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Posted by: waresky
« on: September 12, 2008, 12:37:54 PM »

So am stop playing and waitn for 3.2
And re-born all campaign races.
Am boring from Civilian's idiots bad planning,monster messagge and definitely some things around.

See ya when ur 3.2 come in.

any idea to date?:)
Posted by: Steve Walmsley
« on: September 12, 2008, 07:07:35 AM »

Quote from: "IanD"
There is a "problem" with ships not taking a Lagrange intra-system jump when given a conditional order to refuel. The ships are down to their last 20% and they want to take the long way home with no chance of success  :) but I will get to it eventually.

Steve
Posted by: Steve Walmsley
« on: September 12, 2008, 07:04:05 AM »

Quote from: "IanD"
Steve - can the Lagrange points be numbered on the F12 screen just so its easier to pick the right one. After all they are numbered on the F3 system screen.

I have changed the way LPs are shown on the F12 screen. They now appear after jump points as LP1, LP2, etc (corresponding to those on the system map) with the name of the associated planet shown in parantheses.

Steve
Posted by: Steve Walmsley
« on: September 12, 2008, 06:42:42 AM »

Quote from: "Erik Luken"
I finally also found a couple systems with 2 points.

The single points seem... useless. Maybe you can make it so they can jump to a jp also?

I have added some code to check systems after creation and remove single lagrange points. A system will either have 2 or more LPs or none at all. I have also added LPs to large gas giants as well as superjovians. The requirement for now is a mass of 200, which is double that of Saturn and about 65% that of Jupiter. I'll see how that goes with playtesting.

Steve
Posted by: IanD
« on: September 05, 2008, 02:36:54 AM »

Steve - can the Lagrange points be numbered on the F12 screen just so its easier to pick the right one. After all they are numbered on the F3 system screen.

There is a "problem" with ships not taking a Lagrange intra-system jump when given a conditional order to refuel. The ships are down to their last 20% and they want to take the long way home with no chance of success  :cry: .  I always have to manually reroute them (and often organise a tanker to meet them).

While on the subject of conditional orders I find that they are being issued for the system a ship starts the turn in, so if a ship then transits into system X it still has a conditional order (or perhaps the original order) saying transit into system X. This does nothing for their navigation skills; they appear then to go off on a random vector.

Regards
Posted by: SteveAlt
« on: August 26, 2008, 09:56:01 AM »

Quote from: "Erik Luken"
I finally also found a couple systems with 2 points.

The single points seem... useless. Maybe you can make it so they can jump to a jp also?

Interesting idea, although it would have to be a one-way trip or you would be able to move between all the jump points in a system instantly by using the LP. It would also reduce overall travel times considerably which would have a big impact on the game.

I don't mind the "useless" single points as they are plenty of useless planetary bodies as well. They are just part of the background scenery for the game. However, I might try to increase the overall number of LP , probably through adding them to large gas giants.

BTW, I have changed the time calculation on the Fleet window so the time & distance for all orders takes intra-system jumps into account.

Stev
Posted by: Erik L
« on: August 26, 2008, 08:40:01 AM »

I finally also found a couple systems with 2 points.

The single points seem... useless. Maybe you can make it so they can jump to a jp also?
Posted by: SteveAlt
« on: August 26, 2008, 08:37:34 AM »

Quote from: "IanD"
Quote
Likewise. I've not sent anything through it, since it seems to need two. I might sacrifice a small ship just to see what happens. Or maybe I could convince one of those civilian ships it's a shortcut.

Erik - You do need two or more, it was the frequency I was inquiring after. I have now found one system with three Lagrange points after exploring about 53 systems, the only system I have found with more than one; they do make a nice short cut, but still found several systems where the second component is effectively out of reach.

They only appear for superjovians so it depends whether any SJ are in the system. I could also add LP to very large gas giants as well but I wanted to err on the side of caution initially. I would be interested to hear people's views on whether the number of LP should be increased.

Steve
Posted by: IanD
« on: August 26, 2008, 02:46:12 AM »

Quote
Likewise. I've not sent anything through it, since it seems to need two. I might sacrifice a small ship just to see what happens. Or maybe I could convince one of those civilian ships it's a shortcut.


Erik - You do need two or more, it was the frequency I was inquiring after. I have now found one system with three Lagrange points after exploring about 53 systems, the only system I have found with more than one; they do make a nice short cut, but still found several systems where the second component is effectively out of reach.

Regards
Posted by: Erik L
« on: August 25, 2008, 07:24:40 PM »

Quote from: "IanD"
Lagrange Points.
I have yet to find more that one per system as yet. What is the likelihood of finding more than one super Jovian in a star system?

Regards


Likewise. I've not sent anything through it, since it seems to need two. I might sacrifice a small ship just to see what happens. Or maybe I could convince one of those civilian ships it's a shortcut.
Posted by: IanD
« on: August 13, 2008, 03:28:54 AM »

Nebulas
Do players explore nebulas as a routine? Do you design special grav survey vessels? I ask because I found a Class 25 Nebula (100 k/s limit) early in the game and ten years later its still only half surveyed using my current grav survey design (level 1 armour).

Lagrange Points.
I have yet to find more that one per system as yet. What is the likelihood of finding more than one super Jovian in a star system?

Regards