)FDF(II)DFDDFM2Xr(II)Lh(II)PgQ(II)Pg [6]
60 RCP  40 MCP    Trg:3     Cost =  1156/ 173.4
HTK 48 S0x8  Aix9  Dx4  Pgx2  Fx5 

The Akagi(LR) class was designed in response to D’Bringi input about the necessity of having missile-armed combatants to harass comparable human missile-armed ships during the charge of the primary striking wing of the fleet, the beam-armed heavy cruisers.  This latest version mounts advanced rapid firing missile launchers and a force beam for close-in defense. 
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AKAGI(LR) III class CA  AM 12 XO Racks 60 Hull TL 6
[2] S0x10Aix9ZHs(BbS)Q(II)Ra(II)RaRaDRa(II)DRaDDRaMgM2Xr(II)LhQ(II)(II)F [6]
60 RCP  40 MCP    Trg:3     Cost =  1128/ 169.2
HTK 51 S0x10  Aix9  Dx4  Fx1  Rax6  Mgx1 

Prior to contact with the D’Bringi the Kongo class was the primary striking arm of the fleet, and was replaced just prior to contact by the Akagi class.  Although no new Kongo class units have been built in quite some time, and numerous examples still exist.  The Kongo class is the primary screening unit for Rehorish fleets, intended to protect larger Akagi and Zuikaku class units from attacks from smaller enemy screen ships. 
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KONGO III class CL  AM 9 XO Racks 45 Hull TL 6
[2] S0x8Aix11ZHs(BbS)(I)EQs(II)D(I)E(II)E(I)DDM2(II)QsE [6]
45 RCP  5 MCP    Trg:3     Cost =  817.5/ 122.6
HTK 41 S0x8  Aix11  Dx3  Ex4 

Units of the Hosho class can be found in every fleet and independent squadron of the Rehorish nation.  The Fleet’s commanders prize the Hosho for its long-ranged sensors, which makes them a perfect scout to keep an eye on enemy fleet movements.  The Hosho class is optimized for independent deployment, and is not intended to act as a screening unit for larger fleet units. 
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HOSHO II class DD  AM 6 XO Racks 30 Hull TL 6
[2] S0S0Aix5ZHs(I)(I)WaQs(I)DWa(I)M2Xr(I)DWa(I)Qs(I)Mg [7]
30 RCP  20 MCP    Trg:3     Cost =  646/ 96.9
HTK 26 S0x2  Aix5  Dx2  Wax3  Mgx1 

The Hyuga class is a fleet support unit, intended to resupply missile armed combatants after battle. 
Code: [Select]
HYUGA class CT  (AC) 3 XO Racks 15.5 Hull TL 1
[2] Hs(BbS)(I)Mgx3(I)Mgx3(I)Mgx3(I)Qs [8]
15.5 RCP  9.5 MCP    Trg:1     Cost =  207.6/ 31.1
HTK 16 Mgx9 
440x GM, 800x SM, 30x EDM (Mg)

This is the latest version of the system defense base that protects the Stellar Dominion’s home system.  Refits have begun on three of the home system’s oldest bases, and once these are complete refits will start on the next three.   
Code: [Select]
TAIHO III class BS3  17 XO Racks 85 Hull TL 6
[1] S0x16Aix15ZHs(BbS)QFEFFEFEFDFDFM2DEE!1D?1LhQDF [0]
85 RCP  15 MCP    Trg:3  Bmp +2  Tem -1     Cost =  1388/ 69.4
HTK 58 S0x16  Aix15  Dx5  Ex5  Fx8 

These bases were designed in response to the peace treaty with the humans.  Rather than tie down valuable ships, the Fleet decided that the contact points with the new human border state in the Novosibirsk system would be guarded by these units.  The Fleet intends to prefabricate these bases in the home system, then ship them to the Kure and Sapporo systems, where they will be assembled by the mobile shipyards of the repair groups. 
Code: [Select]
BS1 class BS1  5 XO Racks 25 Hull TL 6
[1] S0x4Aix11ZHsPgPgM4!1TPgPgDQsPg [0]
25 RCP    Trg:5  Tem -1     Cost =  504/ 25.2
HTK 27 S0x4  Aix11  Dx1  Pgx5  Tx1 
 
The following users thanked this post: Shinanygnz, StarshipCactus

 

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