Available deities are -
- God of Earth, Fire, and Forging
- Goddess of the Sky, Weather, and Day
- God of Water, Spring, and Love
- God of Life, Summer, and Peace
- Goddess of Death, Winter, and Memory
- Goddess of War, Stars, and Darkness
- God of Justice, Autumn, and Sorrow
- God of Wisdom, Magic, and Night
- Goddess of Nature, Music, and Passion
Each turn, a deity spends points on the following:
- Shape Land - 3 pts per 7 hexes
- Shape Climate - 2 pts per 7 hexes
- Create Order - 8 pts
- Command Order - 4 pts
- Create Avatar - 10 pts
- Command Avatar - 2 pts
- Catastrophe - 10 pts per hex
- Advance Civilization - 10 pts
Shape Land This allows the deity to set the terrain for a number of hexes. Allowed terrains are hills, mountains, forest, plains.
Shape Climate This allows the deity to set the climate for a number of hexes. Changes can be plains to desert, forest to jungle, plains to tundra, etc.
Create Order Once races appear, a deity may create a religious order, thieves' guild, knightly order, etc. with the race's culture.
Command Order This allows a deity to make an order/sect do something. Cost is increased by 10 for religious orders/sects not created by the commanding deity or by 5 for non-religious sects.
Create Avatar This allows the deity to create a major figure within the history. This can be a high priest, warlord, dynasty, etc.
Command Avatar The avatar may perform one of the following - Create Order, Command Order, Advance Civilization, gather army.
Catastrophe Raising volcanos, changing land to sea, changing sea to land, Killing an avatar. General destructive mayhem. [ooc]I may moderate the mayhem[/ooc]
Advance Civilization This increases the general knowledge of the civilization. Advances are in two tracks, Magic and Technology.
Races will appear at a set schedule. Races will also spawn their subraces at a set schedule.
MagicMagic will have the following "levels": None (default), Limited, Low, Moderate, Extensive, Great.
TechnologyTechnology will have the following levels: Stone (default), Early Bronze, Late Bronze, Early Iron, Late Iron, Medieval.
ConflictsConflicts will be resolved by a 2d6 roll. Modifiers will include magic level, technology level, other circumstances (climate, terrain, avatars, catastrophes). The higher rolling side will be victorious.